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Which clippings match 'Interactive Media' keyword pg.2 of 10
17 OCTOBER 2013

UK Media, Communication and Cultural Studies Association

"MeCCSA is the subject association for the field of media, communication and cultural studies in UK Higher Education. Membership is open to all who teach and research these subjects in HE institutions, via either institutional or individual membership. The field includes film and TV studies, media production, journalism, radio, photography, creative writing, publishing, interactive media and the web; and it includes higher education for media practice as well as for media studies."

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TAGS

19992007 • AMPE • Arts and Humanities Research Council • Association of Media Practice Educators (AMPE) • communication field • communications associationcommunications conferenceconferenceCreative Skillsetcreative writingcultural studiesEconomic and Social Research Council • film and TV studies • HEhigher educationHigher Education Funding Council • Higher Education Funding Councils • interactive media • Journal of Media Practice • journalismLeeds Metropolitan University • MeCCSA • Media Communication and Cultural Studies Association • media practice • media practice education • media productionmedia studiesphotography • practice-based education • practice-based researchpublishingQuality Assurance Agencyradio • subject association • subject sector association • tertiary sector • UK • UK Higher Education • University of Coventry • University of Lincoln • web publishing

CONTRIBUTOR

Simon Perkins
08 JULY 2013

Isadora: an interactive media presentation tool for artists

"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...

Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."

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TAGS

analogue correspondenceauthoring environmentcreative practicedance • dance company • dance performancegesture • graphic programming environment • IDEinteractive mediainteractive performanceIsadoralive media artlive performance • Mark Coniglio • media artist • media interactivity • motion dataOpen Sound Controlperformance artistperformerpresentation toolprogramming environmentreal-time graphicsreal-time interactivity • real-time manipulation • real-time visualisationsoftware • Troika Ranch • TroikaTronix • VJVJ software

CONTRIBUTOR

Simon Perkins
26 JUNE 2013

The British Interactive Media Association

"British Interactive Media Company (BIMA) is the industry association representing the interactive media and digital content sector. It supports individuals and organizations which deliver high quality, creative and innovative, interactive media solutions. It strives to stimulate commercial growth, and acts as an industry liaison with academia and government through the provision of knowledge, encouragement and economy; BIMA is a united voice for its members and strives to develop an internationally competitive new media industry in Britain."

(CrunchBase)

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TAGS

1985 • BIMA • Britain • British Interactive Media Association • creative industriescreative mediacreative media industriesdesign associationdesign professiondesign professionalsdesign sector • digital content sector • digital industries • digital technology • Henry Carroll • industry association • industry liaison • interactive media • interactive media solutions • knowledge-based economymembership • new media industry • professional association for designprofessional bodytechnologyUK

CONTRIBUTOR

Simon Perkins
04 JUNE 2013

The Lansdown Centre for Electronic Arts

"The Lansdown Centre for Electronic Arts, founded on groundbreaking computer animation in 1985, focuses on the creative and critical use of media technologies, leading developments in which media are interactive, ubiquitous, pervasive, physical and multimodal."

Fig.1 Julie Freeman

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TAGS

1985 • ADRI • applied research • Art and Design Research Institute • blue sky • collaborative projects • computer animationcreative uses of new technologycritical perspective • critical use of technology • David Heinemann • digital technologies • Guy Sherwin • Helen Bendon • interactive mediainterdisciplinary investigation • John Dack • Lansdown Centre for Electronic Arts • Magnus Moar • media technologies • Middlesex University • moving imagemultimodal scholarshipmultimodal user interfacesmultimodality • Nic Sandiland • personal artistic research • pervasive mediaphysical computingplayful work • Ralf Nuhn • researchresearch centre • rethinking knowledge • Sharon Lin Tay • Simone Gristwood • sonic arts • Suzanne Buchan • Tansy Spinks • theory and practiceubiquitous technologiesUK • Virginia Crisp

CONTRIBUTOR

Simon Perkins
23 MARCH 2013

5D Institute: The Future of Immersive Design

"5D Institute is a cutting edge USC non–profit Organized Research Unit dedicated to the dissemination, education, and appreciation of the future of narrative media through World Building.

World Building is the interdisciplinary process of building worlds that evolve into containers for the new narrative resolutions. World Building is the intersection of creativity and technology for students in academia and industry who need to understand now how to thrive in the media jungle of the future. World Building works beyond the edges of known media to express the full arc of our creative role in making new narrative worlds.

5D Institute is the world's leading World Building collective. Our network of preeminent World Builders transcends borders and boundaries in film, animation, fashion, gaming, theatre, television, music, architecture, science, interactive media and more.

Through the newly cemented partnership with USC School of Cinematic Arts, 5D Institute is evolving into an unmatched connector between the next generation of young and undiscovered creators traversing the bleeding edge of innovation and companies who want to be at the frontlines of the new media landscape.

Since Oct 2008, we have come together at 5D's distributed events to engage in a disruptive interrogation of our fractured disciplines, to create best practices and a new shared language across narrative media."

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TAGS

2008 • 5D Institute • arts and technology • beyond the edges of known media • building worlds • building worlds that evolve • creativity and technology • disruptive interrogation • distributed events • evolving experiencefilm and animation • fractured disciplines • immersion • immersive design • immersive environmentsimmersive experienceinteractive media • interdisciplinary process • narrative media • new media landscape • new narrative resolutions • new narrative worlds • Organized Research Unit • playfulnessshared language • the future of narrative media • University of Southern California • USC School of Cinematic Arts • world building

CONTRIBUTOR

Simon Perkins
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