Not Signed-In
Which clippings match 'Research By Or Through Design' keyword pg.1 of 2
17 APRIL 2015

A Guide to Practice Based Research

"Practice-based Research is an original investigation undertaken in order to gain new knowledge partly by means of practice and the outcomes of that practice. In a doctoral thesis, claims of originality and contribution to knowledge may be demonstrated through creative outcomes in the form of designs, music, digital media, performances and exhibitions. Whilst the significance and context of the cl aims are described in words, a full understanding can only be obtained with direct reference to the outcomes."

(Linda Candy, 2006, Creativity and Cognition Studios)


2006Creativity and Cognition Studios (CCS) • invention of artefacts • invention of ideas • invention of images • invention of performances • knowledge and understanding • knowledge is embodied in an artefact • Linda Candy • new or substantially improved insights • original investigationpractice-based researchresearch by or through designresearch for designresearch through designresearch through practicetheory building


Simon Perkins
01 JULY 2014

The art object does not embody a form of knowledge

"In this paper, I start from the position that the proper goal of visual arts research is visual art. An alternative position is that the art making process yields knowledge that is independent of the actual art objects produced. However, this relegates the art object to that of a by–product of the knowledge acquisition process, and, in my view, places visual art making in the service of some other discipline. Notwithstanding the fact that valuable knowledge may be acquired in this way, from my standpoint it would be undesirable for this to become the dominant mode of arts research. Therefore, from my position the most interesting proposition to explore is the claim that the art object is a form of knowledge since it locates the art object as a central and fundamental component of the knowledge acquisition process.

Nevertheless, as you will see, in this paper I argue against this proposition. I will not claim that the visual art object cannot communicate knowledge–it can. Instead, I will argue that this knowledge is typically of a superficial nature and cannot account for the deep insights that art is usually thought to endow into emotions, human nature and relationships, and our place in the World, etc. In short, I aim to demonstrate that visual art is not, nor has it ever been, primarily a form of knowledge communication; nor is it a servant of the knowledge acquisition enterprise."

(Stephen Scrivener, 2002)

Scrivener, Stephen (2002) "The art object does not embody a form of knowledge". Working Papers in Art & Design – Vol 2.



Liam Birtles
12 FEBRUARY 2014

The process of reflecting critically on design through blogging

The following diagram provides a guide for structuring reflection on practice through blogging.



2014blogging • blogging practice • critical reflection • critical reflective practice • design method • design thinking through blogging • diagramdocumenting design process • dsign process • iterative design process • reflecting critically • reflective analysisreflective journalreflective writingresearch by or through designSimon Perkinsweblog


Simon Perkins
24 MARCH 2013

Interaction design research artefacts intended to produce knowledge

"We differentiate research artifacts from design practice artifacts in two important ways. First, the intent going into the research is to produce knowledge for the research and practice communities, not to make a commercially viable product. To this end, we expect research projects that take this research through design approach will ignore or deemphasize perspectives in framing the problem, such as the detailed economics associated with manufacturability and distribution, the integration of the product into a product line, the effect of the product on a company's identity, etc. In this way design researchers focus on making the right things, while design practitioners focus on making commercially successful things.

Second, research contributions should be artifacts that demonstrate significant invention. The contributions should be novel integrations of theory, technology, user need, and context; not just refinements of products that already exist in the research literature or commercial markets. The contribution must demonstrate a significant advance through the integration. This aspect of a design research contribution makes particular sense in the interaction design space of HCI. Meteoric technological advances in hardware and software drive an aggressive invention of novel products in HCI and interaction design domains that are not as aggressively experienced by other design domains. While product designers might find themselves redesigning office furniture to meet the changing needs of work, interaction designers more often find themselves tasked with inventing whole new product categories.

Our model of design research allows interaction design researchers to do what designers do best: to study the world and then to make things intended to affect change. Our model provides a new channel for the power of design thinking, desired by many disciplines, to be unleashed as in a research context. Design researchers can contribute from a position of strength, instead of aping the methods of other disciplines as a means of justifying their research contribution."

(John Zimmerman, Jodi Forlizzi, Shelley Evenson, p.500, 2007)

John Zimmerman, Jodi Forlizzi, and Shelley Evenson (2007). "Research through design as a method for interaction design research in HCI". In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493–502. DOI=10.1145/1240624.1240704


Simon Perkins
24 FEBRUARY 2013

Theory construction problems in design research

"Until recently, the field of design was an adjunct to art and craft. With the transformation of design into an industrial discipline come responsibilities that the field of design studies has only recently begun to address.

This transformation means that design is becoming a generalizable discipline that may as readily be applied to processes, media interfaces or information artefacts as to tools, clothing, furniture or advertisements. To understand design as a discipline that can function within any of these frames means developing a general theory of design. This general theory should support application theories and operational programmes. Moving from a general theory of design to the task of solving problems involves a significantly different mode of conceptualization and explicit knowledge management than adapting the tacit knowledge of individual design experience.

So far, most design theories involve clinical situations or micro–level grounded theories developed through induction. This is necessary, but it is not sufficient for the kinds of progress we need.

In the social sciences, grounded theory has developed into a robust and sophisticated system for generating theory across levels. A 'grounded' theory is an inductive theory emerging or rising from the ground of direct, empirical experience. These theories ultimately lead to larger ranges of understanding, and the literature of grounded theory is rich in discussions of theory construction and theoretical sensitivity (Glaser 1978, 1992; Glaser and Strauss 1967; Strauss 1991; Strauss and Corbin 1990, 1994).

One of the deep problems in design research is the failure to engage in grounded theory, developing theory out of practice. Instead, many designers confuse practice with research. Rather than developing theory from practice through articulation and inductive inquiry, some designers mistakenly argue that practice is research. From this, they claim that practicebased research is itself a form of theory construction."

(Ken Friedman, 2008, pp.153–154)

Ken Friedman (2008). "Research into, by and for design." Journal of Visual Arts Practice Volume 7 Number 2. Intellect Ltd. Article. English Language. doi: 10.1386/jvap.7.2.153/1


2008 • Anselm Strauss • application theories • art and craft • Barney Glaser • Christopher Fraylingclinical researchclinical situationsconceptualisationdesign disciplinedesign fielddesign researchdesign studies • design theories • Donald Schon • empirical experience • empirical-analyticexplicit knowledge • general theory of design • generalisabilitygenerating theorygrounded theoryHerbert Read • individual design experience • inductive enquiryinductive reasoning • inductive theory • Journal of Visual Art Practice • Juliet Corbin • Ken FriedmanMichael Polanyi • micro-level grounded theories • Nigel Cross • pamphlet • Peter Bergerpractice-based research • research by design • research by or through designresearch for design • research into design • research through designsocial sciencestacit knowledge • theoretical sensitivity • theory building • theory construction • Thomas KuhnThomas Luckmann


Simon Perkins

to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.