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15 JULY 2013

New International Journal of Design Creativity and Innovation

"International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal welcomes various kinds of research papers (analytical studies, constructive studies, case studies, field studies, literature surveys, etc.) that will establish the basis for the academic discipline of design creativity and innovation."

TAGS

2013academic journal • analogical reasoning • architectural designartificial intelligencecognitive scienceconcept generation • constructive studies • creativity and innovation • design creativity • design creativity and innovation • design educationdesign innovationdesign inspirationdesign researcher • design synthesis • design theoryengineering design • field studies • in-betweenindustrial designinformation technologyinnovative explorations • innovative process • interdisciplinary researchinternational journal • inventive process • inventive worklinguisticsliteraturephilosophypsychology • research field • research papersocial science • systems engineering • Taylor and Francis • theories on design • visual arts research

CONTRIBUTOR

Simon Perkins
19 NOVEMBER 2012

Hyper Island: designing learning experiences to stay creative and competitive in an increasingly digitised world

"For over 15 years Hyper Island has been designing learning experiences for students and industry professionals alike. It all started with three men, a few beers, and one vision. The year was 1994, and multimedia pioneers Lars Lundh, Jonathan Briggs, and David Erixon converged in bar in Stockholm to discuss an upcoming CD–ROM project.

Together they realized their new digital world demanded a new kind of learning: industry–based learning. They envisioned a new institution that could prepare people for the lightening–fast pace of the modern workplace. A place where students could grow, not only as professionals, but also as human beings. ...

Hyper Island is now a thriving global presence, with two main areas of focus. Student Programs immerse young talent in intensive learning experiences from digital art direction to e–Commerce to data strategy. Executive Programs boost understanding of how digital changes societies and consumer behavior –– and how organizations need to change to stay creative and competitive in an increasingly digitized world. Hyper Island is now worldwide, located in Stockholm, Karlskrona, New York, London, and soon, Singapore. And Executive Programs teams can travel around the world designing and executing learning experiences for Fortune 500 companies and start–ups alike.

As the digital world shifts and evolves, Hyper Island continues to react and expand, creating an agile, forward–looking learning environment for students and industry leaders. What began as a bold experiment on a windswept island has become a revolutionary way to learn, reflect, collaborate, and above all, innovate."

(Charlotte Sundåker)

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TAGS

1994 • bold experiment • CD-ROM • centre for learning • challenging students • collaborateconsumer behaviourcreativity and innovation • data strategy • David Erixon • designing learning experiences • digital art direction • digital changes societies • digital worlddigitised worlde-commerceexperiential learningHyper Islandindustry leadersindustry professionals • industry-based learning • innovate • intensive learning experiences • Jonathan Briggs • Karlskrona • Lars Lundh • learning environmentLondonmultimedia • new digital world • new kind of learning • New Yorkpersonal developmentprofessional developmentreflect • revolutionary way to learn • Singapore • stay competitive • stay creative • Stockholmstudents • Stumholmen • Swedenworkplaceyoung talent

CONTRIBUTOR

Simon Perkins
08 JANUARY 2012

Does electronic literature have a future?

"Does electronic literature have a future? Is Google the end of the World? What is the role of digital poetics in global politics? These issues and more are discussed with J. R. Carpenter, John Cayley, Maria Mencia, Scott Rettberg, Alexandra Saemmer, Roberto Simanowski, and Jaka Železnikar."

A video–essay by Talan Memmott and David Prater, September 2011 at the ELMCIP Electronic Literature and New Media Art Seminar in Ljubljana Slovenia.

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TAGS

2011 • Alexandra Saemmer • Blekinge Institute of Technology • bookcollaborative research projectconvergencecreative researchcreativity and innovationdigital culture • digital poetics • distributed communication environment • Edinburgh College of Art • electronic literature • Electronic Literature and New Media • electronic literature community • ELMCIP • Facebookglobal politicsglobalisationGoogle Inc • HERA • Humanities in the European Research Area • innovation in practice • J. R. Carpenter • Jaka Zeleznikar • John Cayley • JRPliterature • Maria Mencia • network-based creative community • networked creativity • New Media Scotland • publishingreadingreading experienceresearch and practice • Roberto Simanowski • Scott Rettberg • Sloveniatactile experience • Talan Memmott • the future of the booktranscultural • transnational • University College Falmouth • University of Amsterdam • University of Bergen • University of Jyvaskyla • University of Ljubljana • video essay

CONTRIBUTOR

Simon Perkins
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