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Which clippings match 'Kinect' keyword pg.1 of 1
01 FEBRUARY 2015

Cubepix: responsive low-fi cube pixel matrix installation

"The special projects division of Glassworks Barcelona–Xavi's Lab created Cubepix, a fully interactive and real–time projection mapping installation in their studio that combines very simple materials (cardboard) with quite sophisticated tech (projection mapping, pixel rotation, sync, etc). It has been conceived and developed entirely by their resident technologist Xavi Tribo. The prototype has been devised using a projector, a Microsoft Kinect, 8 Arduino boards, openFrameworks, 64 servo motors and 64 cardboard boxes."

(Filip Visnjic, 01/02/2013, CreativeApplications.Net)

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2013 • 8-bit Smiles • ArduinoBarcelonacardboard • cardboard box • cube • Cubepix • Cubepix (2013) • Glassworks Barcelona • interactive installation • interactive projection mapping installation • KinectKinect for Xbox 360low-fi animationmatrixMicrosoft KinectOpenFrameworkspixel matrixprojectionprojection mapping • projection mapping installation • servo • servo motor • Spanish designer • Xavi Tribo • Xavis La

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

onformative a studio for generative design: unnamed soundsculpture

"The basic idea of the project is built upon the consideration of creating a moving sound sculpture from the recorded motion data of a real person. For our work we asked a Laura Keil, a berlin based dancer to interpret a musical piece – Kreukeltape by Machinenfabriek – as closely as possible with the movement of her own body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three–dimensional volume (3d point cloud), doing so we were able to use the collected data throughout the further process.

The three–dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi–dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the 'alternative worlds' we project and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again.

Using 3 different microsoft kinect cameras the movement of the dancer was recorded into those 3d pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds max for further rendering and creation of the 3d scene including the camera movement that is controlled by the audio as well."

(Cedric Kiefer and Julia Laub, onformative a studio for generative design)

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2012 • 3D point cloud • 3D pointclouds • 3D scene • 3ds Maxanalogue correspondenceanimationaudio controlledBerlinbodycamera footage • Cedric Kiefer • concrete image • connected points • creative practicedancedancer • Daniel Franke • depth cameras • design projectdesign studio • digital body • generative designgesture • Julia Laub • KinectKrakatoa (software) • Kreukeltape • large dataset • Laura Keil • Machinenfabriek • Microsoft Kinectmicrosoft kinect camera • modification of the random seed • motion datamovement • moving sound sculpture • multi-dimensionality • multiple perspectives • noise field • onformative • performerpersonal workperspective • physical imitation • Processing (software) • random seed • recorded motion data • recorded performance • sound sculpturespatial • spatial volume • studio for generative design • three-dimensional image • three-dimensional volume • transposing materials • unnamed soundsculpture • visual musicvisual spectaclevisualisationvolumetric particle rendering

CONTRIBUTOR

Simon Perkins
03 JULY 2011

Chris O'Shea @ Nottingham GameCityNights Episode 6

"Headlining Episode 6 is artist and designer Chris O'Shea, known internationally for his immersive, interactive multimedia work. Using Microsoft's Kinect, Chris will be talking us through the melding of videogames and play into contemporary art, with demonstrations of his previous and current projects."

(GameCityNights, 24 June 2011)

Fig.1 Chris O'Shea (2010). "Air Guitar prototype"

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2011 • 3D skeletal tracking • air guitar • applied research • artist and designer • artistic practiceBritish artistChris OSheaconceptualisationcorrelative analoguedesign researchdesign researcherdesignerdevice • Dr Sketchy • experimentationGameCity • GameCityNights • gamesgraphic representationguitarGuitar Hero • hand tracking • high-fidelity prototypehistogramimmersiveinteraction designinteractive multimediainteractive music gamesKinect • LibFreenect • MicrosoftNottingham • OfxKinect • OpenCVOpenFrameworks • OpenKinect • OpenNI • playingpractice-ledprototyperesearch project • Rock Band • speculative designtheory buildingUKusabilityvideogames and playvisualisationXbox Kinect

CONTRIBUTOR

Simon Perkins
30 JUNE 2011

Microsoft Kinect for Xbox 360

"With Kinect for Xbox 360, you are the controller. Easy to use and instantly fun, Kinect gets your whole body in the game. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting the natural magic in all of us shine. And the best part is Kinect works with every Xbox 360."

(Microsoft)

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ody gestures • console game • consumer electronics device • controlling movies • game controllergamesgesture • gestures • home consoles • input deviceintuitive interfaceKinect • Kinect Adventures • Kinect for Xbox 360 • Kinecting apps • Microsoft .NET Framework • motion controllers • motion sensing • peripheral device • playPlaystation 3 • PlayStation Eye • PlayStation Move • product design • Project Natal • SDK • sensor peripheral • software development kit • sound of your voice • spoken commands • technology evaporates • user interfacevideo game console • voice activated • wave of a hand • webcam • whole body • Wii • Wii Remote Plus • Xbox 360

CONTRIBUTOR

Simon Perkins
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