"IDEO Method Cards is a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for. They are used to make a number of different methods accessible to all members of a design team, to explain how and when the methods are best used, and to demonstrate how they have been applied to real design projects.
IDEO's human factors specialists conceived the deck as a design research tool for its staff and clients, to be used by researchers, designers, and engineers to evaluate and select the empathic research methods that best inform specific design initiatives. The tool can be used in various ways - sorted, browsed, searched, spread out, pinned up - as both information and inspiration to human-centered design teams and individuals at various stages to support planning and execution of design programs.
Inspired by playing cards, the cards are classified as four suits - Ask, Watch, Learn, Try - that define the types of activities involved in using each method. Each approach is illustrated by a real-life example of how the method was applied to a specific project. As new methods are developed all the time, the deck will grow and evolve over time.
In its first year, the Method Cards appeared to have unexpected relevance to groups that are not necessarily engaged in design initiatives. Clients report using the tool to explore new approaches to problem-solving, gain perspective, inspire a team, turn a corner, try new approaches, and to adapt and develop their own methods."
"The goal of this class is to articulate and explore what intimacy means in visual terms. We will try and assemble a rhetorical rather than a purely emotional guide to the photograph's intimate claims. In the end, we may come to the conclusion that intimacy cannot be photographed directly (as we experience it) because, quite simply, the camera is always in the way. The trick, perhaps, is to understand intimacy as an imaginary space -- an illusion that exploits our very real longing for a profound and authentic encounter with another."
(Doug Dubois, 2010)
Fig.1 Doug Dubois (2003). "My Mother's Scar", Gloucester, Massachusetts.
"Laban Movement Analysis (LMA) originated in the work of Rudolf Laban, and has evolved into a highly detailed practical system that describes qualitative aspects of nonverbal behavior. In its current development, it operates as a phenomenology of movement and mind, as it requires that the observer look at the movement itself, prior to interpretation and without prejudice, while acknowledging the intrinsic connection between movement and subjective experience. Movement Analysis increases kinesthetic sensitivity for the observer, because it places in the foreground of the observer's experience, those aspects of movement which are individual-specific: that is, those movement choices which an individual makes within a particular context. Movement Analysis as a system of observation assumes that a significant degree of individual freedom in movement quality is always present within biological, cultural, and contextually defined bodily repertoires."
"Immersion is a project that records video of people 'through the screen' as they play games, use the internet and watch TV. There's three of us involved in the actual production of the footage- Andrew Wiggins is a camera man based in London, whilst Charly Smith is a First Assistant Director, also based in London. In 2010 we'll be working with the Media Center at Bournemouth University, on an 18 month study called 'War and Leisure', of teenagers and war in the media. Using the Facial Action Coding System, developed by Paul Ekman, we'll be analysing the reactions of teenagers to war in video games, movies, news footage, documentaries and online video. Outside of this study we're also filming people consuming a range of media- everything from the shopping channel, porn, sports, to programming created for babies."
Fig.1 Cooper, R. (2010). "Immersion". Bradford, National Media Museum.
"Users can interact with the installation by SMSing tags (keywords) to the server, after which the photographs on flickr tagged with those specific keywords will start showing up on the screens of the the installation.
The Mediamatic Flickr installation allows visitors to peer-into the exhibition through peep-holes created in covered shop windows."