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Which clippings match 'Multimodal User Interfaces' keyword pg.1 of 1
04 JUNE 2013

The Lansdown Centre for Electronic Arts

"The Lansdown Centre for Electronic Arts, founded on groundbreaking computer animation in 1985, focuses on the creative and critical use of media technologies, leading developments in which media are interactive, ubiquitous, pervasive, physical and multimodal."

Fig.1 Julie Freeman

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TAGS

1985 • ADRI • applied research • Art and Design Research Institute • blue sky • collaborative projects • computer animationcreative uses of new technologycritical perspective • critical use of technology • David Heinemann • digital technologies • Guy Sherwin • Helen Bendon • interactive mediainterdisciplinary investigation • John Dack • Lansdown Centre for Electronic Arts • Magnus Moar • media technologies • Middlesex University • moving imagemultimodal scholarshipmultimodal user interfacesmultimodality • Nic Sandiland • personal artistic research • pervasive mediaphysical computingplayful work • Ralf Nuhn • researchresearch centre • rethinking knowledge • Sharon Lin Tay • Simone Gristwood • sonic arts • Suzanne Buchan • Tansy Spinks • theory and practiceubiquitous technologiesUK • Virginia Crisp

CONTRIBUTOR

Simon Perkins
24 APRIL 2013

Navimation: Exploring Time, Space & Motion in the Design of Screen Based Interfaces

"Interface design has often been considered a subsection of interaction design (Moggridge, 2007; Löwgren & Stolterman, 2004; Bagnara & Crampton Smith, 2006). In the shift from designing objects to designing experiences, interaction design needs to investigate temporal as well as spatial form (Redström, 2001; Mazé & Redström, 2005), and to see computation as basic material.

From a social, cultural and humanistic perspective, studies of the design of interactions and their contexts of use can be understood in terms of mediated communication and the historical, social, playful and aesthetic in digital design (Blythe, Overbeeke, Monk, & Wright, 2003; Lunenfeld, 1999). This approach has been framed as Communication Design (Morrison et al., in press). This mediational perspective of digital communication is informed by studies in new media, social semiotics, socio–cultural studies of learning and work, and practice–based research into multimodal composition in which mediated discourse itself undergoes change through active use (Jones & Norris, 2005; Morrison, in press). This view is distinct from the structuralist and directional or 'transmission' models of communication (e.g., Crilly, Maier, & Clarkson, 2008) that are not rooted in cultural and mediational theory. From a Communication Design perspective, the interface itself mediates; it is understood as socially and culturally constructed and situated. Such a perspective is not very widely articulated in discussions of the interface in design research. Further, few studies exist of dynamic, digital interfaces and their multimodal characteristics from a specifically media and Communication Design view (e.g., Skjulstad, 2007).

In their design activity, interaction designers invest heavily in the shaping of interfaces as symbolic and cultural texts. Alongside this attention to design, and with reference to user–driven studies, we also need to unpack the features and possible functions of these emerging forms of mediated communication. The proliferation of 'movement in the interface' demands that we pay attention to a variety of media types, genre conventions and earlier media, and to the ways that elements of these are combined in different configurations. Social semiotics provides some means for relating the various graphical, animational and kinetic aspects of dynamic interfaces within a wider communicative perspective.3"

(Jon Olav H. Eikenes and Andrew Morrison, 2010)

Jon Olav H. Eikenes and Andrew Morrison (2010). "Navimation: Exploring Time, Space & Motion in the Design of Screen–based Interfaces", International Journal of Design Vol 4, No 1.

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TAGS

2010aesthetic experience • Andrew Monk • Andrew Morrison • animational communication • Anja Maier • Bill Moggridge • communication design • computation as material • cultural perspective • cultural texts • design for the screendesign researchdesigning experiencesdesigning objectsdigital communicationdigital design • dynamic digital interfaces • dynamic interfacesemerging digital media • emerging forms • Erik Stolterman • funology • genre conventions • Gillian Crampton Smith • graphical communication • humanistic perspectiveinteraction designinterface designInternational Journal of Design • Johan Redstrom • Jonas Lowgren • Kees Overbeeke • kinetic bodily logos • Mark Blythe • material thinking • media and communication design • media as material objectsmediated communication • mediated discourse • mediated interaction • mediational perspective • mediational theory • movement in the interface • multimodal characteristics • multimodal compositionmultimodal user interfaces • Nathan Crilly • navimation • new media • P John Clarkson • Peter Lunenfeld • Peter Wrigh • playfulnesspractice-based research • Ramia Maze • Rodney Jones • screen-based interface • Sebastiano Bagnara • Sigrid Norris • situated perspective • social perspective • social semiotics • socio-cultural studies of learning • spatial form • spatial ordersymbolic meaning • Synne Skjulstad • temporal form • transmission model of communicationuser-driven

CONTRIBUTOR

Simon Perkins
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