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Which clippings match 'Learn' keyword pg.1 of 2
21 MAY 2012

Udacity: open courseware for software engineering

"We believe university–level education can be both high quality and low cost. Using the economics of the Internet, we've connected some of the greatest teachers to hundreds of thousands of students in almost every country on Earth. Udacity was founded by three roboticists who believed much of the educational value of their university classes could be offered online for very low cost. A few weeks later, over 160,000 students in more than 190 countries enrolled in our first class, 'Introduction to Artificial Intelligence.' The class was twice profiled by the New York Times and also by other news media. Now we're a growing team of educators and engineers, on a mission to change the future of education."

(Udacity, Inc., 2012)

Fig.1 "CS253: Web Application Engineering. Learn about engineering web applications with Steve Huffman! By the end of the class, you will have built your own blog to share with the world."

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TAGS

2012artificial intelligence • Charles River Ventures • computer science • course content • course-delivery modelcoursewarecrowdlearning • economics of the Internet • educationeducation technologyeducational media • educational value • elearning • free classes • free courses online • high quality at low cost • how to • Know Labs • learnlearninglearning resourceMassive Open Online CoursesMOOCsonline classesonline lecturesopenopen coursewareOpen Educational Resources (OER) • opencourseware • repositoryresourceroboticistsoftware engineeringStanford University • Steve Huffman • supplemental learningteaching materialstechnology educationUdacity • university classes • web-based publication

CONTRIBUTOR

Simon Perkins
18 JUNE 2011

Instructable web-based documentation platform

"Instructables is a web–based documentation platform where passionate people share what they do and how they do it, and learn from and collaborate with others. The seeds of Instructables germinated at the MIT Media Lab as the future founders of Squid Labs built places to share their projects and help others."

(Eric J. Wilhelm)

Fig.1 Kipkay (Kipkay Videos) Blu–Ray Laser Phaser http://www.facebook.com/kipkayvideos/
Fig.2 SaskView "The Most Useless Machine EVER!" http://saskview.com/?page_id=11
Fig.3 Randy Sarafan. "Lunchtime Clock" http://www.instructables.com/id/Lunchtime–Clock/?ALLSTEPS
Fig.4 kaptaink_cg "Bacon Roses"

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TAGS

bicycles • Blu-Ray Laser Phaser • cell phones • DIY • documentation platform • energy company • Eric J. Wilhelm • gadgethackinghacksterhand-held • hand-held generator • high-altitude wind • how to do thingshow-to • Howtoons • innovation • innovation consulting • Instructables • instructionlaptopslaserlearnLED • lens-fabricating devices • lighting systems • Makani • MIT Media Lab • MonkeyLectric • OptiOpia • Playstation 3 • Potenco • products and servicesproject-sharing websiteprototype • research and design firm • share • Squid Labs • Star Trek • Star Trek Phaser • technology tinkeringtinkereruseless boxuseless machines • vision-correction business • vision-testing devices • web-based

CONTRIBUTOR

Simon Perkins
19 SEPTEMBER 2007

Learning that comes from synthesising information from multiple types of media

As new methods of interacting with information become more ubiquitous, [Chris Dede of the Harvard Graduate School of Education] suggests, citing Second Life–type virtual immersion environments as an example, students will grow up with different expectations and preferences for acquiring knowledge and skills. The implication is less of an emphasis on the "sage on the stage" and a linear acquisition process focusing on a "single best source," focusing instead on "active learning" that comes from synthesising information from multiple types of media.
(Andy Guess, Inside Higher Ed)

Fig.1 Katherine J. Huber, 'Roosevelt High School, Library/Media Center'.

10 SEPTEMBER 2007

ICT: Fading Into The Foreground?

Joint Information Systems Committee (JISC)
In the discussion groups, participants were asked what ICT their school or FE [further education] college offered, both in terms of resources provided outside the classroom (ICT labs, intranets etc.) and in terms of ICT as an aid to learning (whiteboards etc.).

From this emerged an interesting theme ? our participants needed to be prompted to name more than just the basic and obvious types of ICT, such as computer rooms and smartboards. It soon became clear that so much of their existing systems and interfaces – even those that have emerged relatively recently – are seen as the norm, and have been totally assimilated into their understanding of the learning environment. These include electronic registration systems and automated school reports. These technologies are part of the fabric of their lives.
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In this sense, technology in the learning environment, and perhaps technology in general, does not produce the 'wow–factor' that it might have done in years gone by. Young people, as represented by our groups, are not constantly seeking new types of technology in their school lives (as they are at home) – they are pragmatic in their approach to technology and take it in their stride.

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classroomFEICT • Ipsos • JISClearn • MORI • onlineschool • smartboard • university
06 SEPTEMBER 2007

A customisable shell for learning activities

"A learning activity has a certain internal structure, binding together the characteristics generated by the analytical process of comparison. The internal structure will have a form that could also have existence in a computational form, such as a generic, customisable shell. An analogy would be Microsoft's Powerpoint programme. It has an internal structure that sequences slides, which are themselves customisable by the teacher. The programme is a very restricted form of learning activity model for a purely presentational form of teaching. The internal structure is important, because it defines how the characteristics work together. In the case of Powerpoint, it restricts what can count as a slide. A better shell would allow the teacher to incorporate Flash animations, for example."

(Diana Laurillard, 2002)

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2002 • activity model • ASCILITE • Auckland • Australian Society for Computers in Learning in Tertiary Education • Diana LaurillardlearnMicrosoftonlinepedagogypowerpoint • shape sorting box • shell • slide • UNITEC • women in pedagogy
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