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Which clippings match 'Story-based Experience' keyword pg.1 of 1
14 AUGUST 2015

Everybody's Gone to the Rapture

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TAGS

2015deserted places • deserted village • disappearance • English village • epidemic • Everybodys Gone to the Rapture (2015) • first-person adventure • first-person gamesfirst-person point of viewgate • infection • life formslight pulses • mysterious disappearance • mysterious outbreakobservatoryopen world • outbreak • Playstation 4post-apocalyptic scenarioPS4 • quarantine area • rapture • SCE Santa Monica Studio • scientists • Shropshire • Sony Computer Entertainment • Sony Santa Monica • spontaneous human combustion • story-based experience • story-based game • The Chinese Room • tumour • unknown life form • video gamevillage • voiceover • Yaughton

CONTRIBUTOR

Simon Perkins
21 SEPTEMBER 2012

The History of Choose Your Own Adventure Story Fiction

"Choose Your Own Adventure's 'you' centered decision making, and exciting pace, has been cited as an influence in numerous games and media that followed the series. Examples of Choose Your Own Adventure's reference in the gaming world includes Japan's popular Bishoujo video games, which combine narratives with gameplay and mark the beginning of 'the trend in modern gaming toward using technology to allow players control over their stories... taking on characteristics of highly detailed Choose Your Own Adventure novels,' Choose Your Own Adventure is credited with partial responsibility for the heightened popularity of Role Playing Games, including Dungeons and Dragons. Other games which have been referenced as inspired by Choose Your Own Adventure include Mass Effect II which has a narrative–based adaptive difficulty setting where potential gameplay is altered by a player's decision–making early in the game and FormSoft's Adventure Player, a portable memory stick for PlayStation that allows players to build narrative–based games. The Interactive Fiction community has also credited Choose Your Own Adventure as being a major influence of their works."

(Chooseco LLC)

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adventure game • Adventure Player (software) • Bishoujo (video games) • childrens bookschoose your own adventure • CYOA • decision makingdungeons and dragons • FromSoftware • game • game books • gameplaygamesinteractive fictioninteractive narrative • interactive stories • Mass Effect II (game) • memory stick • Memory Stick Duo • narrative-based games • novel • play novel • point of viewPSP • reluctant readers • role playingrole playing gamesstorystory-based experiencetheir storiesvideo game

CONTRIBUTOR

Simon Perkins
13 OCTOBER 2011

Dead Island: a holiday paradise gone mad

"The player is drawn into the world of Dead Island on the brink of a mysterious epidemic that suddenly, and without warning, breaks out on the fictional island of Banoi. As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive."

(Deep Silver Inc.)

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2011apocalypse • atmosphere design • Banoi • beach • Bedlam • CGchaos • co-operative play • Dead Island • Deep Silver Inc. • dream holiday • epidemic • escape the island • fictional island • first-person • first-person action • game • gruesome zombies • holiday • holiday paradise • horrorhotellighting • luxurious • madnessmysteriousmysterious outbreakopen worldPlaystation 3 • Royal Palms Resort • RPGslasherstory-based experienceterrortexturingtrailer • tropical island • tropical paradise • uninfected • vacation • VFXviolencevisual effects • weapon customisation • Xbox 360zombie • zombie apocalypse • zombie outbreak • zombie-slasher

CONTRIBUTOR

Jade Oakley
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