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Which clippings match 'Microcontroller' keyword pg.1 of 1
10 JUNE 2015

PomPom Mirror: a camera-based interaction artwork

"Rozin's anthropomorphic PomPom Mirror features a synchronized array of 928 spherical faux fur puffs. Organized into a three-dimensional grid of beige and black, the sculpture is controlled by hundreds of motors that build silhouettes of viewers using computer-vision. Along its surface, figures appear as fluffy animal-like representations within the picture plane, which is made permeable by a 'push-pull' forward and backward motion of meshed 'pixels'. Ghostly traces fade and emerge, as the motorized composition hums in unified movement, seemingly alive and breathing as a body of its own."

Daniel Rozin, "PomPom Mirror", 2015, 928 faux fur pom poms, 464 motors, control electronics, video camera, custom software, microcontroller, wooden armature, 48 x 48 x 18 in / 121.9 x 121.9 x 45.7 cm

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2015aesthetic experienceaesthetic spectacleanalogue correspondenceanthropomorphismartwork • beige and black • Bitforms Gallery • black and whitecamera-based interactioncomputer based interactive artcomputer visionDaniel Rozindynamic visual representationdynamically changing • fade and emerge • faux fur • fur • ghostly traces • image processing • implied tactile experience • implied texture • interactive artinteractive artworkinteractive visualisationkinetic art • mechanical mirror • microcontrollermicrosoft kinect cameramirror • moving tiles • NYCperceptual organisation • physical pixels • pom pom • PomPom Mirror (2015) • puff • push-pull • real-time motion • surface quality • synchronised array • tessellationtexturetransposing materials • unified movement • Victoria Sendra • visual appearance • visual feedback

CONTRIBUTOR

Simon Perkins
21 OCTOBER 2013

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators

"Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer. It's an open–source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board.

Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other physical outputs. Arduino projects can be stand–alone, or they can be communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand or purchased preassembled; the open–source IDE can be downloaded for free.

The Arduino programming language is an implementation of Wiring, a similar physical computing platform, which is based on the Processing multimedia programming environment."

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32-bit • 8-bitAdobe Flash • Advanced RISC Machines (ARM) • Arduino • Arduino programming language • Atmel ARM • Atmel AVR • computing platform • controller • David Cuartielles • David Mellis • development environmentDIYelectronics • Gianluca Martino • IDEinput deviceinteractive objects • Massimo Banzi • Max (software)Max/MSPmicrocontrollermicrocontroller boardminimalist electronica • multimedia programming environment • open source platformopen-source hardwarephysical and digital interactionphysical computing • physical computing platform • physical worldpocket-sized circuit boardProcessing (software)programming languageprototyping platformsensor • Tom Igoe • Wiring (software library) • writing software

CONTRIBUTOR

Rob Canning
03 NOVEMBER 2012

Assembling the SparkFun MegaShield

"The Arduino is a popular, in–expensive, open–source microcontroller board and software development enviroment. Arduino boards come in a variety of styles and are available from numerous suppliers including SparkFun Electronics. One recent version of the Arduino is the ArduinoMega. The 'Mega', just as it's name suggests, is an Arduino, supersized. More digital I/O pins. More PWM outputs. More Analog inputs. and 4 UARTS (hardware serial ports). And, if that wasn't enough, more memory."

(Robert Gallup, atomicsalad)

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analogue inputs • Arduino • Arduino Mega • ArduinoBoardMega • ArduinoMega • Cycling 74device • Diecimila • digital I/O • DIY • Duemilanove Arduino board • electronicshaptic device • hardware serial port • how to do things • inexpensive • LEDMax (software)Max/MSP • MegaShield • microcontrollermicrocontroller boardopen source • ProtoShield • prototypingprototyping and testingprototyping platform • PWM output • software development enviroment • software prototyping • SparkFun • SparkFun Electronics • technology • UART

CONTRIBUTOR

Simon Perkins
01 OCTOBER 2011

Zło muzykalna stacja dysków / Evil floppy drives

"Dźwięk powstaje poprzez ruch głowicy, która jest przesuwana krokowo z odpowiednią częstotliwością. Opis interfejsu można znaleźć np. TUTAJ. Wystarczy jedynie aktywować stację przez podanie stan niskiego na DRVSB0 lub 1 (w zależności czy mamy taśmę z crossem i do której wtyczki podłączona jest stacja) i wybrać kierunek ruchu głowicy (stan niski/wysoki na DIR), a zbocze opadające na STEP spowoduję ruch głowicy o jeden krok. Całością steruje mikrokontroler ATMega."

(SileNT)

[Creating music using a microcontroller to control twin stepper motors in floppy drives –in this case to play the Star Wars Emperor's Theme.]

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CONTRIBUTOR

Simon Perkins
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