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04 JUNE 2013

The Senster: pioneering cybernetic sculpture

"The Senster, commissioned by the electronics giant, Philips, for their permanent showplace, the Evoluon, in Eindhoven, was a much bigger and more ambitious piece of work than SAM. In addition to responding to people's voices, the Senster also responded to their movements, which it detected by means of radar, and was (as far as I know) the first robotic sculpture to be controlled by a computer. It was unveiled in 1970 and remained on permanent show until 1974 when it was dismantled.

Its size - it was over 15 feet (4 m) long and could reach as high into the air - made the use of aluminium castings inappropriate, so it was welded out of steel tubing, with the castings employed only in the more intricate microphone positioning mechanism. Its behaviour, controlled by a computer, was much more subtle than SAM's but still fairly simple. The microphones would locate the direction of any predominant sound and home in on it, rather like SAM but much more efficiently, and the rest of the structure would follow them in stages if the sound persisted. Sudden movements or loud noises would make it shy away. The complicated acoustics of the hall and the completely unpredictable behaviour of the public made the Senster's movements seem a lot more sophisticated than they actually were. It soon became obvious that it was that behaviour and not anything in its appearance which was responsble for the impact which the Senster undoubtedly had on the audience."

(Aleksandar Zivanovic)

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TAGS

1970 • acoustics • art + technologyartificial intelligenceartificial life • audio activated • audio controlledautomata • computer controlled • computer historycomputer sculpturecybernetic art • cybernetic sculpture • Cybernetic Serendipitycybernetics • direction detection • Edward Ihnatowicz • Eindhoven • futuristic machineshanging mobileinteractive artinteractive toykinetic sculpturemechanical beingmechanismmovementPhilipsradarrobotrobotic • robotic sculpture • robotics • SAM (Sound Activated Mobile) • sculpturesimulation • sound activated • speculative design • The Senster • wonderment

CONTRIBUTOR

Simon Perkins
20 MARCH 2013

Radical Pedagogies in Architectural Education

"Pedagogical experiments played a crucial role in shaping architectural discourse and practice in the second half of the 20th century. In fact, the key hypothesis of our Radical Pedagogy[1] research project is that these experiments can be understood as radical architectural practices in their own right. Radical in the literal meaning from the Latin radice, as something belonging or relating to the root, to its foundations. Radical pedagogies shake foundations, disturbing assumptions rather than reinforcing and disseminating them. This challenge to normative thinking was a major force in the postwar field of architecture, and has surprisingly been neglected in recent years. ...

Architectural pedagogy has become stale. Schools spin old wheels as if something is happening but so little is going on. Students wait for a sense of activist engagement with a rapidly evolving world but graduate before it happens. The fact that they wait for instruction is already the problem. Teachers likewise worry too much about their place in the institutional hierarchies. Curricular structures have hardly changed in recent decades, despite the major transformations that have taken place with the growth of globalisation, new technologies, and information culture. As schools appear to increasingly favour professionalisation, they seem to drown in self-imposed bureaucratic oversight, suffocating any possibility for the emergence of experimental practices and failures. There are a few attempts to wake things up here and there but it's all so timid in the end. There is no real innovation.

In response to the timidity of schools today, the Radical Pedagogy project returns to the educational experiments of the 1960s and '70s to remind us what can happen when pedagogy takes on risks. It's a provocation and a call to arms."

(Beatriz Colomina with Esther Choi, Ignacio Gonzalez Galan and Anna-Maria Meister, 28 September 2012, The Architectural Review)

1). Radical Pedagogy is an ongoing multi-year collaborative research project by a team of PhD candidates in the School of Architecture at Princeton University, led by Beatriz Colomina and involving seminars, interviews and guest lectures by protagonists and scholars. The project explores a remarkable set of pedagogical experiments of the 1960s and '70s that revolutionised thinking in the discipline. Each student is working on one of these experiments and collectively mapping the interconnections and effects of these experiments towards a major publication and exhibition.

