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Which clippings match 'Email Correspondence' keyword pg.1 of 1
15 JUNE 2014

Lost in Translation: The Problem with Email

"'If you think of culture as just kind of the sum total of the relationships that colleagues have with each other, the thing about email is, it does literally nothing to build those relationships and is more likely to actually damage whatever connective tissue there is in the first place,' says Bryant.

Maybe it's time to pick up the phone. Or better yet, try stopping by someone's office to have a quick chat. It's amazing how much more polite and understanding people are when they're not hiding behind a keyboard."

(Adam Bryant, The Big Think, Inc.)

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CONTRIBUTOR

Simon Perkins
12 JUNE 2011

Alternate Reality Game: Cisco GSX Virtual Global Sales Event

"For the 2nd straight year, Juxt Interactive and No Mimes Media have teamed up to craft a hit Alternate Reality Game (ARG) for Cisco Systems' Global Sales Experience, an annual gathering of more than 21,000 executives around the world.

Part action thriller, part treasure hunt, The Hunt storyline unfolded over the course of two weeks, turning thousands of Cisco employees into active players in an immersive adventure. Fictional characters came to life through social media, posting Facebook and Twitter updates to drive the story in real–time, sometimes engaging participants in one–on–one conversations. The experience also incorporated cinematic video clips, email correspondence, and phone messages, and utilized an array of Cisco tools that enabled employees to communicate across departmental, cultural and geographical boundaries.

In the end, participants were able to unravel the mysteries of The Hunt through collective problem solving, real–time data sharing, and seamless global collaboration, all made possible by Cisco technologies."

(Juxt Interactive and George P. Johnson, 2011)

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TAGS

2010 • action thriller • active players • alternate reality gameARGchoose your own adventure • cinematic video clips • Cisco • Cisco GSX • Cisco Systems • Cisco technologies • collective problem solving • cultural boundaries • departmental boundaries • email correspondenceemployeesfictional characters • geographical boundaries • George P. Johnson • global collaboration • Global Sales Experience • GPJ • immersive adventureinteractive narrative • Inxpo • JUXT Interactive • multiple platforms • narrative transmedia entertainment experiences • No Mimes Media • one-on-one conversations • phone messages • real-time • real-time data sharing • social media • storyline • The Hunt • transmedia storytellingtreasure hunt • unravel the mystery • user experience design (UX) • virtual event • virtual meeting

CONTRIBUTOR

Simon Perkins
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