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Which clippings match 'Watching' keyword pg.1 of 2
04 MAY 2012

IDEO Method Cards: a thinking tool for understanding human factors

"IDEO Method Cards is a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for. They are used to make a number of different methods accessible to all members of a design team, to explain how and when the methods are best used, and to demonstrate how they have been applied to real design projects.

IDEO's human factors specialists conceived the deck as a design research tool for its staff and clients, to be used by researchers, designers, and engineers to evaluate and select the empathic research methods that best inform specific design initiatives. The tool can be used in various ways - sorted, browsed, searched, spread out, pinned up - as both information and inspiration to human-centered design teams and individuals at various stages to support planning and execution of design programs.

Inspired by playing cards, the cards are classified as four suits - Ask, Watch, Learn, Try - that define the types of activities involved in using each method. Each approach is illustrated by a real-life example of how the method was applied to a specific project. As new methods are developed all the time, the deck will grow and evolve over time.

In its first year, the Method Cards appeared to have unexpected relevance to groups that are not necessarily engaged in design initiatives. Clients report using the tool to explore new approaches to problem-solving, gain perspective, inspire a team, turn a corner, try new approaches, and to adapt and develop their own methods."

(IDEO)

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2003ability to focus • asking • browsed • cards • conceptualisationcreativitycultural probesdecision making • deck of cards • design inspirationdesign methoddesign process • design research tool • design science • design teamdiscovery • empathic research • empathyengineers • evaluate and select • high performance thinkinghuman factorshuman-centred designIDEOlearning • mental block • method • method cards • methods for design practice • pinned up • playing cards • problem-solving • searched • sorted • spread out • thinking tooltooltools for thinking • trying • turn a corner • understanding • user perspective • watchingways of thinking

CONTRIBUTOR

Simon Perkins
18 FEBRUARY 2012

The Intimate Photograph: what does intimacy mean in visual terms?

"The goal of this class is to articulate and explore what intimacy means in visual terms. We will try and assemble a rhetorical rather than a purely emotional guide to the photograph's intimate claims. In the end, we may come to the conclusion that intimacy cannot be photographed directly (as we experience it) because, quite simply, the camera is always in the way. The trick, perhaps, is to understand intimacy as an imaginary space -- an illusion that exploits our very real longing for a profound and authentic encounter with another."

(Doug Dubois, 2010)

Fig.1 Doug Dubois (2003). "My Mother's Scar", Gloucester, Massachusetts.

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Berlin • digitalfotografie • dokumentarfotografie • Doug Dubois • facial nuanceforensic detail • foto • fotografie • fotokurs • fotokurse • intimacyintimate imageobservationphotographic portrait • photographic visual language • photographie • photographyportraitportraiturereal-lifeseeingsubtletyvisual languagewatching

CONTRIBUTOR

Simon Perkins
17 OCTOBER 2011

Laban Movement Analysis: qualitative aspects of nonverbal behaviour

"Laban Movement Analysis (LMA) originated in the work of Rudolf Laban, and has evolved into a highly detailed practical system that describes qualitative aspects of nonverbal behavior. In its current development, it operates as a phenomenology of movement and mind, as it requires that the observer look at the movement itself, prior to interpretation and without prejudice, while acknowledging the intrinsic connection between movement and subjective experience. Movement Analysis increases kinesthetic sensitivity for the observer, because it places in the foreground of the observer's experience, those aspects of movement which are individual-specific: that is, those movement choices which an individual makes within a particular context. Movement Analysis as a system of observation assumes that a significant degree of individual freedom in movement quality is always present within biological, cultural, and contextually defined bodily repertoires."

(Janet Kaylo)

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attunement • bodies in spacebodily engagement • bodily repertoires • body experience • choreographycorporealdance performance • dance therapy • everyday movement • expressive repertoirefigures in spaceforensic detail • freedom of movement • intimacyintimate • intimate movement • kinesthetic • kinesthetic participation • kinesthetic sensitivity • kinetic exchange • Laban Movement Analysis • language for describing movement • LMA • movement • movement analysis • movement analysis methodology • movement and subjective experience • movement efficiency • movement experience • movement life • movement lives • movement performance • movement quality • movement vocabulary • naming process • nonverbal behaviour • observation • patterns of movement • phenomenology of mind • phenomenology of movement • physical presenceposturepuppetryreal-life • Rudolf Laban • seeing • seeing another • sensitivity to others • sensory abilitysubtlety • system of observation • theatre performance • therapeutic • understanding movement • watching

CONTRIBUTOR

Elisza Ribeiro
30 JUNE 2011

Robbie Cooper's Immersion project

"Immersion is a project that records video of people 'through the screen' as they play games, use the internet and watch TV. There's three of us involved in the actual production of the footage- Andrew Wiggins is a camera man based in London, whilst Charly Smith is a First Assistant Director, also based in London. In 2010 we'll be working with the Media Center at Bournemouth University, on an 18 month study called 'War and Leisure', of teenagers and war in the media. Using the Facial Action Coding System, developed by Paul Ekman, we'll be analysing the reactions of teenagers to war in video games, movies, news footage, documentaries and online video. Outside of this study we're also filming people consuming a range of media- everything from the shopping channel, porn, sports, to programming created for babies."

(Robbie Cooper)

Fig.1 Cooper, R. (2010). "Immersion". Bradford, National Media Museum.

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addiction • analysing reactions • Andrew Wiggins • applied research • Bournemouth Media School • Bournemouth University • Charly Smith • consumptionface • Facial Action Coding System • filming people • gestureimmersion • Immersion project • internet use • intimacyliving pictures • micro expression • micro expressions • National Media Museumobservation • Paul Ekman • play games • playing video games • portraiture • Robbie Cooper • shopping channel • surveillanceteenagers • through the screen • viewing porn • visual spectaclevoyeurism • War and Leisure • war documentaries • war in news footage • war in the media • war in video games • war movies • watch TV • watching • watching online video • watching sports

CONTRIBUTOR

Simon Perkins
17 MAY 2005

Flickr Peep Show: SMSing Virtual Archives

"Users can interact with the installation by SMSing tags (keywords) to the server, after which the photographs on flickr tagged with those specific keywords will start showing up on the screens of the the installation.

The Mediamatic Flickr installation allows visitors to peer-into the exhibition through peep-holes created in covered shop windows."

(mediamatic.net)

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2005exhibitionFlickrinstallationlookingMediamatic • peephole • peepshow • shopshop windowSMSvoyeurvoyeurismwatchingwindow
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