Fig.1 Tournaments in the Course ‘Culture of the Body', at the Valparaíso School, 1975. Courtesy of Archivo Histórico Jose Vial, Escuela Arquitectura y Diseño, Pontificia Universidad Católica de Valparaíso

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1960s1970s20th centuryacademic disciplinesactivism • Alberto Perez-Gomez • Alexander Girard • Alexis Josic • alternative visions • Anna-Maria Meister • architectural discourse • architectural pedagogy • architectural practice • architectural radicalism • architecture • architecture schools • artificial intelligence • autochthonous tools • Beatriz Colomina • brave new world • Buckminster Fuller • bureaucratic reduction • bureaucratic structures • call to arms • capitalist structures • Cedric Price • challenging conventions • Charles Eamescold war • collective defiance • conceptual speculation • consumable plastics • conventional logic • conventionality • conventions • cultural milieu • cultural transformation • curricular structures • curriculum innovation • cybernetics • Dalibor Vesely • Daniel Libeskind • David Leatherbarrow • decentralised university • Denise Scott Brown • design disciplinedesign educationdesign formalismdesign fundamentalism • disciplinary assumptions • disciplinary limits • disciplinary protocols • disciplinary self-reflexivity • emerging practices • Emilio Ambasz • Esther Choi • experimental pedagogy • experimental practices • experimental teaching • geopolitical landscape • George Candilis • George Nelson • Germano Celant • Giancarlo De Carlo • Gillo Dorfles • globalisation • Gyorgy Kepes • Hannah Arendthegelian dialecticHenri Lefebvrehermeneutics • Ignacio Gonzalez Galan • information culture • institutional authority • institutional critique • institutional hierarchies • institutionalisation • instrumentality • Jean Baudrillard • Joseph Rykwert • linguisticsman machine • mass produced desire • mass productionmodernist tradition • Mohsen Mostafavi • new social ordernew technologiesNicholas Negroponte • non-architecture • non-school • Octavio Paz • pedagogical experiments • pedagogical institutions • pedagogy • pedagogy experiments • phenomenology • post-technological society • professionalisation • progressive pedagogical initiatives • provocationquestioning traditions • radical architectural pedagogies • radical architectural pedagogy • radical architectural practices • radical pedagogical experiments • radical pedagogies • radical pedagogy • radical practice • radical practices • radical strategies • radical upheaval • radicality • radice • rapidly evolving world • Ray Eamesreconceptualisationredesigning • reinterpreting • research project • retreat into formalism • return to order • Robin Evans • science fictionself-reflexivity • Shadrach Woods • socio-political • socio-political efficacy • spaceships • speculative interventions • speculative proposals • subversive actions • Suzanne Keller • taking risks • techno-utopia • technological • technological advancestechnological determinism • Texas Rangers • The Architectural Review • transformational engagement • Umberto Ecoutopian perspective • utopian technological prophecy • Vietnam war

CONTRIBUTOR

Simon Perkins
06 NOVEMBER 2012

Design Principles and Practices: a knowledge community

SEVENTH INTERNATIONAL CONFERENCE ON DESIGN PRINCIPLES AND PRACTICES, Japan
Proposals for In-Person Presentations Due: 6 December 2012

"The International Conference on Design Principles and Practices, its associated design journals, the On Design Book Series and the Design News Blog are sites of discussion which explore the meaning and purpose of design. Participants in these forums also speaking in grounded ways about the task of design and the use of designed artifacts and processes. The Conference, Journal, Book Imprint and News Blog support a cross-disciplinary knowledge community, bringing together researchers, teachers and practitioners to discuss the nature and future of design. The resulting conversations weave between the theoretical and the empirical, research and application, market pragmatics and social idealism.

