"Internet Archaeology seeks to explore, recover, archive and showcase the graphic artifacts found within earlier Internet Culture. Established in 2009, the chief purpose of Internet Archaeology is to preserve these artifacts and acknowledge their importance in understanding the beginnings and birth of an Internet Culture. We focus on graphic artifacts only, with the belief that images are most culturally revealing and immediate. Most of the files in our archive are in either JPG or GIF format and are categorized by either still or moving image, they are then arranged in various thematic subcategories. Currently, a major focus of Internet Archaeology is on the archiving and indexing of images found on Geocities websites, as their existence has been terminated by parent company Yahoo; who discontinued GeoCities operation on October 26, 2009. Internet Archaeology is an ongoing effort which puts preservation paramount. Unlike traditional archaeology, where physical artifacts are unearthed; Internet Archaeology's artifacts are digital, thus more temporal and transient. Yet we believe that these artifacts are no less important than say the cave paintings of Lascaux. They reveal the origins of a now ubiquitous Internet Culture; showing where we have been and how far we have come."
(Internet Archaeology)
Via Chelsea Nichols [http://ridiculouslyinteresting.wordpress.com/2011/11/26/internet-archaeology-the-best-of-90s-internet-graphics/]
"Reconstructive postmodernism proposes an alternative to a mechanistic interpretation of the world. The mechanistic model, which assumes that the world consists of discrete objects, has led to a ‘disenchanted’ interpretation of nature. In contrast to this objectification, the reconstructive model interprets nature as being primarily constituted of interacting events.
Since the 1960s ecological artists have developed strategies of representing this reenchanted view of nature through its phenomena or events. A number of these artists have sought to use photography to represent this view. However when such works are presented in photographic form I argue that the use of a camera tends to objectify the event.
In order to avoid the objectifying tendency of photography a number of contemporary artists have developed photographic methods of image-making which dispense with the camera. Bioglyphs, the creative practice of this current research, have been linked to the work of this group because of a shared approach to the use of photographic materials. However, if we assess the role of icon and index within photography, we can see that this approach may not always be sympathetic to the project of these artists.
Three key outcomes are identified. The first is the clarification of the concepts icon and index as applied to photography. Photographic images are shown to be primarily iconic rather than indexical. The thesis argues that iconic images tend to objectify the world whereas indexical images tend to represent the world as being constituted by events. Iconic photographic images therefore contribute to a disenchanted view of the world.
The second is that this reassessment of icon and index highlights a clear distinction between bioglyphs and most of the other camera-less images with which they are associated. In contrast to the iconicity of camera-less photographs bioglyphs are shown to be radically indexical. The third outcome is to show that, methodologically and interpretationally, bioglyphs have more affiliation with other artworks that are primarily indexical. This realignment of bioglyphs with other indexical art proposes a new category of art practice. This new category of indexical art, which foregrounds nature’s events, suggests a method of art practice that is more supportive of reconstructive postmodern ideas."
(Daro Montag, 2000)
Montag, D. "Bioglyphs: generating images in collaboration with nature's events". PhD, University of Hertfordshire, 2000.
"Popdex was initially created and developed as a website popularity index. As such, many people, bloggers especially, linked in to Popdex in order to increase their popularity. A site would receive its popularity ranking based on the number of visitors and pings it sent to Popdex through the link on its site. In fact, you may have arrived at this article as a result of one of those links! If so, we welcome you!
Popdex also used to be a place to get the latest news or post an online gamer's profile. Within the profile, many gamers would leave tips, strategies and cheats for their favorite online games.
Times have changed since those days and now Popdex has entered a new phase of web development. The site is hanging in the balance between what it once was, a website popularity index; what it now is, a collection of informational articles on a variety of subjects and what it will become, yet unknown.
Take some time to browse around the site. You may find some wisdom here. Give yourself a moment to think and to imagine what you would like to see the Popdex website become. How would you develop this website if you were given the title of Podex web developer? Then, send us a message and tell us about it. If we like your idea, you could be featured on the front page of the new Popdex as a premier web idea developer!"
(Popdex admin)
"In June 1995, I began refdesk in an attempt to bring some semblance of order to the chaos of the Internet. Somewhere along the way, refdesk became my passion, my source of bliss. ...
Refdesk has three goals: (1) fast access, (2) intuitive and easy navigation and (3) comprehensive content, rationally indexed. The prevailing philosophy here is: simplicity. 'Simplicity is the natural result of profound thought.' And, very difficult to achieve."
(Bob Drudge)
"A web application used to build and maintain an archetypal, invisible website format that combines text, image, movie and sound."
(Daniel Eatock and Jeffery Vaska)
Fig.1 Jason Dunne 'wire-mess--wire-mass'.