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Which clippings match 'IDE' keyword pg.1 of 2
03 JULY 2015

SuperCollider: real-time audio synthesis and algorithmic composition

"The language interpreter runs in a cross platform IDE (OS X/Linux/Windows) and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music.

SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound."

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1996 • acoustic research • algorithmic composition • algorithmic music • Apple Core Audio • authoring environmentcomputational designdevelopment environment • Devi Skanadze • electronic musicexperimental music • generative audio • generative musicGNU General Public LicenseIDE • interactive programming • James McCartney • language interpreter • LinuxOpen Sound ControlOSXprogramming environmentprogramming language • real-time audio synthesis • real-time generative music • real-time interaction • realtime networked music • rule-based worksonic arts • SuperCollider • synthesis server • Windows OS

CONTRIBUTOR

Simon Perkins
21 OCTOBER 2013

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators

"Arduino is a tool for making computers that can sense and control more of the physical world than your desktop computer. It's an open–source physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board.

Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other physical outputs. Arduino projects can be stand–alone, or they can be communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand or purchased preassembled; the open–source IDE can be downloaded for free.

The Arduino programming language is an implementation of Wiring, a similar physical computing platform, which is based on the Processing multimedia programming environment."

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32-bit • 8-bitAdobe Flash • Advanced RISC Machines (ARM) • Arduino • Arduino programming language • Atmel ARM • Atmel AVR • computing platform • controller • David Cuartielles • David Mellis • development environmentDIYelectronics • Gianluca Martino • IDEinput deviceinteractive objects • Massimo Banzi • Max (software)Max/MSPmicrocontrollermicrocontroller boardminimalist electronica • multimedia programming environment • open source platformopen-source hardwarephysical and digital interactionphysical computing • physical computing platform • physical worldpocket-sized circuit boardProcessing (software)programming languageprototyping platformsensor • Tom Igoe • Wiring (software library) • writing software

CONTRIBUTOR

Rob Canning
08 JULY 2013

Isadora: an interactive media presentation tool for artists

"Isadora is the award winning, interactive media presentation tool that allows you to follow your artistic impulse. Whether you are an artist, designer, performer, or VJ, you can quickly and easily harness the limitless potential of digital media and real–time interactivity with Isadora. ...

Created by composer and media–artist, Mark Coniglio, Isadora was initially developed to realize the performances of Troika Ranch, the pioneering media intensive dance company he co–founded. Isadora reflects over 20 years of practical experience with real–time live performance and media interactivity."

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analogue correspondenceauthoring environmentcreative practicedance • dance company • dance performancegesture • graphic programming environment • IDEinteractive mediainteractive performanceIsadoralive media artlive performance • Mark Coniglio • media artist • media interactivity • motion dataOpen Sound Controlperformance artistperformerpresentation toolprogramming environmentreal-time graphicsreal-time interactivity • real-time manipulation • real-time visualisationsoftware • Troika Ranch • TroikaTronix • VJVJ software

CONTRIBUTOR

Simon Perkins
20 JANUARY 2010

The Alice Project: 3D programming environment

"Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object–oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3–D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.

In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course."

(Carnegie Mellon University)

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3D • Alice • Carnegie Mellon Universitycomputer scienceconceptualisationdiscovery • drag-and-drop • engineeringIDEinnovationinstructioninteractivelearninglearning software • Object-Oriented Programming • OOPproblem-solvingprogrammingprogramming environmentsoftwaresolutionteachingteaching tooltechnologyusability • visual learners • visual programming language

CONTRIBUTOR

Simon Perkins
17 NOVEMBER 2009

Epic Games announces the launch of the Unreal Development Kit

"Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award–winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry–leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world–class tools and technology used by many of the world's best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free."

(Epic Games Inc., 5 November 2009)

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20093Dapplicationauthoring environmentcomputer gamesdesignediteditor • Epic Games Inc. • gamegame enginegamesgames editorIDE • level editor • Microsoft WindowsPC gamessoftwaresolutiontechnologytooltoolsetUDK • Unreal Development Kit • Unreal Engine 3 • Unreal Technology • visual design

CONTRIBUTOR

Simon Perkins
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