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Which clippings match 'Media Technologies' keyword pg.1 of 1
04 JUNE 2013

The Lansdown Centre for Electronic Arts

"The Lansdown Centre for Electronic Arts, founded on groundbreaking computer animation in 1985, focuses on the creative and critical use of media technologies, leading developments in which media are interactive, ubiquitous, pervasive, physical and multimodal."

Fig.1 Julie Freeman

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TAGS

1985 • ADRI • applied research • Art and Design Research Institute • blue sky • collaborative projects • computer animationcreative uses of new technologycritical perspective • critical use of technology • David Heinemann • digital technologies • Guy Sherwin • Helen Bendon • interactive mediainterdisciplinary investigation • John Dack • Lansdown Centre for Electronic Arts • Magnus Moar • media technologies • Middlesex University • moving imagemultimodal scholarshipmultimodal user interfacesmultimodality • Nic Sandiland • personal artistic research • pervasive mediaphysical computingplayful work • Ralf Nuhn • researchresearch centre • rethinking knowledge • Sharon Lin Tay • Simone Gristwood • sonic arts • Suzanne Buchan • Tansy Spinks • theory and practiceubiquitous technologiesUK • Virginia Crisp

CONTRIBUTOR

Simon Perkins
22 OCTOBER 2012

Connecting Cities: Artist's Call for Proposals

"The European Urban Media Network for Connecting Cities is a project initiated by Public Art Lab in co–operation with Ars Electronica GmbH Linz, BIS Body Process Arts Association Istanbul, FACT Liverpool, iMAL Brussels, m–cult Helsinki, Medialab Prado Madrid, Media Architecture Institute Wien, Museum of Contemporary Art Zagreb, Riga 2014, Videospread Marseille, in association with University of Aarhus, Marseille–Provence 2013 and MUTEK Montréal and funded by the European Union.

Our aim is to create a networked infrastructure of urban media facades to circulate artistic and socio–cultural content throughout the whole of Europe. Media facades and digital big screens provide new opportunities for communication in the public space. Through modern Information and communication technologies (ICT), they are membranes between the digital and the urban spaces. All over the world we can evidence an increase of urban screens, media facades and media technologies like mobile phones: 5,9 of 7 billion people have meanwhile access to the internet. What is the potential of urban media besides the commercial usage for advertisement? How can they catalyse communication and awareness of our environments and contribute to a lively society? How can we create an exchange between local scenes and neighbourhoods thus giving a voice to the public audience? Which impact will they have for our global communities?"

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Aarhus • Ars Electronica • Ars Electronica GmbH Linz • augmented spaceBerlin • big screens • BIS Body Process Arts Association Istanbul • Brussels • connecting cities • Connecting Cities (project) • digital cultureEuropean Union • European Urban Media Network Connecting Cities • FACT Liverpool • global communitiesHelsinki • iMAL Brussels • information in contextIstanbulLinz • lively society • Liverpool • m-cult Helsinki • Madrid • Marseille • Marseille-Provence 2013 • Media Architecture Institute Wien • media facades • media technologies • Medialab Prado Madrid • membrane • mobile phones • Montreal • Museum of Contemporary Art Zagreb • MUTEK Montrea • neighbourhood • networked infrastructure • physical and digital interaction • Public Art Lab • public audience • public space • Riga • Riga 2014 • socio-cultural • socio-cultural content • University of Aarhus • urban media • urban media facades • urban screens • urban spaceurban spacesurban speculation • Videospread Marseille • Viennavisual communicationvisual designvisual spectaclevisualisationZagreb

CONTRIBUTOR

Simon Perkins
15 MAY 2011

Multimedia's peculiar nature challenges traditional categories; this in itself is an aspect of its radical character

"In the wake of post–modernist practice, computer–based media has resisted definition –– and for good reason: definitions are confining. They reduce the range of potential in the object defined by drawing attention away from what lies outside the wall of definition. This is a particular concern with new media, because one of its attractions is its fluid, multifarious character, its permeable walls. Digital media's peculiar nature challenges traditional categories; this in itself is an aspect of its radical character. But there is value in proposing and discussing alternative definitions of digital media –– even if these definitions are contingent, bracketed by circumstances. In fact, it may be best to regard them as contingent, because our experience with digital media is so fresh, and where it leads so unclear. The definitions of today will inevitably be replaced tomorrow, as new applications for digital media emerge over time. Definitions are meant to establish a shared vocabulary that can focus argument –– and often, covertly, to achieve a politically motivated purpose. The purpose of our project is overt: If, as Marshall McLuhan suggests, we literally construct the world we inhabit through the design and deployment of our media technologies –– because they enable certain behaviors while discouraging others –– then the social and political ramifications of how we define and address the emerging digital media are undeniable. By identifying a subject's key characteristics, we begin to say what it is and what it is not. For digital media this is particularly critical; if the digital arts community does not lead the discussion about how to define digital multimedia, and the types of behaviors it should or shouldn't encourage, other interests, like governments and corporations, will force a definition upon us."

(Ken Jordan, 2002)

Fig.1 'The Apple–1 Computer customised with an after–market wooden enclosure with carved name and keyboard'

2). Ken Jordan (2002). 'Defining Multimedia'

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TAGS

2002 • alternative definitions • Apple • bracketed by circumstances • categorisationcomputer-based mediacontingentcultural technologydefinitionsdesigndigital arts • digital arts community • digital mediadigital multimedia • emergence • emerging digital mediaenabling behaviours • fluidity • hybrid form • Ken Jordan • Marshall McLuhanmedia technologiesmedium • multi-media • multifarious character • multimediamutable • Nettime • new digital media applications • new media • permeable • post-modernist practice • Postmodern • radical character • Randall Packer • reductionism • shared vocabulary

CONTRIBUTOR

Simon Perkins
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