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24 JUNE 2015

i-Docs: website of this emerging interactive documentary form

"You will find a number of definitions and points-of-view on what constitutes an interactive documentary. At this point in the development of this fast-moving field we feel that it is important to have an expansive definition that can embrace the many different kinds of work that are emerging. The i-Docs site includes coverage of projects that you may find elsewhere described as web-docs, transmedia documentaries, serious games, cross-platform docs, locative docs, docu-games, pervasive media. For us any project that starts with an intention to document the 'real' and that does so by using digital interactive technology can be considered an i-doc. What unites all these projects is this intersection between digital interactive technology and documentary practice. Where these two things come together, the audience become active agents within documentary – making the work unfold through their interaction and often contributing content. If documentary is about telling stories about our shared world; we are interested in what happens as the audience get more closely involved in this way. At the heart of i-Docs is the question; what opportunities emerge as documentary becomes something that is co-created?"

(Digital Cultures Research Centre at University of the West of England)

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TAGS

2011 • active agents • active audienceBristolco-creator-ship • cross-platform docs • design for the screen • Digital Cultures Research Centre • digital storytelling • docu-games • docufiction • document the real • documentary formdocumentary practicedocumentary truthhybrid formshypermediai-Doc • i-Docs project • interactive digital narrativesinteractive documentaryinteractive multimediainteractive storytelling • Jon Dovey • Judith Aston • locative docs • online multimedia • our shared world • pervasive media • Sandra Gaudenzi • serious gamestheir stories • transmedia documentaries • University of the West of England • UWE Bristol • web-based documentary • web-docs

CONTRIBUTOR

Simon Perkins
09 NOVEMBER 2014

Examples of web based non-linear narratives

Bear 71 (2012); Clouds over Cuba (2012); Donnie Darko (film website); Gravity (2003) by Olia Lialina; Here at Home (webdoc); My Boyfriend Came Back from the War (1996) by Olia Lialina; Neon Bible (2007) by Arcade Fire; Prison Valley (2013); Random Paths (2001) by Jody Zellen; Telescopic Text (interactive); The (Former) General in his Labyrinth (2007); The 21 Steps (2008) by Charles Cumming; The Wilderness Downtown (2011) by Arcade Fire; Waterlife (2009); We Choose the Moon (2009); Welcome to Pine Point (2011).

TAGS

Aaron Koblinalternate reality gameArcade Fire • Arcade Fire (band) • archive footage • B-Reel (digital production company) • Banff National Park • Bear 71 (2012) • Charles Cumming • Chris Milk • Clouds over Cuba (2012) • Cuban Missile Crisis • David Dufresne • digital storytelling • Donnie Darko (film website) • Google Maps • Gravity (2003) • grizzly bear • Here at Home (webdoc) • hypermediainteractive digital narrativesinteractive documentaryinteractive experienceinteractive media • interactive multimedia documentary • interactive multimedia video • interactive online story • interactive storytelling • interactive web documentary • Jeremy Mendes • Jody Zellen • Joe Davis • Kevin McMahon • Leanne Allison • Michael Simons • Mohsin Hamid • My Boyfriend Came Back from the War (1996) • narrative nonfictionNational Film Board of Canada • Neon Bible (2007) • new mediaNFB • non-linear narrative • Olia Lialina • Paul Shoebridge • Philippe Brault • Prison Valley (2013) • Random Paths (2001) • Telescopic Text (interactive) • The (Former) General in his Labyrinth (2007) • The 21 Steps (2008) • The Wilderness Downtown (2011) • Tool of North America • travelogue • Waterlife (2009) • We Choose the Moon (2009) • We Tell Stories • web based non-linear narratives • web documentary • webdoc • Welcome to Pine Point (2011)

CONTRIBUTOR

Simon Perkins
07 JULY 2014

Hollow: An Interactive Documentary

"Hollow is a web–based documentary and participatory project that examines the future of rural America through the residents of West Virginia's McDowell County. ... the project is also primer for how to make the most of the college experience – Director Elaine McMillion leveraged resources at Emerson College, where she was earning an MFA, to produce Hollow."

