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21 NOVEMBER 2012

V2_Institute for the Unstable Media

"In the turbulent year of 1981 the building at Vughterstraat 234 in Den Bosch was squatted by a group of artists and musicians, including a young Joke Brouwer and an almost as young Alex Adriaansens. There was no place for their sounds, art or ideas in the established venues, so they created one of their own at 'V234,' quickly shortened to 'V2.' September 3 and 4, 1981 the first events where organized. In 1982, these pragmatic anarchists decided to organize themselves into a foundation, and V2_ was officially born."

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TAGS

1981 • 3D projection • Alex Adriaansens • art in electronic networks • art installationart productionartist collectiveartistic means • arts practice • audiovisual arts • centre for art and media technology • communications media • computers as an artistic medium • cyberspace • Den Bosch • digital imagery • digital techniques • do-it-yourself • Dutch Electronic Art Festival • Einsturzende Neubauten • electronic mediaelectronic musicexhibition space • Institute for the Unstable Media • interactive installationsinteractive video • interdisciplinary workspace • international media laboratory • ISDN • Joke Brouwer • knowledge exchange • Laibach • machine art • manifesto • mixed media applications • multimedia centre • multimedia organisationNetherlands • network and communications media • new technical possibilitiesnew technology • pragmatic anarchists • public events • public spaceroboticsRotterdamSonic Youthsound installation • squatting • The building gave room for concerts and performances analogue media • unstable media • V2_virtual realityvisual arts • Vughterstraat 234 • world wide web

CONTRIBUTOR

Simon Perkins
05 JANUARY 2004

On The Web: The Museum Inside The Network

"Exhibited: Internet, ICC Gallery, Spiral, and P3 art and environment, Tokyo
IC'91 'The Museum Inside The Telephone Network' was an event that expanded the museum's function as 'information space' by enabling exchanges between different cultures through the use of phone lines. 'on the Web' constituted multiple events including the construction of a 'visible museum' on the rapidly growing Internet, and the presentation of performances and installations over ISDN. In the 'Net Gallery' the viewer enjoyed real–time interaction with artworks by using the latest browser software, such as Netscape Navigator, HotJava, and the VRML Viewer. To hold an exhibit on the network does not mean merely transferring the works and activities of artists who use currently existing media onto the Net. Furthermore, it is still unclear whether such works can be included in the pre–existing framework of what has come to be defined as 'Art.' It is all about process, and we have only just begun. Because Euclidean time and space do not apply to the Net, in order to understand the works and activities of artists on the Net we need to formulate a completely new form of 'recognition.' 'on the Web' forced the viewers to question their own 'comprehension of the network. 'Participating artists in the 'Net Gallery' (22 groups from Japan and abroad):Art–Com, Bulbous Plants, Carl Stone, David Blair And Florence Ormezzano, Dumb Type, Etoh Koichiro, Fujihata Lab, George Coates Performance Works, Hachiya Kazuhiko, Harada Daizaburo–Sakamoto Ryuichi, Heath Bunting, Iwai Toshio, Ingo Günther, Kurebayashi Takao+Param, Masuyama Hiroshi, Matsumoto Gento And Samata Masato, Mikami Seiko, Muntadas, Nsk, Netshopboys, Sunahara Yoshinori Yasaka Kenji, Tachibana Hajime 'InterSpace GLOBAL INTERIOR PROJECT #1' (FUJIHATA Masaki and NTT) Developed by NTT Human Interface Laboratories, 'Interspace' acts as a communication environment system that allows for the participation of multiple users. Using 'Interspace' as a platform, FUJIHATA Masaki designed a 'spatial model' that connected real space and virtual space. By wiring up on a digital network a relational system that could never exist in reality, he created a model of the world that cannot be grasped objectively as navigatable space. This was an attempt to construct a new system of recognition from which to view the world. Spiral Hall, P3 art and environment, and ICC Gallery were linked through the network and displayed FUJIHATA's work. 'Telematic Dreaming jTelematic Vision' (Paul SERMON) ICC Gallery and Spiral Hall were connected by ISDN and images of these two separate exhibition halls were exchanged using a teleconferencing system. The visitor could see their own image juxtaposed with that of someone from the other hall on a monitor. By communicating with the other person through gestures, the visitor experienced the complicated psychological condition of existing outside of real time and space. In other words, the visitor became aware not of the movements or existence of his own body, but rather, of a body that was interacting in a remote telematic space. The work's use of a 'bed' and 'sofa'–objects replete with meaning–– effectively enhanced this reversal in the visitor's perceptions, thereby eliciting a real sensation. A performance by Paul SERMON and Andrea ZAPP was held from November 3rd to 5th."
(NTT Intercommunication, 1995)

