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Which clippings match 'Communication Device' keyword pg.1 of 1
23 MARCH 2013

Exploration oriented design process: focussing on the interplay between designer, techniques and materials in design research

"My field of interest is what I will call an exploration oriented design process included in design research; a process focussing on the interplay between designer, techniques and materials. The role of the artefact is to act as a reflecting and responding means for pushing the research process forward to clarify what is possible and how, regarding the research question. A related example of such an approach to research is found at the research cluster Autonomatic (2009) at Falmouth College University, which do research that explores the use of digital manufacturing technologies in the creative process of designing and making three dimensional objects.

As a contrast, consider a problem oriented design process included in design research. That is, designing which, although research embedded, nevertheless aims at developing working prototypes or appearance models, just as ordinary professional design. An example is the Ph.D. project by Jonathan Allen discussed by Pedgley and Wormald (2007). The aim of Jonathan Allen's research was to advance the design of, and champion new approaches to designing, products for people with severe communication disabilities and physical impairment. During his project, he developed a fully working prototype communication device.

However, in the present paper I shall demonstrate that exploration oriented design can be fruitful as a design research method, because it is relieved from the usual obligation to fulfil a purpose of everyday use, solve problems or fulfil certain needs. As we shall see, the exploration oriented design process does not proceed as a series of isolated experiments, but rather as a cluster of parallel and interdependent experiments, which as a whole reflect the potential of the research question. I will argue that this approach turns design practice in which the design researcher is trained into an effective tool for design research."

(Flemming Tvede Hansen, p.99, 2009)

Hansen, Flemming Tvede. (2009). "A Search for Unpredictable Relationships". EKSIG 2009: Experiential Knowledge, Method & Methodology, Experiential Knowledge Special Interest Group.

TAGS

2009 • appearance models • Autonomatic (research cluster) • communication device • communication disability • design practicedesign researchdesign research methodologydesign researcherdesign techniquesdesigningdesigning and making • digital manufacturing • digital manufacturing technologies • EKSIG • everyday use • exploration oriented design • exploration oriented design process • Falmouth College University • Flemming Tvede Hansen • fulfil needs • interdependent experiments • interplay between • isolated experiments • Jonathan Allen • new approaches to design • ordinary professional design • Owain Pedgley • parallel experiments • Paul Wormald • physical impairment • problem oriented design process • reflecting and responding • research process • role of the artefact • solving problemsthree dimensional objectsworking prototypes

CONTRIBUTOR

Simon Perkins
25 JULY 2012

Mobile Innovation Network Aotearoa: Call For Papers

"Call For Papers: 2nd International Mobile Creativity and Mobile Innovation Symposium, #MINA2012, Mobile Innovation Network Aotearoa, 23rd –25th November 2012, Massey University, Wellington, NZ ...

MINA [www.mina.pro] is an international network that promotes cultural and research activities to expand the emerging possibilities of mobile media. MINA aims to explore the opportunities for interaction between people, content and the creative industry within the context of Aotearoa/New Zealand and internationally.

The symposium will provide a platform for filmmakers, artists, designers, researchers, 'pro–d–users' and industry professionals to debate the prospect of wireless, mobile and ubiquitous technologies in art and design environments and the creative industries. MINA invites paper proposals relating (but not limited) to; mobile lens media, iPhoneography, mobile video production, mobile–mentaries (mobile documentaries), mobile network and transmedia, mobile communities, mobile media and social change, mobile visual arts, mobile locative media, citizen journalism, mobile visual literacy, mobile media in education and mobile technologies and civic media. ...

Paper proposals should be submitted by the 15th August 2012"

(Mobile Innovation Network Aotearoa)

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TAGS

2012Aotearoa New Zealandcall for paperscitizen journalism • civic media • co-creationco-creator-shipcollaborationcommunication devicecontemporary art practicescontemporary designcontent creationcreative industriescrowdsourcing • cultural research • design industrydesign professionalsdesign researcherfilmmaking • independent creatives • industry professionals • innovative business models • International Mobile Creativity and Mobile Innovation Symposiuminternational networkiPhone cinematographyiPhoneographylocative mediam-learningMassey University • media content • media distributionmediascapeMINAMINA2012mobile apps • mobile communities • mobile documentary • Mobile Innovation Network Aotearoa • mobile lens media • mobile mediamobile media in educationmobile media practicesmobile networkmobile phone • mobile phone users • mobile technologiesmobile video production • mobile visual arts • mobile visual literacy • mobile-mentary • modes of communicationmodes of production • new forms of connectivity • new forms of sociability • new media aesthetics • new media formats • paper proposals • participatory culturepro-d-userspro-sumerprodusersocial changesymposiumtransdisciplinaritytransmediaubiquitous technologiesvisual communication designwireless technologies

CONTRIBUTOR

Lynne Ciochetto
18 JUNE 2011

MediaArtTube Exhibition 1.0: Biofeedback Art

"Biofeedback art is recently emerged interactive art form which applies technologies to capture biological changes of the body and create an artistic meaning through them. Biofeedback interfaces measures EEG, galvanic skin response, facial analysis, temperature analysis, eye–tracking or hearth rate in order to monitor the users bio–philosophical and produce a dynamic psychological/behavioural/emotion–based analysis of the person. The artistic meaning production based on the applications of these qualities which often deals with embodiment, enaction, body awareness, immersion or active/passive bodily engagement. There are a variety of tools can be used by artists which are usually divided to contact (for example EEG) or non–contact (facial analysis through camera). The MediaArtTube Exhibition 1.0 presents a collection of engaging art works and experiments in this hot topic of media art."

(MediaArtTube)

Fig.1 Brainloop interactive performance platform http://www.aksioma.org/brainloop/index.html

Fig.2 Yasushi Noguchi, Hideyuki Ando – Watch Me!, eye–responsive Installation 2009 http://r–dimension.xsrv.jp/projects_e/watch_me/

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TAGS

actuators • affective art • affective computing • affective environment • applied researchArs Electronica • art works • behavioural analysis • bio art • bio-philosophical analysis • bio-sensors • biofeedback • biofeedback art • biofeedback interfaces • biological changes • blood volume pressure • bodily engagementbodybody awareness • body data • brain • cognitive-based concept • communication devicecomputer interfaceconvergencecorrelative analoguecreative technologydata visualisationdevicedigital art • EEG • electroencephalography • electronic artembodied interactionsembodimentemotion research • emotion-based analysis • erotic ambiguity • external world • eye-trackingfacial analysis • galvanic skin response • graphic representationHCI • heartbeat • hearth rate monitor • humidity • hybrid art • immersioninformation aestheticsinteraction designinteractive artinteractive media artinteractive performanceinteractive visualisationinterface artinterface designkinetic artman machinemeasurementmedia art • MediaArtTube • micro-bio-electrochemical systems • micro-electromechanical • mobile phonenew media artpsychological analysispulse • responsive environment • robotrobot artscreen-based interface • skin conductivity • smell • stroke • sweat • tangible biofeedback • tangible interfacetechnology-based arttemperature analysis • tickle • time-based art • ventilators • vibrationvibratorvirtual realityvirtual worldvisualisation

CONTRIBUTOR

Simon Perkins
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