(Shannon Carroll, 6 September 2013, PBS)

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TAGS

2013American life • Appalachian • community participatory projectcommunity-generated content • decline • digital storiesdigital storytellingdocumentarydocumentary truth • Elaine McMillion • Emerson College • gradual decline • history • Hollow (2013) • hybrid experiencehypermediainteractive digital narrativesinteractive documentaryinteractive information visualisationinteractive multimediainteractive storytellinglayers of data • McDowell County • MFA • Op-Docs • participatory project • personal significance • personal stories • rural America • rural lifescrolling experienceshort documentarysmall town Americasocial historytheir storiestimelinetruth and realityvideo portraitweb-based documentary

CONTRIBUTOR

Simon Perkins
08 JANUARY 2014

Kafka's Wound by Will Self

"I am guilty of an association of ideas; or rather: I am guilty–that's a given, and in casting about for the source of my guilt I find I cannot prevent myself from linking one idea with another purely on the basis of their contiguity, in time, in place, in my own mind. It's not only ideas I connect like this, I do it with images, sensory impressions and the most epiphenomenal of mental glitches. Hume writes in his An Enquiry Concerning Human Understanding that the imagination is best conceived of as a combinatorial faculty: there is nothing intrinsically imaginative about the idea of 'gold', nor the idea of 'mountain', but join them together and you have a fantastically gleaming 'gold mountain'. And might not that gold mountain be the Laurenziberg in Prague? After all, it looms over contemporary Prague–under its Czech language moniker, the Petřín–just as it loomed in the consciousness of Franz Kafka, whose earliest surviving narrative fragment, 'Description of a Struggle', is in part an account of a phantasmagorical ascent of its slopes: 'But now the cool light which precedes the rising of the moon spread over the mountain and suddenly the moon itself appeared from beyond one of the restless bushes. I on the other hand had meanwhile been gazing in another direction, and when I now looked ahead of me and suddenly saw it glowing in its almost full roundness, I stood still with troubled eyes, for my precipitous road seemed to lead straight into this terrifying moon.'"

(Kafka's Wound by Will Self)

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TAGS

associative • associative logic • between people and things • combinatorial faculty • contiguity • Czech language • Czech RepublicDavid Hume • epiphenomenal • essay • fantastically gleaming • Franz Kafkaglitch • gold mountain • hypermedia • idea association • imaginationinformation visualisationinterlinking • linking one idea with another • linking structure • London Review of Books • mental glitch • moonnodal structureorganisational relationship • Petrin • phantasmagoricalPraguerelatednessrhizomatic associationsrhizome • sensory impressions • similitude • Will Self

CONTRIBUTOR

Anna Troisi
11 APRIL 2012

Towards a Performative Aesthetics of Interactivity

"I identify a two–decade period – roughly speaking 1985–2005 – as the pioneering experimental period of (computer based) interactive art. Crucial to the understanding of work in this period is the blindingly rapid development of the technological context. At the beginning of the period the graphical user interface was a novelty, the internet barely existed, the web was a decade away, interactivity was an intriguing concept. The production of acceptably high resolution illusionistic digital pictures (still frames) was an active research area and a megabyte of RAM was something luxurious.

The period neatly brackets the emergence of most of the major technological milestones which now undergird digital culture and ubiquitous computing: WYSIWYG, digital multimedia, hypermedia, virtual reality, the internet, the world wide web, digital video, real–time graphics, digital 3D, mobile telephony, GPS, Bluetooth and other mobile and wireless communication systems. It was a period of rapid technological change, euphoria and hype."

(Simon Penny, 2011)

Simon Penny (2011). "Towards a Performative Aesthetics of Interactivity", Fibreculture Journal, issue 19 2011: Ubiquity.

Fig.1 Sniff and Performative Ecologies were included in Emergence, a show of Artificial Life Art curated by Simon Penny and David Familian at the Beall Center for Art and Technology, University of California Irvine, December 2009–April 2010. Regrettably Performative Ecologies did not function as designed during the exhibition.

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TAGS

19852005academic journal • artificial life art • bluetoothcomputer based interactive artconvergencecross-disciplinarydesign historydesign researcherdigital 3Ddigital culturedigital multimediadigital videofibrecultureFibreculture JournalGPSgraphical user interfacehistory • honeymoon period • hypermedia • illusionistic digital pictures • interactive artinteractivityInternetmedia art • megabyte • mobile and wireless communication systems • mobile telephony • multimedianew medianovelty • performative ecologies • pioneering experimental period • RAM • rapid development • rapid technological changereal-time graphics • Simon Penny • speculative designtechnological changetechnological context • technological milestones • timelineubiquitous computingverisimilitudevirtual realityvisualisationweb designworld wide webWYSIWYG

CONTRIBUTOR

Simon Perkins
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