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Which clippings match 'Loss' keyword pg.1 of 2
22 JUNE 2015

The Last Guardian: a game about the relationship between a boy and a giant griffin-like monster

"When the Japanese game designer Fumito Ueda was a child, he loved to capture and care for wild animals. He was obsessed with the way they moved; and later as a young game designer he imported a copy of the Amiga classic Lemmings, seeing in it something other than a colourful puzzler. 'I sensed life on the TV screen for the first time in my life,' he said.

Since then, he has become famous for games that explore humanity and companionship. After joining Sony Japan's development studio in 1997, he oversaw two of the most fascinating and beautiful action adventures of the PlayStation 2 era: Ico and Shadow of the Colossus. These doleful, reflective titles, with their hazy visuals and vast silences, showed us new ways to tell stories and invoke emotions through games. The moment in Ico where the eponymous lead character takes the hand of Yorda, the princess he seeks to rescue from an evil queen, has become one of the great images of the medium.

But then, after the wonderful Shadow of the Colossus – a game that brought themes of loss, grief and the fundamental importance of friendship to the standard monster hunting archetype – came the wilderness years. A game codenamed Project Trico, about the relationship between a boy and a giant griffin-like monster, was mentioned, and then officially announced as The Last Guardian at E3 in 2009. Then years of uncertainty as the project shifted from PS3 to PS4, and Ueda announced his separation from Sony Japan.

Six years later at E3 2015, Sony began its hugely nostalgic press conference with a revelation: The Last Guardian was definitely in production for PS4. We now know that it is a joint project between Sony Japan and a new studio, Gen Design, formed by members of Ueda's old Team Ico group. The release date is a tentative 2016. There is still much work to be done. But you get the feeling that Sony Computer Entertainment chief Shuhei Yoshida, always a fan of Ueda's work, will do whatever it takes to push this through. It is happening."

(Keith Stuart, Friday 19 June 2015)

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2016action-adventureadventure game • animal companion • atmospheric presenceboycompanion character • companionship • E3Electronic Entertainment Expo (E3)environment as antagonist • epic minimalism • fantasy character • fantasy games • friendship • Fumito Ueda • game designer • Gen Design • giant griffin • grief • griffin • griffon • gryphon • hazy visuals • humanity • Ico (2001) • invoke emotions through games • legendary creaturelossmonster • monster hunting archetype • mythological beingPlaystation 2 • Project Trico • PS3PS4 • Shadow of the Colossus (2006) • Shuhei Yoshida • Sony Computer Entertainment • Sony Japan • tell stories through games • The Last Guardian • treacherous landscapevideo game • wild anima

CONTRIBUTOR

Simon Perkins
24 DECEMBER 2013

Bunny: tale of a cranky elderly bunny baking in her kitchen when a pesky moth flies in to disturb her lonely late-night activity

Fig.1 Chris Wedge (1998) "Bunny", Blue Sky Studios.

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1998Academy Awardafter deathafterlifeallegoryanimated short filmanimationanthropomorphism • baking • Blue Sky Studios • bunny • Bunny (1998) • Bunny Blue Sky • cabin • cake • cake batter • Chris Wedge • computer animationcontemplating mortalitydeathfantasy about deathforest • gateway • heaven • husband • kitchenlate nightlonelinesslosslove storymortalitymothovenrabbitremembranceromantic loveshort filmsoulmatesvisual effectswedding day

CONTRIBUTOR

Simon Perkins
10 MARCH 2013

CityViewAR: remembering Christchurch before 4 September 2010

"CityViewAR is a mobile Augmented Reality application that allows people to see how the city was before the earthquakes and building demolitions. Using an Android mobile phone people can walk around the city and see life–sized virtual models of what the buildings looked like on site before they were demolished, and see pictures and written information. Hundreds of 3D models of key city buildings have been made available from architect Jason Mill of ZNO, while the Christchurch City Council and Historic Places Trust have provided photographs and building histories.

CityViewAR is based on the HIT Lab NZ Android AR platform which uses the GPS and compass sensors of mobile phones to enable virtual information to be overlaid on live video of the real world. Android AR makes it easy for Android developers to build their own outdoor AR applications. The software was previously used for showing individual buildings, but this is the first time that it has been used to show dozens of buildings at once, and the first time in world that mobile phone AR has been used for earthquake reconstruction."

(HIT Lab NZ, 2011)

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CONTRIBUTOR

Simon Perkins
14 AUGUST 2012

Avondale Dogs: a young boy's relationship with his dying mother

"A young boy grapples with something bigger than he realises: the love within himself brought into focus through his relationship with his dying mother and this love's power of transcendence in times of pain and loss. A multi–award winning film."

(New Zealand Film Commission)

Fig.1 duration: 15 Minutes, ratio: 35mm, B&W, language: Maori Language.

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199435mmAotearoa New ZealandAustralasia • Avondale Dogs • black and white • Caleb Ross • children • Damien Lay • David Coulson • dying • dying mother • eel • Glynis Paraha • Gregor Nicholas • Ian Paul • Jim Wilkins • kiwi short filmslossMaori • Melinni Blake • motherNew Zealand cinema • Rhondda Findleton • short film • smokehouse • Stephen Hall • The Coming of Age of The New Zealand Short Filmyoung boyyoung girl

CONTRIBUTOR

Simon Perkins
13 SEPTEMBER 2008

Christian Boltanski: The Storehouse

"Enlarged photographs of seven young girls are propped atop a stack of unlabeled tin biscuit boxes containing scraps of fabric. These boxes are corroded as if marked by time and are infused with symbolic associations—they evoke reliquary boxes, archival containers, and funerary urns. The black–and–white photographs connote another era; out of focus, they constitute a visual analogy to memory, fading over time. Electric lights illuminate the seven faces like devotional candles, underscoring the effect of a memorial, an orchestration of signifiers indicating loss and remembrance. Old photographs, the tension between individuality and sameness, and the implication of vast numbers evoke the tragedy of the Holocaust.

However, the girls pictured are not victims of genocide: the photographs, of anonymous children, were culled from magazines and newspapers. The boxes are not truly old, and the cloth contained in them is generic and has no special origin. Boltanski creates an atmosphere of general, unspecified mourning through means—photographs, relics—traditionally valued for their privileged claim to specificity, uniqueness, and authenticity. A vocabulary of documentary signs is used movingly, but deceptively, for symbolic effect."

(Rebecca Roberts, 2007, p. 86)

Rebecca Roberts (2007). "MOMA, highlights since 1980, 250 works from the Museum of Modern Art, New York".

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1988 • archival containers • Christian Boltanski • devotional candles • funerary urns • genocideilluminationJewish HolocaustlossMoMA • out of focus • photograph • reliquary boxes • remembrancevisual arts

CONTRIBUTOR

Simon Perkins
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