"We differentiate research artifacts from design practice artifacts in two important ways. First, the intent going into the research is to produce knowledge for the research and practice communities, not to make a commercially viable product. To this end, we expect research projects that take this research through design approach will ignore or deemphasize perspectives in framing the problem, such as the detailed economics associated with manufacturability and distribution, the integration of the product into a product line, the effect of the product on a company’s identity, etc. In this way design researchers focus on making the right things, while design practitioners focus on making commercially successful things.
Second, research contributions should be artifacts that demonstrate significant invention. The contributions should be novel integrations of theory, technology, user need, and context; not just refinements of products that already exist in the research literature or commercial markets. The contribution must demonstrate a significant advance through the integration. This aspect of a design research contribution makes particular sense in the interaction design space of HCI. Meteoric technological advances in hardware and software drive an aggressive invention of novel products in HCI and interaction design domains that are not as aggressively experienced by other design domains. While product designers might find themselves redesigning office furniture to meet the changing needs of work, interaction designers more often find themselves tasked with inventing whole new product categories.
Our model of design research allows interaction design researchers to do what designers do best: to study the world and then to make things intended to affect change. Our model provides a new channel for the power of design thinking, desired by many disciplines, to be unleashed as in a research context. Design researchers can contribute from a position of strength, instead of aping the methods of other disciplines as a means of justifying their research contribution."
(John Zimmerman, Jodi Forlizzi, Shelley Evenson, p.500, 2007)
John Zimmerman, Jodi Forlizzi, and Shelley Evenson (2007). "Research through design as a method for interaction design research in HCI". In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 493-502. DOI=10.1145/1240624.1240704 http://doi.acm.org/10.1145/1240624.1240704
Fig.1 George Siemens 2009 presentation "Connectivism: Socializing Open Learning", VI International Seminar on Open Social Learning of the UOC UNESCO Chair in e-Learning.
"Thomson [Thomson Reuters] makes the proprietary bibliography software EndNote, and claims that Zotero is causing its commercial business 'irreparable harm' and is wilfully and intentionally destroying Thomson's customer base. In particular, Thomson is demanding that GMU stop distributing the newer beta-version of Zotero that allegedly allows EndNote's proprietary data format for storing journal citation styles to be converted into an open-standard format readable by Zotero and other software. Thomson claims that Zotero 'reverse engineered or decompiled' not only the format, but also the EndNote software itself. ...
Litigation, which may go to a jury trial, is pending, so judging this case on its legal merits would be premature. But on a more general level, the virtues of interoperability and easy data-sharing among researchers are worth restating. Imagine if Microsoft Word or Excel files could be opened and saved only in these proprietary formats, for example. It would be impossible for OpenOffice and other such software to read and save these files using open standards - as they can legally do.
Competition between open-source and proprietary software is long-running, as personified by the struggle between Windows and Linux for desktop and server operating systems, but also in many branches of software used by scientists. Researchers tend to lean towards open sharing, but they will also pay for added-value features, and it's important that the playing field is level. Ultimately, the customer is king."
(Nature, p.708)
Nature Volume 455, p.708 (9 October 2008) | doi:10.1038/455708a; Published online 8 October 2008, Nature Publishing Group, a division of Macmillan Publishers Limited.
"Google Scholar provides a simple way to broadly search for scholarly literature. From one place, you can search across many disciplines and sources: articles, theses, books, abstracts and court opinions, from academic publishers, professional societies, online repositories, universities and other web sites. Google Scholar helps you find relevant work across the world of scholarly research."
(Google Inc.)
Fig.1 Uploaded by Google on 6 Jan 2012
"In recent years there has been mounting concern to understand the distribution, utility and influence of research findings in non-academic contexts. This concern originates in part from political imperatives to demonstrate public value, for research to move towards pragmatic considerations in wider public discourse, in cultural, industry and policy environments.
All UK Research Councils are expected to be able to demonstrate the wider impact and value of academic research. The important question that we must seek to address is: what is the contribution of arts and humanities research to society? Or, what is the impact or influence of arts and humanities research outside the academy?
The Arts and Humanities Research Council has commissioned a series of case studies to investigate the impact of arts and humanities research. Across the series as a whole, impact has been defined in its broadest sense to include economic, social and cultural elements. The case studies included in this publication focus on the social impact of two artist exhibitions, specifically concentrating on visitor responses and reactions.
Established in April 2005, the Arts and Humanities Research Council provides funding for a range of UK wide programmes, supporting the highest quality research and postgraduate training in the arts and humanities."
(Arts and Humanities Research Council UK)
2). Social Impact of Artist Exhibitions: Two Case Studies