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Which clippings match 'Interactive Information Design' keyword pg.1 of 2
30 MARCH 2016

Storytelling through playful interactions

"For the new Zippy kidswear store in Setúbal, Portugal we designed two interactive installations and built both in-house at D&P. The 'Sound Poster' is a screen-printed panel that uses conductive ink to trigger sounds from the printed characters, and the 'Fun Receipt' is a receipt for kids, which prints out of a giant mouth on the cash desk and includes characters to colour in, mazes and other games."

(Elly Bowness, 2015)

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TAGS

2015 • Bare Conductive (agency) • click to explore • come to life • conductive ink • conversation starter • Dalziel and Pow (agency) • digital ink • experience designhand-drawn illustrationinteraction designinteractive animationsinteractive displayinteractive graphical visualisationsinteractive graphics • interactive illustrations • interactive imageryinteractive information design • interactive information graphics • interactive information visualisationinteractive wall • K2Screen (agency) • Ototo • physical interactive storytelling • playful digital animations • Portuguese brand • projected animation • Retail Design Expo • retail expo • screenprinted illustrations • spring to life • visual communication • Zippy (childrenswear brand)

CONTRIBUTOR

Simon Perkins
09 JUNE 2015

Compelling motion infographics: The Fallen of World War II

"The Fallen of World War II is an interactive documentary that examines the human cost of the second World War and the decline in battle deaths in the years since the war. The 15-minute data visualization uses cinematic storytelling techniques to provide viewers with a fresh and dramatic perspective of a pivotal moment in history."

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23 • 80 • Africa • AlteredQualiea • Andy Dollerson • Aotearoa New Zealand • Auschwitz-Birkenau • AustraliaAustriaaverage age • battle deaths • Belgium • Belzec • British colonial era • BurmaCanadacasualties • Chelmno • civilian deaths • concentration camp • cost of war • counting the numbers • course of historyD-Day landingdata visualisation • data-driven documentary • death campDenmark • Eastern Front • Estonia • firebombing • Francefutility of wargas chambergassingGreecehistorical perspective • human cost of war • HungaryIndiaIndonesiainfo graphicsinteractive information designItalyJapanJewish HolocaustKoreaLatviaLithuania • long peace • Luxembourg • Majdanek • military conflictMyanmarNazi Germany • Neil Halloran • Netherlands • North American historical perspective • Norwaynumerical scalesOkinawa • Omaha Beach • Pacific Rim • Pacific War • peace • Pearl Harbor • Peoples Republic of ChinaPeoples Republic of PolandPhilippinespicture statisticsPolandRomania • Siege of Leningrad • Slovakia • Sobibor • Soviet armySoviet Russia • Stalingrad • statistical graphics • Steven Pinker • Treblinka • UKvisual information designwarwar crimes • Western Front • World War II • Yellow River • Yugoslavia

CONTRIBUTOR

Simon Perkins
20 AUGUST 2013

A representation of the distance from Earth to Mars

Information visualisation created by designers David Paliwoda (http://www.davepaliwoda.com/) and Jesse Williams (http://www.iamjessewilliams.com/).

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CONTRIBUTOR

Simon Perkins
17 MAY 2013

HERE IS TODAY: An interactive look at time

Information visualisation created in HTML5 by designer Luke Twyman.

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CONTRIBUTOR

Simon Perkins
05 AUGUST 2012

Donald Norman: The Design of Everyday Things

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1988 • aeroplane cockpit • affordances of a physical object are perceptually obvious • audio feedback • car dashboard • comprehension • consistency of operation • consistent expectations • consistent interface rules • consistent operation • controls and their effects • design of everyday thingsdesign principlesDonald Norman • door handle • everyday things • heuristic principles • inconsistent interfaces • interaction designinteractive information design • interactive instructional design • interface design • language of messages • mapping controls and effects • psychological perception • rational expectations • reading images • restricting user interaction • similar elements achieving similar tasks • tactile feedback • technology affordances • The Design of Everyday Things (1988) • Three Mile Island • universal symbols • usability principles • user constraints • user feedback • verbal feedback • visible action • visible functions • visual literacyvisual messages • water tap

CONTRIBUTOR

Simon Perkins
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