Not Signed-In
Which clippings match 'Image Recognition' keyword pg.1 of 1
15 NOVEMBER 2014

The Pixel Press Platform: draw your own video game

"We've set out to make Pixel Press an amazing game creation platform, and to do that we have to enable creators like you the ability create many different styles of games. We're starting with Pixel Press Floors and hope to continue with future game titles like Pixel Press Quest and Pixel Press Tracks."

(Robin Rath)

1
2
3
4

5

TAGS

2013bring to lifechildrens mediacomputer gamesdesigning and makingdrawing app • effective modelling • enabling technologiesimage recognitioniOS apps • level design • making a game • pencil and paperphysics • Pixel Press • Pixel Press Floors • Robin Rath • video game • video game level creator

CONTRIBUTOR

Simon Perkins
25 JULY 2013

colAR: An Augmented Reality Drawing App

"Puteko is a spin–off company from the HIT Lab NZ and proudly presents colAR – a computer program that brings colouring book pages to life with the magic of Augmented Reality!

You can colour in the book pages and then see them come to life as they pop out of the page as three dimensional models on your computer screen."

1
2

TAGS

2D drawing3D3D model • 3D rendering engine • animated 3D • Aotearoa New ZealandappARaugmented realitybreathe life intobring to life • colAR • colAR App • colAR colouring book • colAR Mix App • colAR technology • colour • colouring book • commercialisation projectscrayondrawing appdrawing digitallyGoogle Play StoreHIT Lab NZimage recognition • iOS App Store • kidsoutline drawing • page templates • Puteko Limited • Qualcomm Technologies • spin-off companies • technology commercialisation • templated designtoyUnity 3D • Vuforia (platform)

CONTRIBUTOR

Simon Perkins
20 SEPTEMBER 2011

Citizen science: predicting protein structures with a multiplayer online game

"People exert large amounts of problem–solving effort playing computer games. Simple image– and text–recognition tasks have been successfully 'crowd–sourced' through games, but it is not clear if more complex scientific problems can be solved with human–directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non–scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user–friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top–ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem–solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally–limited scientific problems."

(Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver–Fay, David Baker, Zoran Popović & Foldit players)

Nature 466, 756–760 (05 August 2010) doi:10.1038/nature09304 Received 22 January 2010 Accepted 30 June 2010

1
2

TAGS

algorithm • biochemistry • biomedicalcitizen sciencecollaboration • computational approaches • computational challenge • computer games • computing science • crowdsourcingdiscovery through designDNA • DNA sequence • Foldit • gamesimage recognitioninsight through designinteractive gamesmulti-player • multi-player online game • Nature (journal) • non-scientists • online gameplaying • predication • problem-solving • protein structure prediction • protein structures • scientific problems • scientists • structural biology • text recognitiontheory buildingvisual problem-solvingvisual representation

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.