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Which clippings match 'Interlinked Data' keyword pg.1 of 1
21 JANUARY 2013

Hyper-connectivity is transforming the nature of identity

"Social networks such as Facebook and on–line gaming are changing people's view of who they are and their place in the world, according to a report for the government's chief scientist. The report, published by Prof Sir John Beddington, says that traditional ideas of identity will be less meaningful. ... It states that the changing nature of identities will have substantial implications for what is meant by communities and by social integration.

The study shows that traditional elements that shape a person's identity, such as their religion, ethnicity, job and age are less important than they once were. Instead, particularly among younger people, their view of themselves is shaped increasingly by on–line interactions of social networks and on online role playing games.

The study found that far from creating superficial or fantasy identities that some critics suggest, in many cases it allowed people to escape the preconceptions of those immediately around them and find their 'true' identity. This is especially true of disabled people who told researchers that online gaming enabled them to socialise on an equal footing with others."

(Pallab Ghosh, 21 January 2013, BBC News)

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TAGS

2013civic engagementcountry of origincultural identitycyberpsychologyDepartment for Business Innovation and Skills (BIS) • differently enabled • digital identitydisability and social networksethnicityflash mobs • Future Identities (report) • Government Office for Sciences Foresight • greater connectivity • hyper-connectivity • hyperconnectedidentity constructionidentity performanceinterlinked dataInternet • John Beddington • LARPoccupational identitiesonline and real world identitiesonline interactions • Pallab Ghosh • personal life • place in the world • religious identity • role playing gamessmart mobssmart phonesocial changesocial cohesion • social exclusion • social identity • social integration • social networking sitessocial networkstraditional society • work identities • workplace

CONTRIBUTOR

Simon Perkins
02 MARCH 2006

Database of Virtual Art: a richly interlinked online repository

"The Database of Virtual Art documents the rapidly evolving field of digital installation art. This complex, research–oriented overview of immersive, interactive, telematic and genetic art has been developed in cooperation with established media artists, researchers and institutions. The web–based, cost–free instrument – appropriate to the needs of process art – allows individuals to post material themselves. Compiling video documentation, technical data, interfaces, displays, and literature offers a unique answer to the needs of the field. All works can be linked with exhibiting institutions, events and bibliographical references. Over time the richly interlinked data will also serve as a predesessor for the crucial systematic preservation of this art."
(Oliver Grau)

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03 DECEMBER 2003

Constructing Digital Representations

"The complaint that we are being reduced to numbers is, as I have suggested, a common expression of how we experience the depersonalising effects of the bureaucratic reduction of our identies to bits of computer data. [...] It is engendered (sometimes) when we are confronted by a survey form or credit report whose precisely delimited categories we experience in ways that contradict, often jarringly, our noisy self–understandings."

(Diana Saco, p.155)

Diana Saco (2002) "Cybering Democracy: Public Space and The Internet", Minnesota, USA: University of Minnesota.

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