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Which clippings match 'Design Inspiration' keyword pg.1 of 2
13 AUGUST 2013

Retronaut: a curated collection of visual ephemera

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CONTRIBUTOR

Simon Perkins
15 JULY 2013

New International Journal of Design Creativity and Innovation

"International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal welcomes various kinds of research papers (analytical studies, constructive studies, case studies, field studies, literature surveys, etc.) that will establish the basis for the academic discipline of design creativity and innovation."

TAGS

2013academic journal • analogical reasoning • architectural designartificial intelligencecognitive scienceconcept generation • constructive studies • creativity and innovation • design creativity • design creativity and innovation • design educationdesign innovationdesign inspirationdesign researcher • design synthesis • design theoryengineering design • field studies • in-betweenindustrial designinformation technologyinnovative explorations • innovative process • interdisciplinary researchinternational journal • inventive process • inventive worklinguisticsliteraturephilosophypsychology • research field • research papersocial science • systems engineering • Taylor and Francis • theories on design • visual arts research

CONTRIBUTOR

Simon Perkins
26 MARCH 2013

Drawing as a conversation which prompts new imaginings

"Perception of external sources of inspiration prompts new imaginings. Research on the role of externalisations in design thinking has concentrated on the role of sketching[14]. Schön[15] has shown that for many architects, sketching is an essential part of creative design, and creation is driven by making and perceiving sketches; Schön characterises design as an interactive conversation between mind and sketch. Designers directly appreciate different types of information in their own sketches[16], alternating between seeing that and seeing as[17]. Ambiguity in sketches facilitates reinterpretation triggered by dissatisfaction with the current design[18]. For designers who make active use of sources of inspiration in designing, they play a similar role to designers' own sketches."

(Claudia Eckerta, Martin Stacey, p.526, 2000, Design Studies)

[14] Purcell, A T and Gero, J S 'Drawings and the design process' Design Studies Vol 19 (1998) pp 389–430
[15] Schön, D A The reflective practitioner: how professionals think in action Basic Books, New York (1983)
[16] Schön, D A and Wiggins, G 'Kinds of seeing and their functions in designing' Design Studies Vol 13 (1992) pp 135–156 [17] Gabriela Goldschmidt 'The dialectics of sketching' Creativity Research Journal Vol 4 (1991) pp 123–143 [https://blog.itu.dk/DIND–E2010/files/2010/10/goldsmidt_dialectics_paper.pdf]
[18] McFadzean, J, Cross, N G and Johnson, J H 'Notation and Cognition in Conceptual Sketching' in Proceedings, VR'99 Visual and Spatial Reasoning in Design MIT Press, Cambridge MA (1999)

Claudia Eckerta, Martin Stacey (2000). "Sources of inspiration: a language of design", Design Studies, Volume 21, Issue 5, September 2000, Pages 523–538

TAGS

2000architectsClaudia Eckert • conceptual prompt • conversation with the situationcreative designcritical investigationdesign inspirationdesign languagedesign methodDesign Studies (journal)design thinkingdesigningDonald Schondoodlingdrawing • drawing experiments • drawing ideasdrawing studyimagining • inspiration prompts • interactive conversation • knitwear design • making sketches • Martin Stacey • new imaginings • reinterpretationseeing and doingseeing asseeing thatshared cultural referencesketchingsources of inspirationthinking through drawingthinking toolstriggering ideasvisual problem-solving • visual prompt • visual study

CONTRIBUTOR

Simon Perkins
26 MARCH 2013

The use of inspirational works by designers to create new ideas

"Designers immerse themselves in environments rich in inspiration: collecting examples, amassing libraries, pinning notes and images around their workspaces, and so on. There is a broad recognition that much of the design proceeds by modification of previous ideas (e.g., Oxman, 1990) and that experts amass collections of examples and precedents to employ in design (e.g., Lawson, 2004). Indeed there are attempts to introduce students to relevant design precedents (e.g., Heylighen and Verstijnen, 2003). However, much of the previous research has tended to focus on reference, recall, and reasoning, and to neglect the vital role of explicit external sources of inspiration in triggering and guiding designers' activities. It appears that many attempts at computer support and most research starts with conceptual design; this paper reports on research which attempts to investigate the even earlier gathering of sources of inspiration and exploration of ideas and hence to understand the mechanisms by which inspiration is harnessed (see also Eckert and Stacey, 2000)."

(Marian Petrea, Helen Sharpa and Jeffrey Johnson, 2006, Design Studies)

Marian Petrea, Helen Sharpa and Jeffrey Johnson (2005). "Complexity through combination: an account of knitwear design", Volume 27, Issue 2, March 2006, Pages 183–222

TAGS

2005 • amassing • Ann Heylighen • Bryan Lawson • Claudia Eckertclippingcollecting • collecting examples • collecting ideas • collection of ideascollectionsconceptual archivecool stuffdesign artefacts • design environments • design inspiration • design precedents • Design Studies (journal) • explicit external sources • favourite things • gathering • gathering sources • get inspiration • Ilse Verstijnena • inspirationinspirational visual content • inspirational working environments • inspirational works • inspiring creative workplaces • Keith Billings • knitwear • knitwear designMartin Staceymaterial culture • mental imagery • modification of previous ideas • new ideaspersonal collections • personal curation • personal libraries • pinning • pinning images • pinning notes • precedents • reference collections • reference resources • reference works • Rivka Oxman • Samer Akkach • semi-structured interviewsources of inspiration • spatial reasoning • triggering ideasvisual ideasvisual research

CONTRIBUTOR

Simon Perkins
04 MAY 2012

IDEO Method Cards: a thinking tool for understanding human factors

"IDEO Method Cards is a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for. They are used to make a number of different methods accessible to all members of a design team, to explain how and when the methods are best used, and to demonstrate how they have been applied to real design projects.

IDEO's human factors specialists conceived the deck as a design research tool for its staff and clients, to be used by researchers, designers, and engineers to evaluate and select the empathic research methods that best inform specific design initiatives. The tool can be used in various ways – sorted, browsed, searched, spread out, pinned up – as both information and inspiration to human–centered design teams and individuals at various stages to support planning and execution of design programs.

Inspired by playing cards, the cards are classified as four suits – Ask, Watch, Learn, Try – that define the types of activities involved in using each method. Each approach is illustrated by a real–life example of how the method was applied to a specific project. As new methods are developed all the time, the deck will grow and evolve over time.

In its first year, the Method Cards appeared to have unexpected relevance to groups that are not necessarily engaged in design initiatives. Clients report using the tool to explore new approaches to problem–solving, gain perspective, inspire a team, turn a corner, try new approaches, and to adapt and develop their own methods."

(IDEO)

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TAGS

2003ability to focus • asking • browsed • cards • conceptualisationcreativitycultural probesdecision making • deck of cards • design inspirationdesign methoddesign process • design research tool • design science • design teamdiscovery • empathic research • empathyengineersevaluate and selecthigh performance thinkinghuman factorshuman-centred designIDEOlearning • mental block • methodmethod cardsmethods for design practice • pinned up • playing cards • problem-solving • searched • sorted • spread out • thinking tooltooltools for thinking • trying • turn a corner • understandinguser perspectivewatchingways of thinking

CONTRIBUTOR

Simon Perkins
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