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21 SEPTEMBER 2012

Choose Your Own Adventure iPad App Retells Frankenstein

"Frankenstein, by Dave Morris, is a new kind of interactive novel, that places you right there, in Frankenstein's lab, by his side as he turns the winch and brings the spark of life to bear on his creation... Following and adapting Mary Shelley's original text, Frankenstein is a new reading experience designed from the ground up for mobile devices.

Yes. I succeeded in discovering the cause of generation and life. More than that: I am myself capable of bestowing animation upon lifeless matter. Here are my lodgings... Come up, and I will show you.

This unique literary app places you in conversation with Frankenstein himself as his story unfolds. He will be your guide, and you his advisor (sic). Console, counsel or condemn him: the choice is yours.

Written by best-selling author Dave Morris, designed and developed for iOS by inkle and published by award-winning publisher, Profile Books, Frankenstein is a whole new way of experiencing Mary Shelley's classic tale of terror, tragedy and revenge."

(inkle Ltd.)

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2012breathe life intochoose your own adventureconvergencecreationcreation of a new species • Dave Morris • digital booksdigital mediae-bookFrankensteinhybrid forminkle Ltd.interactive noveliOS • iPad App • literary app • Mary Shelleymobile devicesmoral imaginations • new reading experience • novella • Profile Books • reading experience • spark of life • speculative fictionstorytelling formatthe future of the book • unfolding story

CONTRIBUTOR

Simon Perkins
30 JUNE 2012

Internet Cafés: hybrids involving analogue and digital, virtual and real

"Terms like 'Internet café' or 'cybercafé' bring us right back to the 90s along with phrases like 'web page' or 'digital divide', which were invented to describe new hybrids involving analog and digital, virtual and real as well as the present and near future.

It's not that these terms have grown obsolete. It's rather that these 20th-century phenomena they once described have outgrown their terminology. They were born as metaphors, but over time turned into idioms, and their analog parts were the first [to] lose their original meanings. People who did not witness the emergence of the web do not fully understand why browser content is still called a 'page'. It's has also become unclear what public internet access facilities have in common with cafés, yet we continue calling them 'internet cafés' or 'cybercafés'."

(Olia Lialina, 2012-01-10)

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1990s20th century20th century phenomena • analogue and digital • archaeology • Bart Plantenga • browser content • cafecafescyber archaeologycyber culture • cybercafe • cybercafes • Danja Vasiliev • digital archaeology • digital culturedigital divide • Dragan Espenschied • emergence of the web • Florian Cramer • Goethe Institute • Goethe-Instituthistoryhome pagehybrid formidiomInternetinternet archaeology • internet cafe • internet cafes • inventionJODI (art collective) • Leslie Robbins • metaphor • near future • new cosmopolitanism • new hybrids • obsolescenceOlia Lialina • original meaning • outgrown • page metaphorphenomenaphenomenonPiet Zwart Institute • Piet Zwart Institute Willem de Kooning Academy Rotterdam University • public internet access • Renee Turner • Rotterdam • Rotterdam University • terminologythe pastvirtual and realwebweb pages • Wendelien van Oldenborgh • Willem de Kooning Academy • www

CONTRIBUTOR

Simon Perkins
21 MARCH 2012

The Future of the Book: design speculation

"The Future of the Book is a design exploration of digital reading that seeks to identify new opportunities for readers, publishers, and authors to discover, consume, and connect in different formats.

As more people consume pages in pixels, IDEO designers wondered why we continue to discover and consume the written word through the old analog, page-turning model. We asked: what happens when the reading experience catches up with new technologies?

The team looked at how digital and analog books currently are being read, shared and collected, as well as at trends, business models and consumer behavior within related fields. We identified three distinct opportunities - new narratives, social reading with richer context, and providing tools for critical thinking - and developed a design concept around each one.

The first concept, 'Alice,' turns storytelling on its head by making narratives non-linear and participatory. With Alice, the story world starts bleeding into the everyday life of the reader. Real-world challenges, like acting on a phone call from the lead character, or participating in photo based scavenger hunts, unlock new aspects of the story, and turn other readers into collaborators or competitors. Alice is a platform for authors to experiment with narratives, to allow their stories to transcend media, and to engage fans in the storytelling process.

The second concept, 'Coupland,' makes book discovery a social activity by allowing readers to build shared libraries and hear about additional texts through existing networks. Coupland makes it easy for busy professionals to stay on top of industry must-reads. Businesses can assign book budgets to their employees and build collective libraries through a group-licensing model. Personal recommendations, aggregation of reading patterns, and the ability to follow inspiring individuals and groups help ensure that Coupland users always are tapped into the latest essential content within and outside of the organization.

