"'With their evocative multidimensional camera, the designers have attempted to embody Hugh Everett's many–worlds theory in an object that adds to the cinematic tradition of The Matrix (1999), Lost (2004–10), Fringe (2008–ongoing), and Source Code (2011), to name just a few.
With researchers working to harness the the peculiar workings of our subatomic world, we, as designers, were given an opportunity to explore the implications of one of its more concrete and immediate applications: quantum computing.
Working with EPSRC, NESTA, the RCA, and a group of scientists from the Quantum Information Processing Interdisciplinary Research Collaboration (QIPIRC), the 5th Dimensional Camera was produced for the 2010 IMPACT! exhibition as a metaphorical representation of quantum computation – a fictional device capable of capturing glimpses of parallel universes."
"Since the extra dimensions beyond spacetime that physicists talk about are all spatial dimensions (or 'space–like' as some prefer to say), thinking about how the simplest spatial dimensions relate one to another gives us tools for imagining the more complex ones. The key to remember with all this is that each additional spatial dimension is at 'right angles' to the one before: so each new dimension allows an observer to see 'around the corner' in a way that was unattainable from the previous dimension. This time, let's work through the dimensions with that idea in mind."
(Rob Bryanton, October 2009)
Rob Bryanton (2006). "Imagining the Tenth Dimension: A New Way of Thinking About Time and Space", Trafford Publishing.
"Hilarious and frequently surreal, the stop–motion extravaganza A Town Called Panic has endless charms and raucous laughs for children from eight to eighty. Based on the Belgian animated cult TV series (which was released by Wallace & Gromits Aardman Studios), Panic stars three plastic toys named Cowboy, Indian and Horse who share a rambling house in a rural town that never fails to attract the weirdest events.
Cowboy and Indians plan to gift Horse with a homemade barbeque backfires when they accidentally buy 50 million bricks. Whoops! This sets off a perilously wacky chain of events as the trio travel to the center of the earth, trek across frozen tundra and discover a parallel underwater universe of pointy–headed (and dishonest!) creatures. Each speedy character is voiced – and animated – as if they are filled with laughing gas. With panic a permanent feature of life in this papier–mâché burg, will Horse and his equine paramour – flame–tressed music teacher Madame Longray (Jeanne Balibar) – ever find a quiet moment alone? A sort of Gallic Monty Python crossed with Art Clokey on acid, A Town Called Panic is zany, brainy and altogether insane–y!."
"Perhaps the most striking transformation effected by these technologies is the change in our perceptions of materiality, space, and information, which is bound directly or indirectly to affect how we understand architecture, habitation, and the built environment. These changes are most apparent in the development of complex systems of simulation, storage, and circulation of information and representation now labeled cyberspace and virtual reality. Cyberspace has been considered a 'parallel' universe to our own, generated and sustained by global communications networks and computers linking disparate physical spaces and individuals through a shared virtual space, the space of linked, networked computers and their users."
(Elizabeth Grosz, p.132)
Elizabeth Grosz (2001). "Architecture from the Outside: Essays on Virtual and Real Space", MIT Press.