"Danae Diaz and Patricia Luna made an amazing animation video for our piece 'Caffeine'. It's all drawn with pencil on paper and based on Danae Diaz' cover artwork of our album 'You Make Me Real'."
(Brandt Brauer Frick)
Fig.1 "Caffeine": written and directed by Danae Diaz and Patricia Luna; music by Brandt Brauer Frick; art concept and illustrations: Danae Diaz; hand drawn animation: Danae Diaz, Benjamin Karré; computer animation, compositing and editing: Patricia Luna; 3D design assistant: Maria Diaz; sound design intro and outro: Lenard Gimpel; Studio !K7, Initiative Musik, 2010-2011 Berlin-Barcelona.
"AI's first half-century produced great accomplishments, but many of the field's successes have remained unsung beyond the AI community. AI's integration into the fabric of everyday life has had tremendous impact, but the public may not recognize its many roles or understand its fundamental goals. In response, AI Magazine has developed a poster to help educate students, faculty, and the public about AI and to spur them to find out more about the field.
The poster's design was based on input from experts on how to convey key aspects of AI and to capture the imagination of a broad audience. The design does not attempt the impossible feat of summarizing all of AI-or even a substantial part-in a single poster. Nor does it present a list of new advances, which would soon become obsolete. Instead, it presents a snapshot of a few aspects of AI selected to catalyze interest and to prompt viewers to find out more by exploring AAAI Web resources. The resulting poster, The AI Landscape, is inserted in this issue of the magazine. The AI Landscape provides a glimpse of AI's multifaceted role in service of society, an illustration of the types of questions being addressed by the field, and a pointer to Web resources including a timeline tracing the field's history."
(David Leake, Editor in chief, AI Magazine)
Fig.1 James Gary 'The AI Landscape' New York
"EbOY is Kai Vermehr, Steffen Sauerteig and Svend Smital. We create re-usable pixel objects and take them to build complex and extensible artwork."
(EbOY)
"VisitorVille provides lively, visual information about a web site effectiveness: traffic patterns, advertising success and visitor demographics, behaviour and interaction.The system represents referrers as buses and web pages as buildings. When a new visitor arrives, a bus delivers him to a building. To move between buildings, the visitor either walk, take a cab or - if he's a VIP - a limousine or helicopter. A click on any person pulls up a Visitor Passport with over 20 pieces of information (such as navigation path, location, organization, time on site, etc.) Another click can even initiate a chat with him."
(Gadgetopia)
"Habbo Hotel is one of the largest teen online communities with 16 different hotels. It is a virtual world for young people, a massively multiplayer online game where teenagers create their own virtual character and interact with other characters in the hotel.
Habbo Hotel is a virtual hotel created by Finland-based company, Sulake. The software allows members to create virtual rooms where they can chat with other members."
(Sulake Corporation Oy)