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Which clippings match 'Production Process' keyword pg.1 of 1
16 JANUARY 2015

Illustration showing 3D animation production pipeline

Pre–production: Idea, Story, Storyboard, Animatic, Design;
Production: Layout, R&D, Modelling, Texturing, Rigging/Setup, Animation, VFX, Lighting, Rendering;
Post–production: Compositing, 2D VFX/Motion Graphics, Colour Correction, Final Output.

Fig.1 John Ludwick (2011). "3D Production Pipeline".

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TAGS

Andy Beane • animation production • animation workflow • assembly linebunnyconveyer belt • design workflow • diagramillustrated diagrams • industrial process • industrial production systems • John Ludwick • linear sequence • manufacturing processespost-productionpost-production workflowpre-productionproduction line • production pipeline • production process • sequence of events • storyboardworkflow

CONTRIBUTOR

Simon Perkins
15 JUNE 2014

Trello: online just-in-time project organisation software

"Trello is a collaboration tool that organizes your projects into boards. In one glance, Trello tells you what's being worked on, who's working on what, and where something is in a process."

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TAGS

oards • collaboration software • Fog Creek Software • freemium model • just-in-time (JIT)just-in-time analysis • just-in-time production • Kanban • lists • planningproduction processproductivity toolsproject managementproject management toolproject scheduling • project task • project team • scheduling system • software solution • task list • tasks • team management • time management • Trello

CONTRIBUTOR

Simon Perkins
21 MARCH 2013

Design Prototypes as Boundary Objects in Innovation Processes

"In our paper we focus on how design prototypes can foster communications in organizations that deal with the development of innovations. We distinguish the impact of prototypes between two different organizational levels; we first conduct the impact of prototypes at the level of organizational design teams that develop ideas and concepts for solutions. We then focus on the impact of prototypes on the level of organizational teams and departments that have not been part of the initial design phase but are responsible for further developments in the innovation process, e.g. production, financing, and marketing.

Previous research has indicated that prototypes have a significant influence on both organizational levels. Prototypes, in the best cases, can become so–called boundary objects between different domains and stakeholders and may deliver positive effects within the innovation process. However, the successful management of stakeholders in this context remains highly challenging. In this paper we want to address these difficulties as well as the current state of research in this field. We propose that a prototype does not only stand for an important design technique but should moreover be regarded as a management tool that can be integrated into a structured dialogue between stakeholders. We provide first insights on what a structured dialogue, based on prototypes, can mean and what it thereby should imply. We will synthesize prior research findings and begin to develop a concept on how to utilize prototypes as boundary objects from a management perspective."

(Holger Rhinow, Eva Köppen and Christoph Meinel, 2012)

Holger Rhinow, Eva Köppen, and Christoph Meinel: "Prototypes as Boundary Objects in Innovation Processes". Conference Paper in the Proceedings of the 2012 International Conference on Design Research Society (DRS 2012), Bangkok, Thailand, July 2012

TAGS

2012 • between domains • between stakeholders • boundary objects • Christoph Meinel • design concepts • design phase • design prototypesdesign solutionsdesign teams • develop ideas • Eva Koppen • financing • first insights • foster communication • Holger Rhinow • impact of prototypes • innovationinnovation process • innovation processes • International Conference on Design Research Society • management perspective • marketing process • organisational designorganisational teamspositive effectsproduction processprototype • prototypes • prototyping • stakeholder management • structured dialogue

CONTRIBUTOR

Simon Perkins
09 SEPTEMBER 2011

Bob Godfrey's Do-It-Yourself Animation Show in 1974: Terry Gilliam

"Wow, here's something I'd never seen before: Monty Python animator Terry Gilliam discussing his animation techniques on Bob Godfrey's Do–It–Yourself Animation Show in 1974. Godfrey's show, which made animation accessible to the masses by taking the mystery out of the production process, was vastly influential and inspired an entire generation of kids in England, including Nick Park, who created Wallace & Gromit, Jan Pinkava, who directed the Pixar short Geri's Game, and Richard Bazley, an animator on Pocahontas, Hercules, and The Iron Giant.

In a day and age when more kids are interested in animating than ever before, it's a shame that TV shows (or Web series) that are fun and informative like this don't exist. The DIY advice that Gilliam gives in this episode is not only brilliant, but still as relevant today as back then: 'The whole point of animation to me is to tell a story, make a joke, express an idea. The technique itself doesn't really matter. Whatever works is the thing to use.'"

(Amid, 4 August 2011)

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19742D2D animationanimatinganimation • animation techniques • animatorart and design • Bob Godfrey • collage • collage animation • cut-outcut-out animationdesign processDIYDIY ethicdo-it-yourself • express an idea • Jan Pinkava • make a joke • Monty Python • Nick Park • paperproduction process • Richard Bazley • scaletechniquetell a story • Terry Gilliam • UKvisual design

CONTRIBUTOR

Simon Perkins
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