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19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

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TAGS

2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
06 DECEMBER 2011

Design for enabling sustainable livelihoods in communities

"This paper focuses on how designers can contribute to enabling sustainable livelihoods in communities, especially communities of people with physical disabilities. This is a new area of design research and practice. The paper draws on a case study of the role and contribution of designers in one of the most disadvantaged communities in a semi–urban area of Thailand between 2007 and 2010. This was a collaborative project with nineteen community members with physical impairment in the Samutprakran province. This community had a long history of developing crafts for income generation. The aim was to explore and test new approaches that would result in a model leading to alternative livelihoods, including transforming their capabilities and using available resources in their community to achieve positive outcomes. Participatory Action Research (PAR), Human–Centered Design (HCD) and Sustainable Livelihoods Approach (SLA) were employed as research strategies and approaches. The project was structured around three workshops targeting three successive stages: 1) recruiting participants for a case study and facilitating the gathering of their own data and doing the necessary analysis; 2) enabling them to create and make their own choices to improve their situation; and 3) monitoring and evaluating the effectiveness of the implementation. There were four key findings. Firstly, the community participants stated that they had achieved the livelihood goals that they desired. They also devised a complementary income–generating activity which enabled them to continue to improve their capabilities, earn income and reinforce their value in their community, and to reduce their vulnerability. From the researcher's perspective, PAR integrated with HCD and combined with SLA were shown to be effective strategies and approaches because they facilitate the transfer of knowledge to the participants, giving them both incentive and ownership in their ideas and actions, enabling them to create and pursue their own solutions. Finally, this study demonstrated the benefits of reorientation of the designer's role from that of a solution provider to that of an agent of sustainable change."

(Siriporn Peters, 4 May 2011)

2). Siriporn Peters (2011). "Design for enabling sustainable livelihoods in communities", Iridescent: Icograda Journal of Design Research ISSN 1923–5003.

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TAGS

academic journal • alternative livelihoods • capabilities • case studycommunity • community participants • community-generated content • complementary income-generating activity • craftdata gatheringdesign research • design research and practice • disabilitydisadvantaged communitiesHCDhuman-centred design • income generation • livelihood • livelihood goals • ownershipPARParticipatory Action Research • people with physical disabilities • physical disabilities • physical impairmentresearch and practiceresearch approachesresearch strategies • semi-urban • SLA • sustainability • sustainable change • sustainable livelihoods • sustainable livelihoods approach • Thailandtransfer of knowledgetransformationvulnerabilityworkshops

CONTRIBUTOR

Simon Perkins
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