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15 JULY 2011

UK Video Games and Video Effects Skills Review

"In July 2010, Ed Vaizey, the Minister for Culture, Communications and the Creative Industries asked Ian Livingstone and Alex Hope to undertake a Review of the skills needs of the UK’s video games and visual effects industries and to make practical recommendations for how these needs can be met.

Six months later, after working closely with NESTA and after close consultation with their fellow practitioners, school teachers and university lecturers and conducting a comprehensive programme of data gathering and original research, they are presenting Next Gen: Transforming the UK into the world’s leading talent hub for the video games and visual effects industries.

In the report they detail a set of 20 recommendations for government, educators and industry, identifying clearly in each case where we see lead responsibility lying."

(UK National Endowment for Science Technology and the Arts)

Fig.1 VFX still from Iron Man 2, the Movie © 2010 MVL Film Finance LLC. Iron Man, the Character TM & © 2010 Marvel Entertainment LLC & subs. All rights reserved.

2). Next Gen: Transforming the UK

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CONTRIBUTOR

Simon Perkins
02 MARCH 2011

Livingstone-Hope Skills Review

"In July 2010 Ed Vaizey MP, Minister for Culture, Communications and the Creative Industries asked Ian Livingstone and Alex Hope, working with NESTA and Skillset to produce an independent report into the skills needed for school leavers and graduates to fully engage with the UK's world-class video games and visual effects industries."

(NESTA, UK)

Fig.1 Ian Livingstone 'Livingstone-Hope Skills Review'.

Fig.2 Alex Hope 'Livingstone-Hope Skills Review'.

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CONTRIBUTOR

Simon Perkins
02 MARCH 2011

Next Gen. Transforming the UK into the world's leading talent hub for the video games and visual effects industries

"This landmark report sets out how the UK can be transformed into the world's leading talent hub for video games and visual effects.

At over £2 billion in global sales, the UK's video games sector is bigger than either its film or music industries, and visual effects, the fastest growing component of the UK's film industry, grew at an explosive 16.8 per cent between 2006 and 2008. High-tech, knowledge-intensive sectors and, in the case of video games, major generators of intellectual property, these industries have all the attributes the UK needs to succeed in the 21st century.

Yet, the sad truth is that we are already starting to lose our cutting edge: in just two years, it seems the UK's video games industry has dipped from third to sixth place in the global development rankings.

Meanwhile, the visual effects industry, though still enjoying very rapid growth, is having to source talent from overseas because of skills shortages at home. That is mainly a failing of our education system - from schools to universities - and it needs to be tackled urgently if we are to remain globally competitive."

(NESTA, UK)

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CONTRIBUTOR

Simon Perkins
25 JUNE 2010

NESTA: Creative Enterprise Toolkit

"Our enterprise resource toolkit contains tried and tested methods for teaching enterprise skills to creative individuals who are thinking about setting up a business.

Starting a business with no experience can be daunting. That's why we've developed the Enterprise Toolkit to help creative individuals take their bright ideas and turn them into successful businesses.

Building on our experience of running Starter for 6, the toolkit will provide guidance, activities, downloadable worksheets and case studies to challenge individuals to draw on their creative and personal strengths.

The toolkit is accompanied by tutor notes - supportive information aimed at university professionals and enterprise organisations that support creative individuals in the early stages of their enterprise career.

Launch your own creative business"

(NESTA)

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TAGS

2010businesscreative economy • Creative Enterprise Toolkit • creative enterprises • creative entrepreneurscreative industriesenterprise • enterprise toolkit • enterprise training • entrepreneurshipNational Endowment for Science Technology and the ArtsNESTAresourcesstart-uptoolkitUK

CONTRIBUTOR

Simon Perkins
18 MARCH 2010

Major report warns of gaping skills gaps in Creative Media Industries

"Major research launched today by Skillset reveals gaping skills gaps and shortages in the rapidly changing media landscape.

It is predicted that the Creative Industries will grow at twice the rate of the rest of the economy - and creative media is pivotal to this [1]. But Skillset's Strategic Skills Assessment for the Creative Media Industries in the UK warns we must have the right people in place to make this reality.

One in two companies in the Creative Media Industries report skills gaps as we move out of Recession and look to the future, it reveals [2].

The first ever National Strategic Skills Audit, also released today by the UK Commission for Employment and Skills (UKCES), draws on Skillset's in-depth research. The UKCES audit was commissioned by the Government to provide vital intelligence to understand current and future skill needs for the economy.

Skillset's report says there is an 'oversupply' in many general creative media roles, but serious skills shortages in areas like digital technology and multiplatform capability, broadcast engineering, business and commercial know-how, visual effects and craft-orientated jobs."

(Skillset, 17 March 2010)

1. www.nesta.org.uk

2. Skillset (2009) From Recession to Recovery. Based on a sample of 262 employers.

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TAGS

2010 • broadcast engineering • craft skillscreative economycreative industriescreative mediacreative media industriesCreative Skillsetdigital technologyemploymententerpriseknowledge-based economymediamultiplatformNational Endowment for Science Technology and the Arts • National Strategic Skills Audit • NESTAold mediaprofessionalismskillsskills shortagetechnologyUK • UK Commission for Employment and Skills • UKCES • visual effectsvocational training

CONTRIBUTOR

Simon Perkins
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