In professional and disciplinary terms, the conference, journals, book series and online media traverse a broad sweep to construct a transdisciplinary dialogue which encompasses the perspectives and practices of: anthropology, architecture, art, artificial intelligence, business, cognitive science, communication studies, computer science, cultural studies, design studies, education, e-learning, engineering, ergonomics, fashion, graphic design, history, information systems, industrial design, industrial engineering, instructional design, interior design, interaction design, interface design, journalism, landscape architecture, law, linguistics and semiotics, management, media and entertainment, psychology, sociology, software engineering, technical communication, telecommunications, urban planning and visual design – to name some of the design disciplines."

(Common Ground)

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2012academic journalanthropologyarchitectureartificial intelligencecognitive scienceCommon Ground (publishing) • communication studies • computer sciencecross-disciplinary knowledge communitycross-disciplinary researchcultural studiesdesign businessdesign disciplinedesign disciplinesdesign educationdesign history • design journals • design managementdesign practitioners • design purpose • design research • design researchers • design studies • design teachers • designed artefacts • e-learningempirical researchengineeringergonomicsfashion designfine art • future of design • graphic designindustrial designindustrial engineeringinformation systemsinstructional designinteraction designinterface designinterior design • International Conference on Design Principles and Practices • journalismknowledge communitylandscape architecturelawlinguistics • market pragmatics • media and entertainment • professional contextpsychologysemiotics • social idealism • sociologysoftware engineering • technical communication • telecommunications • theoretical research • transdisciplinary dialogue • urban planningvisual design

CONTRIBUTOR

Simon Perkins
21 MAY 2012

Udacity: open courseware for software engineering

"We believe university-level education can be both high quality and low cost. Using the economics of the Internet, we've connected some of the greatest teachers to hundreds of thousands of students in almost every country on Earth. Udacity was founded by three roboticists who believed much of the educational value of their university classes could be offered online for very low cost. A few weeks later, over 160,000 students in more than 190 countries enrolled in our first class, 'Introduction to Artificial Intelligence.' The class was twice profiled by the New York Times and also by other news media. Now we're a growing team of educators and engineers, on a mission to change the future of education."

(Udacity, Inc., 2012)

Fig.1 "CS253: Web Application Engineering. Learn about engineering web applications with Steve Huffman! By the end of the class, you will have built your own blog to share with the world."

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2012artificial intelligence • Charles River Ventures • computer science • course content • course-delivery modelcoursewarecrowdlearning • economics of the Internet • educationeducation technologyeducational media • educational value • elearning • free classes • free courses online • high quality at low cost • how to • Know Labs • learnlearninglearning resourceMassive Open Online CoursesMOOCs • online classes • online lecturesopenopen coursewareopen educational resources • opencourseware • repositoryresourceroboticistsoftware engineeringStanford University • Steve Huffman • supplemental learningteaching materialstechnology educationUdacity • university classes • web-based publication

CONTRIBUTOR

Simon Perkins
10 APRIL 2012

Cleverbot: talk to an intelligent bot

"Cleverbot is Artificial Intelligence. Say whatever you like - songs, jokes, memes or anything, and it will respond. It learns what people say, in context, and imitates. Cleverbot is an entertainment - not made to be logical, give advice, or be useful. Many people keep talking for hours, and say it's too clever to be a bot - that it must be human. Yet it never is: it is a bot. Cleverbot is software. Maybe it even contains a little Actual Intelligence."

(Rollo Carpenter, Icogno Ltd.)

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AIappartificial intelligenceavatarawarenessbehaviourbot • Cleverbot • Cleverlips • communicationconversation • Dragon Dictate • emotion • emotional avatar • human speechhuman-computer interactionhuman-likeinteractive toyiOSiPadiPhoneiPod Touchlifelike • machine learning • man machine • Nuance Communications • Nuance software • nuanced • pattern recognitionrepresentationrobot • Rollo Carpenter • simulation • Siri • sociable robot • speaking • speechspeech recognitionspeech synthesissyntheticsynthetic-life • talk out loud • voice • voice tech

CONTRIBUTOR

Simon Perkins
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