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Which clippings match 'Mobile Networks' keyword pg.1 of 1
24 MAY 2012

Mobile Innovation Network Aotearoa

"Mobile Innovation Network Aotearoa [MINA] aims to explore the possibilities of interaction between people, content and the emerging mobile industry."

(Mobile Innovation Network Aotearoa)

Fig.1 MINA @ FRINGE, Mobile Visual Art Showcase @ Fringe Awards, Paramount Cinema, Wellington, Sun 4th February 2012 [http://www.mina.pro/?p=212].

Fig.2 "Mobile Video Production – New Trends & Directions @ Te Papa" [http://www.imagekraft.co.uk/mina/?p=30]

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TAGS

2012Aotearoa New Zealandapplied researchcell phonedigital culture • emerging mobile industry • interaction between people and content • Massey Universitymedia artMINAmobile • mobile communication • mobile devicemobile industryMobile Innovation Network Aotearoamobile networkmobile networksmobile phonemobility • modern communication • Museum of New Zealand Te Papa Tongarewanew media • Paramount Cinema • people and content • research projecttechnology and culture

CONTRIBUTOR

Simon Perkins
20 MARCH 2012

What is Pervasive Media?

"For more than a decade, scientists have promised a world of devices and services that infuse the landscape of our daily lives with experiences that are designed to fit the needs of the situation. Beyond the laboratories, computing and communication technology has created a world in which people carry small, powerful, wireless computers and phones that are connected to the internet almost all of the time, from almost anywhere.

From gaming to outdoor displays, performance to public transport, pervasive media is delivered into the fabric of everyday life, tuned to the context at the moment of delivery. It sits at the emerging intersection of mobile computers, media technology, networks and sensors and offers significant opportunities for new types of digital media content and services, especially those linked to an awareness of place and location.

Pervasive Media is basically any experience that uses sensors and/or mobile/wireless networks to bring you content (film, music, images, a game...) that's sensitive to your situation - which could be where you are, how you feel, or who you are with. Oyster Cards are a simple pervasive device: so are audio guides at tourist attractions, which can give you extra information according to where you are and which bits you've been to already.

Pervasive Media is Digital Media delivered into the fabric of real life and based on the situational context at the moment of delivery"

(Pervasive Media Studio)

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TAGS

applied researchaudio guide • awareness of place • communication networks • communication technology • computing technology • connected to the internet • contentconvergencedaily lives • devices and services • digital media • digital media content • digital media services • experiencesfeature phonegamesinteraction design • location aware • mobile computers • mobile networks • moment of delivery • outdoor displays • Oyster Card • performance • pervasive device • pervasive media • Pervasive Media Studio • public transport • research centre • sensitive to your situation • sensorsituation • situational context • technical innovationtechnology • tourist attractions • University of Bristol • University of West of England • Watershed (cinema) • where you are • wireless computers • wireless networks

CONTRIBUTOR

Simon Perkins
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