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Which clippings match 'D-Day Landing' keyword pg.1 of 1
09 JUNE 2015

Compelling motion infographics: The Fallen of World War II

"The Fallen of World War II is an interactive documentary that examines the human cost of the second World War and the decline in battle deaths in the years since the war. The 15-minute data visualization uses cinematic storytelling techniques to provide viewers with a fresh and dramatic perspective of a pivotal moment in history."

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TAGS

23 • 80 • Africa • AlteredQualiea • Andy Dollerson • Aotearoa New Zealand • Auschwitz-Birkenau • AustraliaAustriaaverage age • battle deaths • Belgium • Belzec • British colonial era • BurmaCanadacasualties • Chelmno • civilian deaths • concentration camp • cost of war • counting the numbers • course of historyD-Day landingdata visualisation • data-driven documentary • death campDenmark • Eastern Front • Estonia • firebombing • Francefutility of wargas chambergassingGreecehistorical perspective • human cost of war • HungaryIndiaIndonesiainfo graphicsinteractive information designItalyJapanJewish HolocaustKoreaLatviaLithuania • long peace • Luxembourg • Majdanek • military conflictMyanmarNazi Germany • Neil Halloran • Netherlands • North American historical perspective • Norwaynumerical scalesOkinawa • Omaha Beach • Pacific Rim • Pacific War • peace • Pearl Harbor • Peoples Republic of ChinaPeoples Republic of PolandPhilippinespicture statisticsPolandRomania • Siege of Leningrad • Slovakia • Sobibor • Soviet armySoviet Russia • Stalingrad • statistical graphics • Steven Pinker • Treblinka • UKvisual information designwarwar crimes • Western Front • World War II • Yellow River • Yugoslavia

CONTRIBUTOR

Simon Perkins
13 OCTOBER 2011

An interactive system defines a virtual space

"An interactive system defines a virtual space, whether the system's interface provides access to the inhospitable planet of Stroggos or the Microsoft Windows desktop. Users of both these systems interact with a place, one created by a computer and in which users and computational agents carry out their individual and collective activities. The intuitive and often–discussed benefit of a well–designed interface metaphor is that it allows users to carry over conventions from their 'real' experience when performing tasks within the interface world.

Another key and often unarticulated value of an interface arises from the interface's mimetic quality. While mimesis is often discussed by narrative theorists as a contrast to diegesis, distinguishing the concepts of showing versus telling (Aristotle), my emphasis here is to distinguish between an artifact that is intended to be an imitation of something, but is not really that thing and an artifact that is intended to be mistaken as that thing. An example of the former case would be a film of a fictional account of the D–Day landing on the beaches of Normandy. An example of the later might be a virtual reality system displaying photo–realistic graphical images of a physical space. D–Days stories like The Longest Day and Saving Private Ryan are, in some ways, imitations, and so are more mimetic than VR systems whose design is intended to '...produce synthetic images visually and measurably indistinguishable from real world images.' (Greenberg 1999)(pg. 45)."

(R. Michael Young, 1999)

Greenberg, D. P. 1999. 'A framework for realistic image synthesis'. Communications of the ACM 42(8):45–53.

1). R. Michael Young (1999). 'Notes on the Use of Plan Structures in the Creation of Interactive Plot', Papers from the 1999 Fall Association for the Advancement of Artificial Intelligence Symposium

TAGS

1999 • AAAI • AristotleAssociation for the Advancement of Artificial Intelligence • computational agents • conventionsD-Day landingdesktop metaphordiegesis • Donald P. Greenberg • fictional account • graphical images • image synthesis • imitation of something • imitations • interact with a place • interactive narrative • interactive system • interface metaphor • interface world • intuitiveMicrosoft Windowsmimesis • mimetic quality • mistaken as that thing • narrative theory • Normandy • performing tasks • photo-realistic • physical space • real experience • real world images • realism • Saving Private Ryan • showing • stories • Stroggos • synthetic images • telling • The Longest Day • usersvirtual heritagevirtual realityvirtual reality systemvirtual space • VR systems • WWII

CONTRIBUTOR

Simon Perkins
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