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Which clippings match 'Interactive Media' keyword pg.1 of 10
22 DECEMBER 2014

BBC Footballers United WWI interactive drama

"I undertook the interaction design of the project on behalf of 100 Shapes. I worked with the visual designer to develop and refine the concept over several months, informed by feedback from the clients, producer and developers. In designing this piece we overcame unique creative challenges, including revealing the wealth of supporting content and archive material within the context of the linear drama to allow viewers to follow a a different journey to explore the deeper human narrative."

(Suzie Blackman, November 2014)

[A discussion about he design process of creating BBC History's interactive drama entitled Footballers United (2014), which was produced by Somethin' Else and 100 Shapes (who produced the website and interactive features). ]

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100 Shapes (agency) • 2014audience interactionBBC History • BBC World War One centenary season • creative challenges • creative lead • cue sheet • design for the screendesign processdigital agency • digital products • football teamFootballers United (2014) • graphing technique • interaction designinteraction designerinteractive dramainteractive featuresinteractive mediainteractive timeline • page schematic • page-plan • Prix Italia • screen blueprint • Somethin Else (agency) • Suzie Blackman • user experience design • user experience designer • UX designer • website wireframe • went to war • wireframe • wireframing • women designers

CONTRIBUTOR

Simon Perkins
17 DECEMBER 2014

BBC launches new interactive drama Footballers United

"Footballers United features five chapters which consist of video, audio, image and text content, with the overall experience being around 60 minutes. Archived content is presented by well-known football player Gemma Fay, Captain and Goalkeeper of the Scottish National Women's Football team. ...

Audience interaction: Each part of the story is a standalone piece of content which is shareable online. A clever interactive timeline prompts the audience to access related archive content, such as images, text and video. When selected, this content appears as an overlay on the screen, with the drama paused in the background.

For a more personal experience the audience can sign in via Facebook and the timeline maps events in WW1 to their social media graph; showing how their friends and a modern day social community would have fared throughout the war. For example, when the viewer pass the first day of the Somme in the drama, a social item will appear that shows the number of their friends that would have lost their lives had they been in the battle at the time."

(BBC Media Centre, 11 December 2014)

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2014 • a whole generation • Alex Winckler • archive footageaudience interactionBBC History • BBC Learning • BBC Taster • changes for women • changing lives • creative nonfiction • culture change • curated content • devastating effects • digital storytelling • docu-fiction • docufictionEdinburghexpository addendum • factual format • factually accurate narrative • fictional and archived content • football player • football teamFootballers United (2014) • Gemma Fay • Heart of Midlothian (football team) • historical drama • Holly Jack • interactive digital narrativesinteractive dramainteractive features • interactive guide • interactive mediainteractive storytellinginteractive timeline • iWonder • Keiran Gallacher • Leah Byrne • linear drama • literary nonfiction • multimedia storytelling • narrative nonfiction • new responsibilities • new sense of freedom • online multimedia • playing football • related archive content • Robert Armitage • Scotland • Scottish National Womens Football • supporting content • Tim Wright • timeline • true story • World War Iyoung people

CONTRIBUTOR

Simon Perkins
28 NOVEMBER 2014

Stuart Brown: the evolution of video game graphics

[1] Pixel Pioneers: A Brief History of Graphics, Part One;
[2] Sprite Supreme: A Brief History of Graphics, Part Two;
[3] Polygon Realm: A Brief History of Graphics, Part Three;
[4] Voodoo Bloom: A Brief History of Graphics, Part Four;
[5] Future Crisis: A Brief History of Graphics, Part Five.

