Not Signed-In
Which clippings match 'Kids' keyword pg.1 of 2
13 FEBRUARY 2017

Window to the World: a speculative augmented reality experience

"In a concept project, Toyota Motor Europe and the Copenhagen Institute of Interaction Design envision car windows as touchscreens that allow passengers to interact with the passing scenery.

Dubbed the 'Window to the World,' the glass would be used like an Etch-a-Sketch toy, where riders can trace objects they see outside to create a drawing. They would also be able to see a zoomed view of distant objects or gauge their distance from the vehicle."

(Los Angeles Times, 23 July 2011)

1
2

TAGS

2011augmented reality experience • augmented reality technology • award winnerscar • car window • children • condensation • Copenhagen Institute of Interaction DesignCore77doodle • draw pictures • drawing with your finger • Etch-a-Sketch • fingersglass • interactive canvas • Kansei Design Division • kids • long journeys • new theoretical technology • passengers • shapesspeculative designToyota • Toyota Motor Europe

CONTRIBUTOR

Simon Perkins
19 JANUARY 2016

Love Punks: online game created by Australian Indigenous kids

"The Love Punks online game was created by a gang of 9,10 and 11 year old Love Punks from Roebourne in WA. For the last 8 months the Love Punks have been sweating it out, in 40 degree heat, on computers creating stop motion animations of themselves and friends in photoshop and flash."

(26 April 2012)

1
2

TAGS

2012 • 9-11 year olds • Aboriginal Australian kids • Aboriginal culture • Aboriginal kids • Adobe Flash • bearded dragon • Big hART • Burrup Peninsula • childhood imagination • Chynna Campbell • comic bookcommunity participatory projectcreative participationdesert • designers of the future • disadvantaged communitiesDIY • Duncan Gates • First Nations youthfroggame designgreen screenhomemade gamesimagineeringIndigenous Australiansindigenous community • indigenous games and play • Indigenous people • Indigenous young people • interactive comic • kids • lizard • Lovepunks Game • mining • mud flats • Murujuga • NEOMAD • online game • outdoor game • peacockpersonal empowerment • Pilbara desert • pogona • remote communities • Roebourne • salt flats • Satellite Sisters • sea • social arts • stop motion animationstop-frame animation • Stu Campbell • Telen Rodwell • Trevor Jamieson • video gamevideo games and Indigenous peopleWestern Australia • Woodside (natural gas company) • Yijala Yala Project • young designersyoung peoplezombie

CONTRIBUTOR

Simon Perkins
25 JULY 2013

colAR: An Augmented Reality Drawing App

"Puteko is a spin–off company from the HIT Lab NZ and proudly presents colAR – a computer program that brings colouring book pages to life with the magic of Augmented Reality!

You can colour in the book pages and then see them come to life as they pop out of the page as three dimensional models on your computer screen."

1
2

TAGS

2D drawing3D3D model • 3D rendering engine • animated 3D • Aotearoa New ZealandappARaugmented realitybreathe life intobring to life • colAR • colAR App • colAR colouring book • colAR Mix App • colAR technology • colour • colouring book • commercialisation projectscrayondrawing appdrawing digitallyGoogle Play StoreHIT Lab NZimage recognition • iOS App Store • kidsoutline drawing • page templates • Puteko Limited • Qualcomm Technologies • spin-off companies • technology commercialisation • templated designtoyUnity 3D • Vuforia (platform)

CONTRIBUTOR

Simon Perkins
06 MAY 2013

Earth houses give pupils refuge from Heathrow noise

"Buildings originally designed for earthquake and emergency zones in Asia and Africa are now being erected in London playgrounds to shield schoolchildren from the noise of aircraft landing at Heathrow. ...

The superadobe design was an invention of the Iranian architect Nader Khalili, originally with a view to lunar settlements but first employed in a refugee crisis after the 1990–91 Gulf war, before answering the needs of west London's noise–afflicted schoolchildren. The buildings can withstand tremors with a magnitude of up to 5.7. Their domes are also immune to the damage occasionally wrought on local homes' tiled roofs by vortices from incoming jets.

The headteacher, Kathryn Harper–Quinn, estimates that when outside, teachers are rendered inaudible to pupils for 25 seconds in every 90. 'I've been very concerned about the effects of the noise on the children's learning,' she said.

In the huts, she added, 'you can still hear the planes but you can also hear your own voice'. She said that as outdoor learning was both valued by teachers and a statutory part of the curriculum, staff had developed strategies to deal with aircraft noise, including the use of whistles to alert children who could not hear when teachers were speaking.

She said it was also important that the adobe structures were a refuge for children outside lesson times. 'When kids are playing they are also developing their language skills, and in the playground again they're being interrupted.'"

(Gwyn Topham, 22 April 2013, The Guardian)

1

TAGS

adobe structuresaeroplaneair traffic • aircraft landing • aircraft noise • airport noise • amphitheatre • built environmentchildren • dome • environmental noise • excessive noise • flight-path • Hounslow Heath • hut • inaudible • infant school • Iranian • Julian Faulkner • Kathryn Harper-Quinn • kidslandscape architecturelanguage skills • London Heathrow Airport • Nader Khalili • noise • noise level • noise pollution • outdoor noise • outside lesson • passenger aircraftplace for childrenplaygroundprimary schoolrefuge • roar • Slough • superadobe • The GuardianUK

CONTRIBUTOR

Simon Perkins
09 JULY 2012

Caine's Arcade: a cardboard arcade made by a 9-year-old boy

"9–year–old Caine Monroy spent his summer vacation building an elaborate cardboard arcade inside his dad's used auto parts store. The entire summer went by, and Caine had yet to have a single customer. Then, on the last day of summer, a filmmaker named Nirvan stopped to buy a door handle for his car. Caine asked Nirvan to play, and Nirvan bought a $2 FunPass, becoming Caine's first customer. Inspired by Caine's creativity, Nirvan came back to make a short film about Caine's Arcade and organized a flashmob to surprise Caine with lots of customers."

1
2

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.