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Which clippings match 'Print Publication' keyword pg.1 of 1
25 FEBRUARY 2012

Zelda Zine 1: a new digital age printed video game fanzine

"Printed video game magazines might be an endangered species these days, but it's not such a bad time for fan-made zines. While every other month we hear news of a different publication we grew up with limiting or eliminating its monthly issues, not all is bleak for people who like tangible content. ...

A printed zine like this remains relevant in today's digital age by featuring content that deals with nostalgia and connections to past games. In fact, art and stories that capture players' unique histories and experiences with video games age gracefully over time.

Zelda Zine 1 has a certain timelessness that allows you to pick it up and experience it fresh, years after it was printed. It doesn't feel dated with tidbits of information about new modes or weapons or when the launch date will be when the game already came out months ago. It feels more like Link in Ocarina of Time, reverting to his younger self to discover that Kakariko Village is just as he left it. That is, the contributors' accounts and interpretations of the legend (both written and visual) will always remain in their minds as they now share them with the world on paper."

(Alejandro Quan-Madrid, 22 February 22 2012, Bitmob.com)

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TAGS

Bitmobblack and white • decline of magazines • digital agedigital culture • fan-made zines • fandomfanzinegamesgaminggaming culture • Kakariko Village • launch date • Legend of Zelda • Link in Ocarina of Time • magazinemagazine publishingNintendonostalgiaprint publication • printed media • printed video game magazine • printed zine • publication • Skyward Sword • Space Invaderssubculture • tangible content • tidbitsUK • unique histories • video game magazine • video game zine fanzine • video games age • Zelda Zine 1 • zine

CONTRIBUTOR

Simon Perkins
06 AUGUST 2011

Off Book: innovative artists working in experimental media

"ARLINGTON, Va.; July 18, 2011 - PBS announced today the premiere of “Off Book,” a new web series focused on experimental and non-traditional art forms on PBSArts.org that begins July 20 [2011]. This 13-part, bi-weekly series explores the ever-changing definition of art in the hands of the next generation of artists taking creative reigns and melding art with new media. ...

Produced by New York-based production company Kornhaber Brown, ”Off Book” trains a lens on the lives of various artists working in interactive art, online collective art, fashion design, typography, indie music, videogame art, and more. In three-to-five-minute video snapshots of creators who ride the cutting edge, viewers can explore the process, motivation, meaning, and relevance behind their work.

Just as actors reach a point at which they’re confident enough to go ‘off-book’ and leave their scripts behind, the visual and performing artists featured in this series are taking the next steps with their talents and training, forging new artistic paths. “Off Book” will offer interactive experiences for each of its 13 online episodes, encouraging further viewer participation and providing additional artistic inspiration. ...

The World of Typography - The diversity of typographic expression comes to life through conversations with iconic graphic designer Paula Scher, font designers Tobias Frere-Jones and Jonathan Hoefler, the experimental young designer Eddie Opara, and cutting-edge info-graphic creators Deroy Peraza and Julia Vakser."

(PBSArts.org, 2011)

Fig.1 PBSArts.org (2011). "Off Book", Episode 2, premiered 3 August 2011, (original series premiered 20 July 2011).

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TAGS

2011aestheticsauthorshipavant-garde • building identity • colourcreative motivationcreative practice • Deroy Peraza • design formalismdesign process • design systems • digestible imagery • Eddie Opara • experimental media • fashion designfontgraphic designgraphic designer • indie music • infographic designers • infographics • innovative artists • interactive artJonathan Hoefler • Julia Vakser • Kornhaber Brown • motion graphicsOff Book • online collective art • Paula ScherPBSposterposter designprint publicationtexturethe messageTobias Frere-Jonestypetypeface • typeface designers • typefaces • typographical culture • typography • videogame art • visual communication • visual information

CONTRIBUTOR

Simon Perkins
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