"The exhibition JOSEF FRANK: Against Design presents the full scope of Frank's pioneering and diverse oeuvre. In light of his prodigious output of furniture and textile designs that remain current to this day and his intensive involvement with the possibilities of architecture and living in the modern era, the title Against Design might at first seem a puzzling choice for an exhibition on Josef Frank. Frank, whose work as a designer and design critic continues to be considered contemporary today, represented a pragmatic approach to design and argued for a simple and 'normal'—but by no means normative—architecture and design. He believed that existing elements should be taken into account as a matter of course and intuitively developed for practical use, without striving toward representation and innovation. To Frank, it was not so much the formal qualities, but those of social experience that were important; his interiors and household objects were not intended to be subjected to formalist concepts, but placed at the service of convenience.
Especially today, Josef Frank's ideas about an uncontrived and unpretentious functionality, whose aim was an independent, free, enlightened bourgeois domestic culture far from stylistic dogmas and fashionable conventions, seem more relevant than ever."
Exhibition: "Hot Modernism: Building modern Queensland 1945–75", 9 July – 12 October 2014. State Library of Queensland, Cultural Precinct South Bank, Brisbane, Australia.
"At the centre of the process is the KamerMaker, or Room Builder, a scaled–up version of an open–source home 3D–printer, developed with Dutch firm Ultimaker. It uses the same principle of extruding layers of molten plastic, only enlarged about 10 times, from printing desktop trinkets to chunks of buildings up to 2x2x3.5m high.
For a machine–made material, the samples have an intriguingly hand–made finish. In places, it looks like bunches of black spaghetti. There are lumps and bumps, knots and wiggles, seams where the print head appears to have paused or slipped, spurting out more black goo than expected.
'We're still perfecting the technology,' says Heinsman. The current material is a bio–plastic mix, usually used as an industrial adhesive, containing 75% plant oil and reinforced with microfibres. They have also produced tests with a translucent plastic and a wood fibre mix, like a liquid form of MDF that can later be sawn and sanded. 'We will continue to test over the next three years, as the technology evolves,' she says. 'With a second nozzle, you could print multiple materials simultaneously, with structure and insulation side by side.'"
(Oliver Wainwright, 28 March 2014, The Guardian)
"Since the days of radical printer–pamphleteers, design and designers have a long history of fighting for what's right and working to transform society. The rise of the literary form of the manifesto also parallels the rise of modernity and the spread of letterpress printing. ...
The original list was largely drawn from Mario Piazza's presentation at the Più Design Può conference in Florence, though I've edited and added to it. I've also incorporated links where I was able to find them."
(John Emerson, 22 July 2009, Social Design Notes)
"Architecture traditionally has been considered the spatial backdrop to social interaction. But increasingly architects enabled by computational technologies are creating spaces that can engage actively within these social interactions. My research focuses on the non verbal aspects of human computer interaction, embedding kinetic behaviours into physical objects. ...
While increasing numbers of designers are using robotic systems to build novel performative objects and spaces, there is little discourse in design on what forms of motion are most engaging and why? I am exploring how, and when, we percieve animism and causality in moving objects as I hypothesise that the most salient of motions are those which give a subjective impression that something is alive. My research examines the minimal amount of motion required to elicit immediate and seemingly irresistible interpretations of life gaining inspiration from the perceptual research of Michotte (1946), Heider and Simmel (1944), and Tremoulet and Feldmann (2006). A test rig for suspending and animating simple geometric figures has been developed to test methods of eliciting anima. Computer vision systems have been developed in parallel to observe human levels of engagement and to explore novel forms of exchange between architecture and inhabitant."