"When that Apple II came out, it really could do nothing. It could show text and after we waited a bit, we had these things called images. Remember when images were first possible with a computer, those gorgeous, full-color images? And then after a few years, we got CD-quality sound. It was incredible. You could listen to sound on the computer. And then movies, via CD-ROM. It was amazing. Remember that excitement? And then the browser appeared. The browser was great, but the browser was very primitive, very narrow bandwidth. Text first, then images, we waited, CD-quality sound over the Net, then movies over the Internet. Kind of incredible. And then the mobile phone occurred, text, images, audio, video. And now we have iPhone, iPad, Android, with text, video, audio, etc. You see this little pattern here? We're kind of stuck in a loop"
(John Maeda, TEDGlobal 2012)
"team[s] of students of mixed disciplines worked together to understand and map a problem-space (identified by the client). They then defined a solution-space before focussing on a particular opportunity outcome. The range of projects included incremental innovation opportunities represented by the Lego and Hasbro projects through radical Philips work to truly disruptive work with Unilever. The studies confirmed stereotypical view points of how different disciplines may behave. They showed that design students were more (but not completely) comfortable with the ambiguous aspects associated with ‘phase zero’ problem-space exploration and early stage idea generation. They would only commit to a solution when time pressures dictated that this was essential in order to complete the project deliverables on time and they were happy to experiment with, and develop, new methods without a clear objective in mind. In contrast, the business students were uncomfortable with this ambiguity and were more readily able to come to terms with incremental innovation projects where a systematic approach could be directly linked to an end goal. The technologists, were more comfortable with the notion of the ambiguous approach leading to more radical innovation, but needed to wrap this in an analytical process that grounded experimentation. Meanwhile, the designers were unclear and unprepared to be precise when it came to committing to a business model. "
(Mark Bailey, 2010, p.42)
Bailey, M. (2010). "Working at the Edges". Networks, Art Design Media Subject Centre (ADM-HEA). Autumn 2010.
"Beginning next year [2013], Pono will release a line of portable players, a music-download service and digital-to-analog conversion technology intended to present songs as they first sound during studio recording sessions. In his book out this week, Waging Heavy Peace, Young writes that Pono will help unite record companies with cloud storage 'to save the sound of music.' As Flea raves to Rolling Stone, 'It's not like some vague thing that you need dogs' ears to hear. It's a drastic difference.'
Pono's preservation of the fuller, analog sound already has the ear of the Big Three record labels: Warner Music Group, Universal Music Group and Sony Music. WMG - home to artists including Muse, the Black Keys, Common and Jill Scott - has converted its library of 8,000 album titles to high-resolution, 192kHz/24-bit sound. It was a process completed prior to the company's partnership with Young's Pono project last year, said Craig Kallman, chairman and chief executive of Atlantic Records.'"
(Patrick Flanary, 27 September 2012, Rolling Stone)
"LENIN is said to have sneered that a capitalist will sell you the rope to hang him. The quote may be spurious, but it contains a grain of truth. Capitalists quite often invent the technology that destroys their own business.
Eastman Kodak is a picture-perfect example. It built one of the first digital cameras in 1975. That technology, followed by the development of smartphones that double as cameras, has battered Kodak's old film- and camera-making business almost to death. ...
While Kodak suffers, its long-time rival Fujifilm is doing rather well. The two firms have much in common. Both enjoyed lucrative near-monopolies of their home markets: Kodak selling film in America, Fujifilm in Japan. A good deal of the trade friction during the 1990s between America and Japan sprang from Kodak's desire to keep cheap Japanese film off its patch.
Both firms saw their traditional business rendered obsolete. But whereas Kodak has so far failed to adapt adequately, Fujifilm has transformed itself into a solidly profitable business, with a market capitalisation, even after a rough year, of some $12.6 billion to Kodak's $220m. Why did these two firms fare so differently?
Both saw change coming. Larry Matteson, a former Kodak executive who now teaches at the University of Rochester's Simon School of Business, recalls writing a report in 1979 detailing, fairly accurately, how different parts of the market would switch from film to digital, starting with government reconnaissance, then professional photography and finally the mass market, all by 2010. He was only a few years out.
Fujifilm, too, saw omens of digital doom as early as the 1980s. It developed a three-pronged strategy: to squeeze as much money out of the film business as possible, to prepare for the switch to digital and to develop new business lines.
Both firms realised that digital photography itself would not be very profitable. 'Wise businesspeople concluded that it was best not to hurry to switch from making 70 cents on the dollar on film to maybe five cents at most in digital,' says Mr Matteson. But both firms had to adapt; Kodak was slower."
(The Economist, 14 January 2012)
Fig.1 John Terret (03 Nov 2011). "Kodak misses the moment", Al Jazeera.
Fig.2 Kodak (1922). "Kodachrome Film Test".
"While the debate has raged over whether or not film is dead, ARRI, Panavision and Aaton have quietly ceased production of film cameras within the last year to focus exclusively on design and manufacture of digital cameras. ...
'The demand for film cameras on a global basis has all but disappeared,' says ARRI VP of Cameras, Bill Russell, who notes that the company has only built film cameras on demand since 2009. 'There are still some markets--not in the U.S.--where film cameras are still sold, but those numbers are far fewer than they used to be. If you talk to the people in camera rentals, the amount of film camera utilization in the overall schedule is probably between 30 to 40 percent.'
At New York City rental house AbelCine, Director of Business Development/Strategic Relationships Moe Shore says the company rents mostly digital cameras at this point. 'Film isn't dead, but it's becoming less of a choice,' he says. 'It's a number of factors all moving in one direction, an inexorable march of digital progress that may be driven more by cell phones and consumer cameras than the motion picture industry.'
Aaton founder Jean-Pierre Beauviala notes why. 'Almost nobody is buying new film cameras. Why buy a new one when there are so many used cameras around the world?' he says. 'We wouldn't survive in the film industry if we were not designing a digital camera.'
Beauviala believes that that stereoscopic 3D has 'accelerated the demise of film.' He says, 'It's a nightmare to synchronize two film cameras.' Three years ago, Aaton introduced a new 35mm film camera, Penelope, but sold only 50 to 60 of them. As a result, Beauviala turned to creating a digital Penelope, which will be on the market by NAB 2012. 'It's a 4K camera and very, very quiet,' he tells us. 'We tried to give a digital camera the same ease of handling as the film camera.'
Panavision is also hard at work on a new digital camera, says Phil Radin, Executive VP, Worldwide Marketing, who notes that Panavision built its last 35mm Millennium XL camera in the winter of 2009, although the company continues an 'active program of upgrading and retrofitting of our 35mm camera fleet on a ongoing basis.'
'I would have to say that the pulse [of film] was weakened and it's an appropriate time,' Radin remarks. 'We are not making film cameras.' He notes that the creative industry is reveling in the choices available. 'I believe people in the industry love the idea of having all these various formats available to them,' he says. 'We have shows shooting with RED Epics, ARRI Alexas, Panavision Genesis and even the older Sony F-900 cameras. We also have shows shooting 35mm and a combination of 35mm and 65mm. It's a potpourri of imaging tools now available that have never existed before, and an exciting time for cinematographers who like the idea of having a lot of tools at their disposal to create different tools and looks.'"
(Debra Kaufman, 2011, Creative COW)
Fig.1 The Xterà by Aaton (Super16 camera with film magazine).
Fig.2 The Penelope-Delta by Aaton (digital camera with internal full resolution recorder).