Not Signed-In
Which clippings match 'Form Of Research' keyword pg.1 of 1
01 JULY 2014

The art object does not embody a form of knowledge

"In this paper, I start from the position that the proper goal of visual arts research is visual art. An alternative position is that the art making process yields knowledge that is independent of the actual art objects produced. However, this relegates the art object to that of a by–product of the knowledge acquisition process, and, in my view, places visual art making in the service of some other discipline. Notwithstanding the fact that valuable knowledge may be acquired in this way, from my standpoint it would be undesirable for this to become the dominant mode of arts research. Therefore, from my position the most interesting proposition to explore is the claim that the art object is a form of knowledge since it locates the art object as a central and fundamental component of the knowledge acquisition process.

Nevertheless, as you will see, in this paper I argue against this proposition. I will not claim that the visual art object cannot communicate knowledge–it can. Instead, I will argue that this knowledge is typically of a superficial nature and cannot account for the deep insights that art is usually thought to endow into emotions, human nature and relationships, and our place in the World, etc. In short, I aim to demonstrate that visual art is not, nor has it ever been, primarily a form of knowledge communication; nor is it a servant of the knowledge acquisition enterprise."

(Stephen Scrivener, 2002)

Scrivener, Stephen (2002) "The art object does not embody a form of knowledge". Working Papers in Art & Design – Vol 2.

1

CONTRIBUTOR

Liam Birtles
24 MAY 2011

The Purpose and Focus of Research for Costumes

"One of the greatest challenges for any practitioner in the performing arts is to create a believable and completely honest 'world of the play,' no matter how abstract or obscure it might be to the modern eye. A costumer's overarching objective is essentially to create forms of clothing that are appropriate to any and every type of character, taking into account not only the obvious variables of nationality, ethnicity, socioeconomic status, age, gender, sexual orientation and creed, but also those of geography, climate, occupation, familial and/or marital status, physiology, personality, psychological state, ideology, historical milieu and so forth. ...

Evocative research, the most liberating form of research for a costumer, is found all around us. This form of research, includes the visual arts but expands to encompass highly abstract art, music, nature, fantasy, film, language, demography and sociopolitical perspectives. Used by directors, actors and designers alike, it creates a basic vocabulary of concept and style upon which to begin discussions of production design. For example, one of the first discussions regarding a play or opera might be the director bringing to the table a piece of music or a painting that to them conveys the mood and spirit they are looking to evoke in the production. For example, a painting by Gustav Klimt might have a specific palette and a detailed use of texture and pattern that evoke key emotions from the director and serve as an excellent springboard for a stylized concept. A director could even bring in a list of adjectives that describes his or her response to the play, and a production team would be expected to visually interpret these words. It is the combination of evocative and factual research that brings focus, cohesiveness and consistency to a production design. Finding fundamental themes or through–lines upon which to base the clothing of the characters therefore allows the designer to create a more controlled environment and a more unified aesthetic."

(Linda Pisano, Timeless Communications September 2010)

Fig.1 Gloria Swanson in the ruins of the Roxy Theatre. Eliot Elisofon. New York City, October 14, 1960. © Time, Inc.

1

TAGS

actorsartistic practicearts practitioner • basic vocabulary • believability • brings into focus • characterclothingcohesiveness • colour palette • consistencycostume design • costumer • demographydesignerethnicityevocative research • factual research • fashionform of research • forms of clothing • fundamental themes • key emotions • list of adjectives • nationalityoperapatternperforming artsproduction design • production team • response to the play • socio-politicalsocioeconomic status • sociopolitical perspectives • stylised concept • texturetheatre designer • theatre director • theatre productiontheatrical play • through-line • unified aesthetic • visual artsvisual interpretation • world of the play • world of the story

CONTRIBUTOR

Simon Perkins
Sign-In

Sign-In to Folksonomy

Can't access your account?

New to Folksonomy?

Sign-Up or learn more.