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Which clippings match 'Digital Heritage' keyword pg.1 of 4
20 JUNE 2017

Sons of Gallipoli: award-winning interactive documentary

"While the story of Gallipoli has been told many times, never has it been told in such a rich and deeply immersive way. For the first time, the tragedy of Gallipoli is brought to life in a profoundly human way as two mothers imagine what it must have been like for other mothers, 100 years ago. Two women on opposite sides. So different. Yet each struggling to understand the meaning of war."

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19151916ANZACAotearoa New Zealandarchive footageAustralasiaAustralia • British Commonwealth • circular interface • Commonwealth • Commonwealth countries • Commonwealth of Nations • Cook Islands • cultural heritagedigital heritageGallipoli Campaign • Gallipoli peninsula • hypermedia • immersive cultural heritage experiences • immersive storytellinginteractive digital narrativesinteractive documentaryinteractive experienceinteractive mediainteractive multimedia documentaryinteractive multimedia videointeractive web documentary • military failures • military history • Niue • Ottoman EmpirePapua New Guinea • Pitcairn Islands • Samoa • Tonga • Turkishwarweb based non-linear narrativesweb documentarywebdocWorld War IWWI

CONTRIBUTOR

Simon Perkins
19 DECEMBER 2013

Microsoft Research India: Rich Interactive Narratives

"The Microsoft Rich Interactive Narratives (RIN) research project aims to combine traditional forms of storytelling with new visualization technologies to create compelling interactive digital narratives. The RIN project is an undertaking by Microsoft Research India in collaboration with the Interactive Visual Experience group in Microsoft Research Redmond and the Microsoft Research Connections."

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2008digital heritage • Experience Streams • HD View • HTML • immersive walkthrough • Indiainteractive digital narrativesinteractive narrativeinteractive storytelling • Interactive Visual Experience group • interactive walkthrough • JavaScriptJSONMicrosoft CorporationMicrosoft Research • Microsoft Research Connections • Microsoft Research India • Microsoft Research Redmond • Microsoft Rich Interactive Narratives (RIN) • multiple experiences • narrated walkthrough • nonlinear stories • Photosynth • point cloud • research project • Rich Interactive Narratives (RIN) • RIN Core • RIN project • RIN technology • semantic representation • Silverlight • Sri Andal Temple Digital Heritage • Sri Andal Temple project • stitched imagesstorytellingstorytelling forms • Tamil Nadu • templethread • traditional forms • visualisation technologies • walkthroughXML

CONTRIBUTOR

Simon Perkins
06 JULY 2013

XFR STN (Transfer Station) at the New Museum in New York

"The New Museum is accepting requests from the public for digital preservation of artist–produced moving image and born–digital content. Appointments for transfer and recovery are available from July 17 through September 8, 2013, transfers occur as part of the exhibition/lab 'XFR STN' ...

All moving image materials that are digitized as part of the exhibition will be made publicly available by the New Museum on the Internet Archive, a nonprofit institution whose mission includes offering 'free and open access to all the world's knowledge' and to provide permanent access for researchers, historians, scholars, people with disabilities, and the general public to cultural heritage collections. All artists submitting moving image materials will be able to download preservation–grade digital versions of their materials from the Internet Archive. Born–digital materials that are digitized as part of the exhibition can be made available by the New Museum on the Internet Archive at the artist's discretion. As part of 'XFR STN,' selections from the digitized content posted on the Internet Archive will be informally screened in the exhibition galleries."

Fig.1 Matthew Geller answering phones during the live call–in segment of Cara Perlman's End of the World show, produced for Potato Wolf, a project of Colab TV, ca. 1978

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2013 • aging material • analogue and digital formatsanalogue mediaarchivingaudiovisualBetacam SPborn-digitalcompact disccultural collecting organisationscultural heritagecultural heritage collectionsdigital artefactsdigital formatdigital heritagedigital preservationdigital video • digital videotape • digitisation project • digitisation services • early recording technologyfloppy diskInternet Archive • Iomega Jaz • Iomega Zip • media capture • media distributionmedia formatmedia past • media recovery • media storage • MiniDV • Monday/Wednesday/Friday Video Club • moving image transfer • MWF • New Museum of Contemporary ArtNew YorkNTSCobsolete mediumpreservation • preservation moving image materials • preserving the pastrecent past • Sony Hi8 • technology convergence • U-Matic • VHSvideo archivevideo artists • video transfer • videotape • visual arts • XFR STN

CONTRIBUTOR

Simon Perkins
12 FEBRUARY 2013

Reanimating cultural heritage: digital repatriation, knowledge networks and civil society strengthening in post-conflict Sierra Leone

"The Reanimating Cultural Heritage project reintroduced these objects to both Sierra Leoneans and a wider audience, thereby creating a platform for future recovery of the Sierra Leone cultural heritage sector. The project, led by Dr Paul Basu, created an innovative digital heritage resource to provide digital access to the Sierra Leonean collections of the project's partner institutions (the British Museum, Brighton Museum and Art Gallery, Glasgow Museums, World Museum Liverpool, the British Library Sound Archive, and the Sierra Leone National Museum). The resulting www.sierraleoneheritage.org resource provides high quality images and enhanced information for over 3,500 Sierra Leonean objects from these museum collections.

Taking seemingly 'lifeless' museum objects, gathering dust in little–visited stores or displays, the project 'reanimated' them digitally by showing them alongside contextualising video, images, sounds and other media, 'reanimating' a traditional mask, for example, through video footage of a masquerade dance performance. The majority of the videos were made by Sierra Leoneans themselves, following participatory videomaking workshops. This ensured that a wide range of Sierra Leonean voices could be heard, from school children to weavers to religious leaders. Through integrating social networking technologies into the resource, visitors are able to comment and engage in dialogue about the objects and associated cultural practices."

(Arts & Humanities Research Council, 04/09/2012)

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2012AHRCArts and Humanities Research Council • Brighton Museum and Art Gallery • British Library Sound Archive • British Museum • comment and engage • cultural heritagecultural practicesdance performance • dialogue about objects • digital access • digital heritage • digital heritage resource • engage in dialogue • Glasgow Museums • mask • masquerade • museum collectionsmuseum objects • participatory videomaking workshops • Paul Basu • re-animating • reanimating • Reanimating Cultural Heritage • research project • Sierra Leone • Sierra Leone National Museum • social networking technologies • World Museum Liverpoo

CONTRIBUTOR

Simon Perkins
09 JANUARY 2013

The Computational Turn: Thinking About The Digital Humanities

"first–wave digital humanities involved the building of infrastructure in the studying of humanities texts through digital repositories, text markup, etc., whereas second–wave digital humanities expands the notional limits of the archive to include digital works, and so bring to bear the humanities' own methodological toolkits to look at 'born–digital' materials, such as electronic literature (e–lit), interactive fiction (IF), web–based artefacts, and so forth."

(David M. Berry, 2011)

Berry, D. M. (2011). "The Computational Turn: Thinking About The Digital Humanities." Culture Machine 12.

TAGS

archivearchivesborn-digital • born-digital materials • building infrastructure • database as cultural form • David Berry • digital archivedigital heritagedigital humanitiesdigital repositories • digital works • e-lit • electronic literature • first-wave digital humanities • humanitiesIFinteractive fictionmark-up • methodological toolkits • notional limits of the archive • second-wave digital humanities • structured repository • studying humanities texts • text markup • webweb archiveweb technologies • web-based artefacts

CONTRIBUTOR

Simon Perkins
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