"Gilbert and Sullivan's fifth Savoy Opera, Patience (1881), is a shining example of the critical role of satire in popular culture, and a most important record of how many self–righteous upper middle class contemporaries viewed fringe schools of thought and pop culture during the dissipation of the Evangelical church. The operetta's premise is that Reginald Bunthorne and Archibald Grosvenor––characters reputedly based upon Oscar Wilde and Charles Swinburne respectively, although the actor who originally played Bunthorne drew on Whistler––are shams as bogus as the aesthetic movement that they embody."
(William R. Terpening, 1998, Victorian Web)
"Wardrip–Fruin builds upon the foundation laid by Lev Manovich, who, in his 2002 book The Language of New Media, suggested that the natural development of media studies in an age of 'programmable media' should be 'software studies' (a set of approaches which includes 'expressive processing' but also code studies which, in Wardrip–Fruin's words, looks at 'the specific text of code' written by developers).
Expressive Processing fulfills and extends the promise of Manovich's ideas, putting the theory into practice through a set of case studies of the artificial intelligence engines of a dozen or so software programs that might be loosely called 'games.' That the first real example of a software studies approach comes out of game studies is both to be expected and (somewhat) regretted. On one hand, games of the sort Wardrip–Fruin examines are a medium for storytelling and character creation, and as such are natural extensions of the work of previous literary and media studies scholars and thereby set up a convenient space for humanities scholars and teachers to consider the important cultural and technical issues raised by Wardrip–Fruin in an environment more familiar than, for instance, an analysis of the software that drives Walmart (one of Wardrip–Fruin's suggestions for another work of software studies scholarship). Unfortunately, like graphic novels and musical theater, the genre is still too easily dismissed as popular entertainment by too many of those who most need to hear Wardrip–Fruin's arguments."
(Doug Reside, 2010)
Reside, D. (Fall 2010). "A review of Noah Wardrip–Fruin's Expressive Processing: Digital Fictions, Computer Games, and Software Studies." Digital Humanities Quarterly 4(2).