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TAGS

19911995 • Art-Com • Bulbous Plants • Carl Stone • culture • Daizaburo Harada • David Blair • Dumb Type • Etoh Koichiro • exchange • Florence Ormezzano • Fujihata Lab • George Coates • Hachiya Kazuhiko • Heath Bunting • ICC Gallery • InternetISDN • Iwai Toshio • Japan • Kurebayashi Takao • Masuyama Hiroshi • Matsumoto Gento • Mikami Seiko • Muntadas • museumNetscape • Netscape Navigator • Netshopboys • networkNippon • Nsk • NTT InterCommunication Center • Param • Performance Works • pioneering • Ryuichi Sakamoto • Samata Masato • Sunahara Yoshinori • Tachibana Hajime • telematicsTokyoweb • Yasaka Kenji
05 JANUARY 2004

Telecommunication: Decentralized International Exchange

Jeffrey Shaw (ZKM 1995)
TelecommunicationBroadcasting and telecommunications are an integral aspect of the new media technologies, and permit media manifestations to address an international and mass audience. While telecommunication methods have till now only tentatively been used by media artists, the Institute for Image Media feels that this is an important area of future development; one that will lead to a decentralized international exchange of cultural action and information.Therefore the Institute for Image Media will focus its activity in this area on the following potentials:

1). two–way interactive transmission of audiovisual data, for instance, via the new ISDN telephone system, 2). an international communications network of persons and institutions involved with media technology issues, 3). the new notions of "telepresence" and "cyberspace" which will enable people to enter a virtual dataspace and meet and communicate with each other there. This evokes the possibility for artists to create immaterial artworks that manifest themselves solely within the international telecommunications waves.
When one considers the visions which accompanied the development of contemporary art over the last 30 years – the kinetic art of the 1950s, the "open artwork" of the 1960s (happenings, environment, performances, land art, etc.), the conceptual and social art forms of the 1970s – one finds that these visions have interesting and astonishing parallels in the technological developments of the 1990's. Interactivity creates a intimate relation between the artwork and the viewer, tele–communications permits extended social interactions, simulation gives direct form to conceptual proposi–tions. It seems to be only a short step from "inter–media art" to "multimedia technology". Of course we cannot predict whether if technology will bring about a fulfillment or finale of these utopian artistic movements. The Institute for Image Media intends to be a place, where artists can think and work in relation to this question.

TAGS

artistaudiovisualbroadcastcommunicateculture • decentralise • exchangehappeningsinformation • inter-media • internationalISDNJeffrey Shawkinetic art • Klotz • land artmediamultimedia • open artwork • social art • telecommunicationtelepresencetransmediaZKM
02 DECEMBER 2003

Televirtual Fruit Machine

This interactive installation, similar to video games, was presented simultaneously at IC' 93 in Tokyo and Multimediale 3 at Karlsruhe, linked up by the digital ISDN network, the player in Tokyo could join up directly with a player at Karlsruhe. In order to bring together the two halves of the same object, the two players had to co–ordinate their movements and interactions visually, within the virtual space of the game.

The work centres–on a virtual 'fruit–machine' that is controlled by users communicating via a ISDN network.The fruit–machine metaphor references the Paradise parable.

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