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Which clippings match 'Interdisciplinary Working' keyword pg.1 of 1
12 OCTOBER 2014

The Ulm School: designing the system rather than the object

"The Ulm School of Design was founded in 1953 by Inge Aicher–Scholl, Otl Aicher and Max Bill, with the main task of incorporate design into industry and to shape our material culture. In the post–war years, the process was marked by a crisis of values and resources, and this fact drove the Ulm School to re–think the meaning of creating forms in the contemporary world and to democratize the access to design. The exhibition explores the concept of 'system', related with a set of rationally components capable of generating an object, and also the systematic approach of the school, which included for the first time, the integration of science and art.

The importance of the Ulm School in the history of design comes from the strict methodology they imposed on project development. Focusing on an inter–disciplinary work and objective design analysis, it rejected design as an artistic activity and spread through industry to all walks of life. The school was recognized worldwide for its approach of focusing on the design of the system rather than the object."

(Ethel Baraona Pohl, 13 February 2012, Domus Magazine)

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TAGS

1953 • 1972 Munich Olympics • access to design • Bilbao metro • Braun KM2 Multiwerk • communication analysis • communication problems • communication systems • construction systems • contemporary world • Design Hub Barcelona • design methodologydesign of the system rather than the objectDieter Rams • domestic products • Domus (magazine) • elementary objects • flexible products • furniture systems • Hans Gugelot • Hans Roericht • Herbert Lindinger • Inge Aicher-Scholl • integration of science and art • interchangeable elements • interdisciplinary working • Konrad Wachsmann • Lufthansa • material cultureMax Billmechanisation • methodological analysis • new approach • Nick Roericht • Norman Foster • objective design analysis • Otl Aicherpost-war eraprefabricationproject developmentsemiotics • simple systems • systematic approach • systems in electronics • tablewareUlm School of DesignWilhelm Wagenfeld

CONTRIBUTOR

Simon Perkins
24 MARCH 2013

Copenhagen Institute of Interaction Design: Prototyping

"As design–led and practice–based research institution, CIID has expertise in directly engaging with design and technological materials to produce prototypes. Prototyping is at the center of CIID's design culture; it provides us with the methods and means to probe future scenarios, situate design discourses and test design and technical implementations in real world contexts. Our prototyping methods range from simple paper based co–creation props to functional physical prototypes of complex systems. In addition, video scenarios and various experience prototyping methods are employed, in the early stages of our research, in order to bring forward surprisingly foundational insights about the 'role' a technological object or system may have in the real world. Overall, insights derived from all prototypes feed back into our research process to re–iterate over its concepts or focus. With clear probing or prompting goals, we can better use sketches in materials, hardware and software to think and communicate about research, technologies and their societal impacts."

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CONTRIBUTOR

Simon Perkins
09 DECEMBER 2012

The Art & Media Course at Tama Art University in Japan

"Art & Media Course in Information Design Department of Tama Art University manages various kinds of art forms by utilizing digital technologies and bio medias, such like interactive installations, audio & visual performances, software arts, bio arts, digital animations, and future cinemas. Through the background of recent dynamic changes of relationship between technology and human society, we aim to bring up new types of multi–skilled creators who can transcend the traditional boundaries of fine arts, science, engineering, mathematics and philosophy.The Course has established unique creative environment configured by four individual laboratories which has their own research themes."

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applied media arts • art and culture • Art and Media Course in Information Design Department • art forms • art history • art media • art theorybio artbio data • bio media art • CGIcommunication designcommunication design education • communications networks • community arts • craft and materials • creative cinema • cultural and social relations • Department of Information Design • design coursedesign managementdesign theory • digital animation • digital architecturedigital technologiesdrawing • Faculty of Fine Arts • fine art • future cinema • future phenomenology • human interfaces • IDDlab • information and society • information design • information networks • information without form • integrated media arts • interaction designinteractive artinterdisciplinary workingJapankinetic artmedia arts • media design history • media design theory • media information literacy • multi-skilled creatorsnew craftsperforming arts • social network theory • software artsound art • Tama Art University • technology and human societytime-based artvideo artvideo mediavisual literacyvisual media • write objects

CONTRIBUTOR

Simon Perkins
19 OCTOBER 2011

Don Norman on Engineering Design Education

"3Space Studios gestures at content areas and topics that are currently underrepresented in the education of today's engineers."

(iFoundry)

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3Space Studios • broad knowledge • cross-disciplinarydesign educationdesign education must changedesign knowledgedisciplinary specialisation • Don Norman • Donald Normanengineering • engineering design education • iFoundry • interdisciplinary knowledgeinterdisciplinary workingknowledge integration • narrow • pedagogy • real problems • T-shaped skills

CONTRIBUTOR

Simon Perkins
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