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Which clippings match 'Geometric Figures' keyword pg.1 of 2
06 DECEMBER 2013

Motive Architecture: spaces which engage social interaction

"Architecture traditionally has been considered the spatial backdrop to social interaction. But increasingly architects enabled by computational technologies are creating spaces that can engage actively within these social interactions. My research focuses on the non verbal aspects of human computer interaction, embedding kinetic behaviours into physical objects. ...

While increasing numbers of designers are using robotic systems to build novel performative objects and spaces, there is little discourse in design on what forms of motion are most engaging and why? I am exploring how, and when, we percieve animism and causality in moving objects as I hypothesise that the most salient of motions are those which give a subjective impression that something is alive. My research examines the minimal amount of motion required to elicit immediate and seemingly irresistible interpretations of life gaining inspiration from the perceptual research of Michotte (1946), Heider and Simmel (1944), and Tremoulet and Feldmann (2006). A test rig for suspending and animating simple geometric figures has been developed to test methods of eliciting anima. Computer vision systems have been developed in parallel to observe human levels of engagement and to explore novel forms of exchange between architecture and inhabitant."

(Ruairi Glynn)




Albert Michotte • aliveanima • animate form • animational communicationarchitectureautomation • Bartlett School of Architecture • believable charactersbuilt environmentcausalitycognitive science • computational technologies • design research • Fritz Heider • geometric figureshuman computer interactioninteractive architectureinteractive environments • Jacob Feldman • kinetic automatonkinetic bodily logoskinetic sculpture • Marianne Simmel • motive architecture • moving objects • non-linear sequence • nonverbal behaviour • novel forms of exchange • novel performative objects • Patrice Tremoulet • perceptual research • performative spacesphysical engagementphysical objects • Ranulph Glanville • reactive spacerobotic sculpturerobotic systemsRuairi Glynnsocial interaction • spatial backdrop • Stephen Gage • structural forces • test methods • test rig • time-based architecture • time-based art • triggered by stimuli


Liam Birtles
29 NOVEMBER 2013

Digital Illustration Exploiting a Low-Poly Effect

Digital illustration works created by Danny Jones and Jeremiah Shaw.




Simon Perkins
14 MARCH 2013

Lou Loeber: childrens picture book illustrations

"Prentenboek met 18 platen met geometrische gevormde figuren van een van de 'constructivistisch gerichte experimentele schilders' met plaatjes die gemaakt lijken 'met behulp van de tangramdoos' (S. de Bodt. Prentenboeken). Bevat onder andere gedichten en prenten over een vlinder, kippen, spreeuwen, een geitenbok, speelgoed, een varken, de sproeiwagen, een watermannetje, de vuilnisman, lammetjes, spelen met een tol, een interieur met zonnestraal, een kwikstaart, koe en schaap in de wei, een lezend meisje, regen, sneeuwpret en Sinterklaas."

(The Memory of the Netherlands)

Simon Franke (1927). "Gouden Vlinders" picture book illustrated Lou Loeber.




















1927abstract artbook illustrationbutterfly • Charles-Edouard Jeanneret • chickenchildrens bookchildrens book illustrationcityscapeConstructivist-inspiredcowDe Stijldesign formalismdrawingetchingeveryday life • experimental painter • farm • farmyard • gedichtenbundels • geometric figures • glass painting • goat • Gouden Vlinders • human figure • illustration • kunstenaarsboeken • lamb • landscapeLe Corbusierlinocut • Lou Loeber • meadow • modernist aestheticspicture bookPiet Mondrianpigplants • prentenboeken • rain • rubbish collector • Santa Claus • Saskia de Bodt • sheep • Simon Franke • simplified forms • simplified representations • snow • spinning top • starlingsstill life • storybook • tangram box • The Memory of the Netherlands • tightened forms • visual abstractionvisual artwomen in art and design


Simon Perkins
07 FEBRUARY 2013

Shugo Tokumaru's Katachi: an animation of PVC silhouettes

Director, Concept, Animation – Kijek/Adamski, Production – Katarzyna Rup / Ab Film Production, Cast – Artur Cetnarowski, Gaffer – Heliograf, Blitz, Studio set – PlumArt Marcin "Śliwa" Śliwiński, Arek Szot, Joanna Kijek, PVC cutting – Dawid Krzyżanowski/ My–Art, Thanks – Studio Las, Paweł Reyman.



2013animationcolour • computer-controlled cutter • continuous movement • design formalismflatgeometric figuresgeometric forms • katachi • Katarzyna Kijek • layeredmusic videopatternplastic • Przemyslaw Adamski • PVCrhythmic motionshape • Shugo Tokumaru • silhouettestop framestop motion animationtracking cameravisual designvisualisation


Simon Perkins
03 DECEMBER 2012

Sinclair ZX81: semigraphical / pseudographical characters

"If you press GRAPHICS (shifted 9) then the cursor will come up as : this means graphics mode. If you type in a symbol it will appear in its inverse video form, & this will go on until you press GRAPHICS again or NEWLINE. RUBOUT will have its usual meaning. Be careful not to lose the cursor  amongst all the inverse video characters you've just typed in. ...

Right at the beginning are space & ten patterns of black, white & grey blobs; further on there are eleven more. These are called the graphics symbols & are used for drawing pictures. You can enter these from the keyboard, using graphics mode (except for space, which is an ordinary symbol using the  cursor; the black square is inverse space). You use the 20 keys that have graphics symbols written on them. For instance, suppose you want the symbol , which is on the T key. Press GRAPHICS to get the  cursor, & then press shifted T. From the previous description of the graphics mode, you would expect to get an inverse video symbol; but shifted T is normally <>, a token, & tokens have no inverses: so you get the graphics symbol  instead."

(Steven Vickers, 1981, Sinclair Research Limited)

Fig.1 "graphics mode" table from Steven Vickers (1981). "Sinclair ZX81 BASIC Programming", Second Edition 1981, Copyright 1980 Sinclair Research Limited (converted to HTML by Robin Stuart).

2). Matthew Eagles (2008). "ZX81 VDU" TrueType font which replicates the letters, numbers etc. displayed on the screen of the ZX81.



1980s19818-bitbasic geometric shapesblack and white • block graphics • computer historygeometric figuresgeometric shapes • graphic symbols • graphical building block • graphics mode • history of computinghome computerindustrial archaeologymanualmonotone • PETSCII • pictorial systemspixel matrix • pseudographics • semigraphical characters • semigraphics • Sinclair Research Ltd • Sinclair ZX80 • Sinclair ZX81 • sixels • symbolsymbolstypefacevintage technologyvisualisationZX81


Simon Perkins

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