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Which clippings match 'Design Inspiration' keyword pg.1 of 2
26 MARCH 2013

Drawing as a conversation which prompts new imaginings

"Perception of external sources of inspiration prompts new imaginings. Research on the role of externalisations in design thinking has concentrated on the role of sketching[14]. Schön[15] has shown that for many architects, sketching is an essential part of creative design, and creation is driven by making and perceiving sketches; Schön characterises design as an interactive conversation between mind and sketch. Designers directly appreciate different types of information in their own sketches[16], alternating between seeing that and seeing as[17]. Ambiguity in sketches facilitates reinterpretation triggered by dissatisfaction with the current design[18]. For designers who make active use of sources of inspiration in designing, they play a similar role to designers' own sketches."

(Claudia Eckerta, Martin Stacey, p.526, 2000, Design Studies)

[14] Purcell, A T and Gero, J S 'Drawings and the design process' Design Studies Vol 19 (1998) pp 389-430
[15] Schön, D A The reflective practitioner: how professionals think in action Basic Books, New York (1983)
[16] Schön, D A and Wiggins, G 'Kinds of seeing and their functions in designing' Design Studies Vol 13 (1992) pp 135-156 [17] Gabriela Goldschmidt 'The dialectics of sketching' Creativity Research Journal Vol 4 (1991) pp 123-143 [https://blog.itu.dk/DIND-E2010/files/2010/10/goldsmidt_dialectics_paper.pdf]
[18] McFadzean, J, Cross, N G and Johnson, J H 'Notation and Cognition in Conceptual Sketching' in Proceedings, VR'99 Visual and Spatial Reasoning in Design MIT Press, Cambridge MA (1999)

Claudia Eckerta, Martin Stacey (2000). "Sources of inspiration: a language of design", Design Studies, Volume 21, Issue 5, September 2000, Pages 523-538

TAGS

2000architectsClaudia Eckert • conceptual prompt • conversation with the situationcreative designcritical investigationdesign inspiration • design language • design methodDesign Studies (journal)design thinkingdesigningDonald Schondoodlingdrawing • drawing experiments • drawing ideas • drawing study • imagining • inspiration prompts • interactive conversation • knitwear design • making sketches • Martin Stacey • new imaginings • reinterpretationseeing and doing • seeing as • seeing that • shared cultural reference • sketching • sources of inspiration • thinking through drawing • thinking toolstriggering ideasvisual problem-solving • visual prompt • visual study

CONTRIBUTOR

Simon Perkins
26 MARCH 2013

The use of inspirational works by designers to create new ideas

"Designers immerse themselves in environments rich in inspiration: collecting examples, amassing libraries, pinning notes and images around their workspaces, and so on. There is a broad recognition that much of the design proceeds by modification of previous ideas (e.g., Oxman, 1990) and that experts amass collections of examples and precedents to employ in design (e.g., Lawson, 2004). Indeed there are attempts to introduce students to relevant design precedents (e.g., Heylighen and Verstijnen, 2003). However, much of the previous research has tended to focus on reference, recall, and reasoning, and to neglect the vital role of explicit external sources of inspiration in triggering and guiding designers' activities. It appears that many attempts at computer support and most research starts with conceptual design; this paper reports on research which attempts to investigate the even earlier gathering of sources of inspiration and exploration of ideas and hence to understand the mechanisms by which inspiration is harnessed (see also Eckert and Stacey, 2000)."

(Marian Petrea, Helen Sharpa and Jeffrey Johnson, 2006, Design Studies)

Marian Petrea, Helen Sharpa and Jeffrey Johnson (2005). "Complexity through combination: an account of knitwear design", Volume 27, Issue 2, March 2006, Pages 183–222

TAGS

2005 • amassing • Ann Heylighen • Bryan Lawson • Claudia Eckertclippingcollecting • collecting examples • collecting ideas • collection of ideascollectionsconceptual archivecool stuffdesign artefacts • design environments • design inspiration • design precedents • Design Studies (journal) • explicit external sources • favourite things • gathering • gathering sources • get inspiration • Ilse Verstijnena • inspirationinspirational visual content • inspirational working environments • inspirational works • inspiring creative workplaces • Keith Billings • knitwear • knitwear designMartin Staceymaterial culture • mental imagery • modification of previous ideas • new ideas • personal collections • personal curation • personal libraries • pinning • pinning images • pinning notes • precedents • reference collections • reference resources • reference works • Rivka Oxman • Samer Akkach • semi-structured interview • sources of inspiration • spatial reasoning • triggering ideasvisual ideasvisual research

CONTRIBUTOR

Simon Perkins
04 MAY 2012

IDEO Method Cards: a thinking tool for understanding human factors

"IDEO Method Cards is a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for. They are used to make a number of different methods accessible to all members of a design team, to explain how and when the methods are best used, and to demonstrate how they have been applied to real design projects.

