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Which clippings match 'Arcade Game' keyword pg.1 of 2
28 NOVEMBER 2014

Stuart Brown: the evolution of video game graphics

[1] Pixel Pioneers: A Brief History of Graphics, Part One;
[2] Sprite Supreme: A Brief History of Graphics, Part Two;
[3] Polygon Realm: A Brief History of Graphics, Part Three;
[4] Voodoo Bloom: A Brief History of Graphics, Part Four;
[5] Future Crisis: A Brief History of Graphics, Part Five.

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TAGS

3D games • arcade game • artificial life game • Asteroids (arcade space) • Battlezone (video game) • Borderlands (video game) • casual gaming • cell shading • chromatic aberration • cinematic effects • cinematic platformer • colour graphics • console game • Defender (video game) • Delta Force (video game) • Doom (video game) • Far Cry (video game) • first-person shooter • flat shading • flat shading polygons • FPS (games) • Galaxion (arcade space) • game mechanic • Gears of War • god game • Gouraud shading • GPU • Grand Theft Auto • graphics hardware • Guitar HeroHalf-Life (video game)history of video gamesindie gamesinteractive mediaisometric projection • Jet Set Radio • lens flare • Limbo (game) • Minecraft • motion blur • Myst (video game) • Night Trap (video game) • open worldPac-Man • pixels • platform game • playfield • polygon art • Prince of Persia (video game) • puzzle platformerQuakeraster image • ray casting • Ridge Racer (video game) • role-playing game (RPG)rotoscope animationRPG • Shadow of the Colossus • Space Invaders • sprite • sprite scaling • sprite sheet • Star Cruiser (video game) • Star Fox (video game) • Stuart Brown • Super Meat Boy • texture mapping • Tomb Raider (video game) • TronUnreal Engine 3vector graphics • video game graphics • video gamesvisual fidelityvisual trick • volumetric pixels • Voodoo (graphics card) • voxel • WiiWolfenstein 3D

CONTRIBUTOR

Simon Perkins
16 MARCH 2014

Space Invaders (1978): the groundbreaking arcade game

"Space Invaders is quite simply the most influential video–game of all time. A single player moves an armed 'base' left or right along the bottom of the screen and shoots the endless waves of aliens marching relentlessly down the screen towards earth. There are four buildings (shields) at the bottom of the screen that the player can hide behind, but these will eventually be destroyed by either enemy missiles or by direct contact with the invaders themselves. The player's shots will also destroy the shields. The aliens' descent quickens as they are eliminated, making them harder to hit. A flying saucer will fly across the top of the screen at regular intervals and can be shot to earn extra points."

(Alexis Bousiges and Kukulcan, Arcade–History)

Fig.2 Youths play on a Space Invaders machine in Newcastle (UK) in December 1980.

Fig.3 Space World, Auckland (Aotearoa New Zealand), 1982.

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19788-bitalien beingsarcade gamearcade machine • Arcade Video Game • Arcade-History • black and whiteclassic video gamescoin operatedcomputer historygroundbreakinghistory and culturehistory of video gamesinfluential works • misspent youth • shootoutSpace Invadersspacies • Taito Corporation • Tomohiro Nishikado • UFOvideo gamevideo game consolevintage technology

CONTRIBUTOR

Simon Perkins
13 AUGUST 2012

O Tamaiti: young boy who is expected to play guardian to his siblings

"Sima Urale's debut short film, beautifully realised in black and white, tells the story of a young Samoan boy who is expected to play guardian to his siblings. As his parents struggle in their new country, he is overwhelmed by the responsibility. When faced with his grief, the adults fail to recognise his pain. Poignant attention to details that convey a child's perspective (eg. the movement of a spacies game and shopping trolley are intercut) saw O Tamaiti win awards at film festivals around the globe, including the prestigious Silver Lion at Venice."

(NZ On Screen)

Fig. 1 Dir. Sima Urale, 15mins, NZ, 1996, black & white, 1.1:66

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1996Aotearoa New Zealandarcade gameattention to detailAustralasiababyblack and whitechildrenchilds perspectivechurch • Coke machine • coming of age • cot death • deathdebutfamily • female filmmaker • hospitalimmigrant • Kara Paewai • kiwi short films • new baby • New Zealand • New Zealand cinemaNew Zealand on Screen • O Tamaiti • PacificPacific IslanderPolynesianpregnancySamoan • sensitive portrayal • shopping trolley • short filmsiblings • Sima Urale • socialsoundSpace InvadersspaciesThe Coming of Age of The New Zealand Short Filmyoung boy

CONTRIBUTOR

Simon Perkins
09 JULY 2012

Caine's Arcade: a cardboard arcade made by a 9-year-old boy

"9–year–old Caine Monroy spent his summer vacation building an elaborate cardboard arcade inside his dad's used auto parts store. The entire summer went by, and Caine had yet to have a single customer. Then, on the last day of summer, a filmmaker named Nirvan stopped to buy a door handle for his car. Caine asked Nirvan to play, and Nirvan bought a $2 FunPass, becoming Caine's first customer. Inspired by Caine's creativity, Nirvan came back to make a short film about Caine's Arcade and organized a flashmob to surprise Caine with lots of customers."

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CONTRIBUTOR

Simon Perkins
20 NOVEMBER 2005

DDR: Dance Simulator Game

DDR (Dance Dance Revolution) is a music video game series produced by Konami. The game is played through its users following steps displayed on a video screen. Players mimic the on–screen steps through dancing on a dance pad input device. Their success is determined according to the accuracy of their performance.

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arcade game • Dance Dance Revolution • dance pad • Dancing Stage • DDR • simulator
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