"So, how might colleges and universities shape curricula to support and inspire the imaginations that students need? Here's one idea. Suppose that when students matriculate, they are assigned their own web servers – not 1GB folders in the institution's web space but honest–to–goodness virtualized web servers of the kind available for $7.99 a month from a variety of hosting services, with built–in affordances ranging from database maintenance to web analytics. As part of the first–year orientation, each student would pick a domain name. Over the course of the first year, in a set of lab seminars facilitated by instructional technologists, librarians, and faculty advisors from across the curriculum, students would build out their digital presences in an environment made of the medium of the web itself. They would experiment with server management tools via graphical user interfaces such as cPanel or other commodity equivalents. They would install scripts with one–click installers such as SimpleScripts. They would play with wikis and blogs; they would tinker and begin to assemble a platform to support their publishing, their archiving, their importing and exporting, their internal and external information connections. They would become, in myriad small but important ways, system administrators for their own digital lives. In short, students would build a personal cyberinfrastructure, one they would continue to modify and extend throughout their college career – and beyond.
In building that personal cyberinfrastructure, students not only would acquire crucial technical skills for their digital lives but also would engage in work that provides richly teachable moments ranging from multimodal writing to information science, knowledge management, bibliographic instruction, and social networking. Fascinating and important innovations would emerge as students are able to shape their own cognition, learning, expression, and reflection in a digital age, in a digital medium. Students would frame, curate, share, and direct their own "engagement streams" throughout the learning environment. Like Doug Engelbart's bootstrappers in the Augmentation Research Center, these students would study the design and function of their digital environments, share their findings, and develop the tools for even richer and more effective metacognition, all within a medium that provides the most flexible and extensible environment for creativity and expression that human beings have ever built."
(Gardner Campbell, 4 September 2009)
Gardner Campbell, "A Personal Cyberinfrastructure," EDUCAUSE Review, vol. 44, no. 5 (September/October 2009), pp. 58–59.
 Jim Groom has outlined several key parts of this vision: "A Domain of One's Own," bavatuesdays, November 29, 2008,
 W. Gardner Campbell and Robert F. German Jr., "The Map Is the Territory: Course 'Engagement Streams' as Catalysts for Deep Learning," EDUCAUSE Learning Initiative (ELI) Annual Meeting, January 21, 2009, podcast at
"Glogster EDU is the leading global education platform for the creative expression of knowledge and skills in the classroom and beyond. We empower educators and students with the technology to create GLOGS – online multimedia posters – with text, photos, videos, graphics, sounds, drawings, data attachments and more."
"If it is the case that mobile devices, with their specific social and technological structures and attendant cultural practices, have become an integral part of everyday life, then the educational field has to react. But how and who? Fact is that mobile devices have reached and become fully integrated in everyday life, worldwide and across social milieus. This development is 'ubiquitous' (e.g. Haythornthwaite, 2008, Beale 2007, Nyiri 2002) and is accompanied by an increase in individualisation enabled and necessitated by a variety of mobile devices characterised by media convergence. Education must ask questions about the impact of these irreversible trends on the personal development of young people and about its role in mediating them as well as about their impact on individual agency of young people in the context of emerging socio–cultural structures (see Stald 2007)."
(Ben Bachmair, Norbert Pachler and John Cook, 2009)
"The VADS Fine Art Project aims to bring together, through a distributed digitisation model, artworks from across Higher Education Institutes (HEIs) that can serve to exemplify the history and achievement of fine art education and practice in this country since its inception in the 1850s.
In the initial stages of the project, a survey was sent out to all the Higher Education Institutions in the UK that taught fine art, in order to elicit whether or not student and staff work had been kept or documented. From this survey it was found that many colleges failed or had ceased to collect artworks due to the cost implications of purchasing, storing and insuring the works, leading to the output of many art colleges remaining undocumented.
As the Fine Art Project progressed, protocols for the digital capture, documentation and copyright clearance of work were established. These were then used to collect works from around the country to be included in the National Fine Art Education Digital Collection. However, given their inherent useable and easily applicable nature, it was thought the same protocols could be just as useful to digitally capture, document and rights–clear works within HEIs as and when they were being produced. This would make it far easier and affordable for colleges to capture and maintain collections of their present and past work, as well as offering additional benefits such as making them widely available on the Internet or for other publishing requirements."
(Ed Bremner, 1 September 2003 [last modified: 28th March 2006], Institute for Learning and Research Technology)