IDEO's human factors specialists conceived the deck as a design research tool for its staff and clients, to be used by researchers, designers, and engineers to evaluate and select the empathic research methods that best inform specific design initiatives. The tool can be used in various ways - sorted, browsed, searched, spread out, pinned up - as both information and inspiration to human-centered design teams and individuals at various stages to support planning and execution of design programs.

Inspired by playing cards, the cards are classified as four suits - Ask, Watch, Learn, Try - that define the types of activities involved in using each method. Each approach is illustrated by a real-life example of how the method was applied to a specific project. As new methods are developed all the time, the deck will grow and evolve over time.

In its first year, the Method Cards appeared to have unexpected relevance to groups that are not necessarily engaged in design initiatives. Clients report using the tool to explore new approaches to problem-solving, gain perspective, inspire a team, turn a corner, try new approaches, and to adapt and develop their own methods."

(IDEO)

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TAGS

2003ability to focus • asking • browsed • cards • conceptualisationcreativitycultural probesdecision making • deck of cards • design inspirationdesign methoddesign process • design research tool • design science • design teamdiscovery • empathic research • empathyengineers • evaluate and select • high performance thinkinghuman factorshuman-centred designIDEOlearning • mental block • method • method cards • methods for design practice • pinned up • playing cards • problem-solving • searched • sorted • spread out • thinking tooltooltools for thinking • trying • turn a corner • understanding • user perspective • watchingways of thinking

CONTRIBUTOR

Simon Perkins
31 MARCH 2012

Stylesight: fashion trend forecasting and analysis

"Stylesight is the industry-leading content and technology solution for professionals in the style, fashion and design sectors. We deliver global information and a visionary online workspace designed to help you anticipate and analyze an ever-changing marketplace."

(Stylesight)

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TAGS

change innovation • commercial insightconsumer lifestylesconsumer trendscreative business insightscreative intelligenceculture and mediadesign inspirationdesign resource • ever-changing marketplace • fashion design • fashion forecasting • fashion trend analysis • fashion trend forecasting • image library • inspiring designlifestylenew productsnew servicesonline magazineretail analysisrevenue-building ideasstyle • Stylesight • subscription servicetrend analysis • trend board • visionary ideas • visual communicationvisual culturevisual designvisual inspiration • workflow tools

CONTRIBUTOR

Simon Perkins
31 MARCH 2012

Stylus: business intelligence and inspiration to drive new ideas

"Culture & Media reveals how the worlds of entertainment, media and digital and the creative side of marketing and advertising influence cultural movements that impact on business decisions. Expert reports on art, graphics, illustration and global exhibitions offer visual inspiration for inquisitive creative minds."

(Stylus media group)

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TAGS

account manager • active leisure time • advertisingart and cultureart worldB2Bbrand managerbrand strategy • business decisions • buyers • childrenswear • colour • colour trends • commercial implications • commercial insightconsumer lifestylesconsumer products • consumer products in home • consumer trendscreative business insights • creative director • creative industriescreative intelligence • creative marketing • creative media • creatively led retailing • cross-sector innovation • culture and media • design and cultural influences • design inspiration • design magazine • design resource • design trends • digital commerce • entertainment news • expert information • expert report • fashion buyers • fashion design • fashion designers • fashion manufacturing • fashion retail • furniture design • future concepts • gastronomy • global analysis • global expert opinion • global information • graduate showsgraphic designer • home accessories • hospitality • in-depth analysis • industrial design • industry executives • innovative design • inquisitive creative minds • insider guides • inspirational destinations • inspirational visual contentinspiring design • inspiring illustration • interior architecture • interior styling • knowledge based economy • leisure industries • lifestyle • marketing manager • material trends • materials innovation • menswear • merchandise planner • merchandising and management • new productsnew servicesonline magazine • packaging designer • product designer • product developer • product directions • product launches • product manager • retail analysis • retail landscape • revenue-building ideasscience and technology • seasonal colour inspiration • sports and leisure • sports industries • store design • Stylus (magazine) • subscription service • sustainable thinking • technology innovationtextilestravel and leisure • travel industries • trend analysis • trend setting • trendsvisual communicationvisual culturevisual designvisual inspiration • visual merchandiser • visual merchandising • womenswear • youth and beauty

CONTRIBUTOR

Simon Perkins
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