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3D games • arcade game • artificial life game • Asteroids (arcade space) • Battlezone (video game) • Borderlands (video game) • casual gaming • cell shading • chromatic aberration • cinematic effects • cinematic platformer • colour graphics • console game • Defender (video game) • Delta Force (video game) • Doom (video game) • Far Cry (video game) • first-person shooter • flat shading • flat shading polygons • FPS (games) • Galaxion (arcade space) • game mechanic • Gears of War • god game • Gouraud shading • GPU • Grand Theft Auto • graphics hardware • Guitar HeroHalf-Life (video game)history of video gamesindie gamesinteractive mediaisometric projection • Jet Set Radio • lens flare • Limbo (game) • Minecraft • motion blur • Myst (video game) • Night Trap (video game) • open worldPac-Man • pixels • platform game • playfield • polygon art • Prince of Persia (video game) • puzzle platformerQuakeraster image • ray casting • Ridge Racer (video game) • role-playing game (RPG)rotoscope animationRPG • Shadow of the Colossus • Space Invaders • sprite • sprite scaling • sprite sheet • Star Cruiser (video game) • Star Fox (video game) • Stuart Brown • Super Meat Boy • texture mapping • Tomb Raider (video game) • TronUnreal Engine 3vector graphics • video game graphics • video gamesvisual fidelityvisual trick • volumetric pixels • Voodoo (graphics card) • voxel • WiiWolfenstein 3D

CONTRIBUTOR

Simon Perkins
09 NOVEMBER 2014

Examples of web based non-linear narratives

Bear 71 (2012); Clouds over Cuba (2012); Donnie Darko (film website); Gravity (2003) by Olia Lialina; Here at Home (webdoc); My Boyfriend Came Back from the War (1996) by Olia Lialina; Neon Bible (2007) by Arcade Fire; Prison Valley (2013); Random Paths (2001) by Jody Zellen; Telescopic Text (interactive); The (Former) General in his Labyrinth (2007); The 21 Steps (2008) by Charles Cumming; The Wilderness Downtown (2011) by Arcade Fire; Waterlife (2009); We Choose the Moon (2009); Welcome to Pine Point (2011).

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Aaron Koblinalternate reality gameArcade Fire • Arcade Fire (band) • archive footage • B-Reel (digital production company) • Banff National Park • Bear 71 (2012) • Charles Cumming • Chris Milk • Clouds over Cuba (2012) • Cuban Missile Crisis • David Dufresne • digital storytelling • Donnie Darko (film website) • Google Maps • Gravity (2003) • grizzly bear • Here at Home (webdoc) • hypermediainteractive digital narrativesinteractive documentaryinteractive experienceinteractive media • interactive multimedia documentary • interactive multimedia video • interactive online story • interactive storytelling • interactive web documentary • Jeremy Mendes • Jody Zellen • Joe Davis • Kevin McMahon • Leanne Allison • Michael Simons • Mohsin Hamid • My Boyfriend Came Back from the War (1996) • narrative nonfictionNational Film Board of Canada • Neon Bible (2007) • new mediaNFB • non-linear narrative • Olia Lialina • Paul Shoebridge • Philippe Brault • Prison Valley (2013) • Random Paths (2001) • Telescopic Text (interactive) • The (Former) General in his Labyrinth (2007) • The 21 Steps (2008) • The Wilderness Downtown (2011) • Tool of North America • travelogue • Waterlife (2009) • We Choose the Moon (2009) • We Tell Stories • web based non-linear narratives • web documentary • webdoc • Welcome to Pine Point (2011)

CONTRIBUTOR

Simon Perkins
17 OCTOBER 2013

UK Media, Communication and Cultural Studies Association

"MeCCSA is the subject association for the field of media, communication and cultural studies in UK Higher Education. Membership is open to all who teach and research these subjects in HE institutions, via either institutional or individual membership. The field includes film and TV studies, media production, journalism, radio, photography, creative writing, publishing, interactive media and the web; and it includes higher education for media practice as well as for media studies."

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19992007 • AMPE • Arts and Humanities Research Council • Association of Media Practice Educators (AMPE) • communication field • communications associationcommunications conferenceconferenceCreative Skillsetcreative writingcultural studiesEconomic and Social Research Council • film and TV studies • HEhigher educationHigher Education Funding Council • Higher Education Funding Councils • interactive media • Journal of Media Practice • journalismLeeds Metropolitan University • MeCCSA • Media Communication and Cultural Studies Association • media practice • media practice education • media productionmedia studiesphotography • practice-based education • practice-based researchpublishingQuality Assurance Agencyradio • subject association • subject sector association • tertiary sector • UK • UK Higher Education • University of Coventry • University of Lincoln • web publishing

CONTRIBUTOR

Simon Perkins
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