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Which clippings match 'Artificial Intelligence' keyword pg.1 of 3
20 NOVEMBER 2016

Alex Gendler: how to recognize a dystopia

"The genre of dystopia – the 'not good place'– has captured the imaginations of artists and audiences alike for centuries. But why do we bother with all this pessimism? Alex Gendler explains how dystopias act as cautionary tales – not about some particular government or technology, but the very idea that humanity can be molded into an ideal shape."

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TAGS

Aldous Huxley • Alex Gendler • Animal Farm (1954)artificial intelligence • aryan • atomic energyBlade Runner (1982)brave new world • Brave New World (1932) • cautionary talecommunist systemconcentration campdemocracydepletion of natural resourcesDr Strangelove (1964) • drudgery • dystopia • dystopian fiction • dystopian literature • dystopian science fictioneugenicsfactory workerfascismfree willgas chambergenetic engineering • Gullivers Travels (1726) • H G Wells • humanitys future • impoverished masses • impoverishment • industrial ageindustrial revolution • industrial warfare • It Cant Happen Here (1935) • Jack London • Jonathan Swift • mass entertainment • mass media ageMetropolis (1927) • modern anxieties • nightmare world • Nineteen Eighty-Four (1949)nuclear war • oligarchy • oppressionoverpopulationparadise • perfect world • political structures • povertyprogress narratives • resource depletion • science fiction • Sinclair Lewis • slumsocial rolessocial structures • space colony • space travelspeculative fiction • squalor • surveillance state • TED-Ed • The Handmaids Tale (1985) • The Iron Heel (1908) • The RepublicThe Time MachineThomas Moretotalitarianism • tyrannical oligarchy • tyranny of modernismutopia • V for Vendetta (2006) • Watchmen (2009) • We (1924) • Westworld (1973) • WW1WWII • Yevgeny Zamyatin

CONTRIBUTOR

Simon Perkins
31 JANUARY 2016

The 10 skills you need to thrive in the Fourth Industrial Revolution

"By 2020, the Fourth Industrial Revolution will have brought us advanced robotics and autonomous transport, artificial intelligence and machine learning, advanced materials, biotechnology and genomics.

These developments will transform the way we live, and the way we work. Some jobs will disappear, others will grow and jobs that don't even exist today will become commonplace. What is certain is that the future workforce will need to align its skillset to keep pace.

A new Forum report, The Future of Jobs, looks at the employment, skills and workforce strategy for the future."

(Alex Gray, 19 January 2016, World Economic Forum)

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202021st Century skills • advanced materials • advanced robotics • artificial intelligence • autonomous transport • biotechnologycareer futurescognitive abilitiescognitive flexibilitycomplex problem-solving • coordinating with others • creativity skillscritical skillscritical thinkingdecision-making capabilitiesdisruptive innovationeconomic change • emotional intelligence • employment opportunitiesexponentially advancing technologiesflexibility and innovation • fourth industrial revolution • future careerfuture casting • future of jobs • genomicsgrowth needsincreasingly complex opportunitiesindustrial revolutionjobsmachine learningnegotiation • people management • predicting the futureproblem-solvingreportroboticsservice design • service orientation • skilled workforcesound judgmentsustaining innovationstransformational innovation • World Economic Forum

CONTRIBUTOR

Simon Perkins
30 MAY 2014

Digital Revolution: an immersive exhibition of art, design, film, music and videogames

Exhibition: Digital Revolution at The Barbican Centre, London from 3rd July – 14th September 2014.

"Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK. This immersive and interactive exhibition brings together for the first time a range of artists, filmmakers, architects, designers, musicians and game developers, all pushing the boundaries of their fields using digital media. It also looks at the dynamic developments in the areas of creative coding and DIY culture and the exciting creative possibilities offered by augmented reality, artificial intelligence, wearable technologies and 3–D printing.

Contribute to new commissions including Google's DevArt, an installation by global music artist and entrepreneur will.i.am and artist Yuri Suzuki and works by artists Umbrellium, Universal Everything, Seeper and Susan Kare (Mac Paint designer). Experience Oscar–winning visual effects behind Christopher Nolan's Inception and Tim Webber's Gravity, or go back in time to play classic videogames like Pacman and Space Invaders."

Chris Milk The Treachery of Sanctuary, 2012 The Creators Project, a partnership with Intel and VICE photography by Bryan Derballa.

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CONTRIBUTOR

Simon Perkins
15 JULY 2013

New International Journal of Design Creativity and Innovation

"International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal welcomes various kinds of research papers (analytical studies, constructive studies, case studies, field studies, literature surveys, etc.) that will establish the basis for the academic discipline of design creativity and innovation."

TAGS

2013academic journal • analogical reasoning • architectural designartificial intelligencecognitive scienceconcept generation • constructive studies • creativity and innovation • design creativity • design creativity and innovation • design educationdesign innovationdesign inspirationdesign researcher • design synthesis • design theoryengineering design • field studies • in-betweenindustrial designinformation technologyinnovative explorations • innovative process • interdisciplinary researchinternational journal • inventive process • inventive worklinguisticsliteraturephilosophypsychology • research field • research papersocial science • systems engineering • Taylor and Francis • theories on design • visual arts research

CONTRIBUTOR

Simon Perkins
15 JULY 2013

Peter Norvig: The 100,000-student classroom

"In the fall of 2011 Peter Norvig taught a class with Sebastian Thrun on artificial intelligence at Stanford attended by 175 students in situ –– and over 100,000 via an interactive webcast. He shares what he learned about teaching to a global classroom."

(TED Talks)

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14th century2011 • Andrew Ng • artificial intelligenceaudiencebar • Bayes networks • Benjamin BloomclassroomCoursera (provider) • Daphne Koller • disruptive education • due date • Eric Mazur • flipped classroomsflipping the classroomgame theoryglobal classroomin situ • interactive webcast • Khan Academy • MITx • motivationone-on-oneonline classesonline forumopen-ended questionspeer instruction • Peter Norvig • sage on the stageSebastian Thrun • Stanford Coursera • Stanford University • synchronous learning • Teach For America • teachingTED Talks • traditional education • Udacitywebcastwebcasting

CONTRIBUTOR

Simon Perkins
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