The third concept, 'Nelson,' connects books to commentary, critique, and contextual information, letting readers explore a topic from multiple perspectives. Nelson reinforces the role of books as carriers of knowledge and insight. Readers can explore polarizing material and see whose word currently has the greatest impact on popular opinion and debate. Layers of connected commentary, news, and fact-checking augment the core book content - providing greater context and encouraging debate and scrutiny.

Each concept features a simple, accessible storytelling format and a particular look and feel. We believe that digital technology creates possibilities, so our solutions truly adapt to the new environment, rather than emulate analog qualities onscreen. For example, we resisted any temptation to move books closer to the bite-sized character of other digital media, because longhand writing encourages immersion (deep reading) and reflection."

(IDEO, 2010)

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2010Alice in Wonderland • analogue book • books • collective libraries • connected commentary • consumer behaviour • contextual information • convergence • deep reading • design concept • design exploration • different formats • digital booksdigital mediadigital readingdigital technology • Douglas Coupland • end of printenvisioningformatfuture of the bookgo digitalhybrid formIDEO • inspiring individuals • intertwingularity • longhand writing • look and feel • media forms • multiple perspectives • must-reads • narrative • new narratives • new opportunities • new technologiesnon-linearoff the pagepage-turning model • pages in pixels • personal recommendation • pictures under glass • reader • readersreading experience • reading patterns • rich context • shared libraries • social activity • social readingspeculative designstorystorytellingstorytelling formattechnology convergenceTed Nelsonthe future of the booktrendswritten word

CONTRIBUTOR

Simon Perkins
11 MARCH 2012

Off Book: the art of Animated GIFs

"GIFs are one of the oldest image formats used on the web. Throughout their history, they have served a huge variety of purposes, from functional to entertainment. Now, 25 years after the first GIF was created, they are experiencing an explosion of interest and innovation that is pushing them into the terrain of art. In this episode of Off Book, we chart their history, explore the hotbed of GIF creativity on Tumblr, and talk to two teams of GIF artists who are evolving the form into powerful new visual experiences."

(PBS Arts: Off Book, 7th Mar 2012)

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8-bitaestheticsanimated gifanimation • art on screens • Bill Cunningham • creative practice • cutting-edge arts • design for the screendesign historydigital cultureevolving formFlag of the United States of AmericaGIFGIF artists • GIF creativity • GIF-makers • glitch art • Graphics Interchange Format • hybrid form • hybrid medium • image format • isolated movement • Jamie BeckKevin Burg • Matthew Rader • media artmememotion graphicsmotion photographmovement • multi-image • new mediaOff Book • Pamela Reed • Patrick Davison • patternPBSremediationrepetitionsequence designTumblrTV seriesunder constructionvisual communicationvisual experiencevisual literacyweb • web show

CONTRIBUTOR

Simon Perkins
14 DECEMBER 2011

Electronic Hybridity: The Persistent Processes of the Vernacular Web

"While mass-mediated communication technologies have empowered the institutional, participatory media offer powerful new channels through which the vernacular can express its alterity. However, alternate voices do not emerge from these technologies untouched by their means of production. Instead, these communications are amalgamations of institutional and vernacular expression. In this situation, any human expressive behavior that deploys communication technologies suggests a necessary complicity. Insofar as individuals hope to participate in today's electronically mediated communities, they must deploy the communication technologies that have made those communities possible. In so doing, they participate in creating a telectronic world where mass culture may dominate, but an increasing prevalence of participatory media extends into growing webs of network-based folk culture. "

(Robert Glenn Howard, 2008)

1). Robert Glenn Howard (2008). "Electronic Hybridity: The Persistent Processes of the Vernacular Web" Journal of American Folklore, Volume 121, Number 480, Spring 2008, pp. 192-218. DOI: 10.1353/jaf.0.0012

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1990sacademic journalagency • alternate voices • communication technologiesconsumer culturedigital revolution • electronic hybridity • electronic mediation • electronic technologies • expressionfolklorefolksonomy • human expressive behaviour • hybrid formhybridity • image reproduction • instantaneousInternet • John Dorst • Journal of American Folklore • mass culture • mass distribution • mass media • mass-mediated communication technologies • medium is the messagemodes of communication • network-based folk culture • new communication technologies • new mediaparticipatory Internet media • participatory media • remediationsocial networking tools • technologies of cultural reproduction • telectronic age • telectronic world • vernacular • vernacular expression • vernacular production • vernacular web • webwiki

CONTRIBUTOR

Simon Perkins
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