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Which clippings match 'Horror' keyword pg.1 of 2
13 OCTOBER 2011

Dead Island: a holiday paradise gone mad

"The player is drawn into the world of Dead Island on the brink of a mysterious epidemic that suddenly, and without warning, breaks out on the fictional island of Banoi. As a guest of the Royal Palms Resort, the player's stay was supposed to be a dream holiday; a luxurious getaway to the beautiful beaches of a tropical paradise. But faced with the reality of a zombie apocalypse, there is only one thing left to do: Survive."

(Deep Silver Inc.)

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2011apocalypse • atmosphere design • Banoi • beach • Bedlam • CGchaos • co-operative play • Dead Island • Deep Silver Inc. • dream holiday • epidemic • escape the island • fictional island • first-person • first-person action • game • gruesome zombies • holiday • holiday paradise • horrorhotellighting • luxurious • madnessmysterious • mysterious outbreak • open worldPlaystation 3 • Royal Palms Resort • RPG • slasher • story-based experienceterrortexturingtrailer • tropical island • tropical paradise • uninfected • vacation • VFXviolencevisual effects • weapon customisation • Xbox 360zombie • zombie apocalypse • zombie outbreak • zombie-slasher

CONTRIBUTOR

Jade Oakley
02 OCTOBER 2011

Das Kabinett des Doktor Caligari / The Cabinet of Dr. Caligari

"The Cabinet of Dr. Caligari is the first modern Horror Film and it influence a number of contemporary productions."

Robert Wiene (1920). "Das Kabinett des Doktor Caligari / The Cabinet of Dr. Caligari".

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1920 • Cabinet of Dr. Caligari • Das Kabinett des Doktor Caligari • death-like sleep • doctorexpressionisticfilmGerman Expressionismhistory of cinema • horrible experiences • horrorhorror filmmemorymise-en-scenemurdermysteriouspioneering • Robert Wiene • scene compositionset decorsilent filmsomnambulistvisual designvisual elements

CONTRIBUTOR

Simon Perkins
26 JUNE 2011

Victor Frankenstein's horror at infusing life into an inanimate body

"The different accidents of life are not so changeable as the feelings of human nature. I had worked hard for nearly two years, for the sole purpose of infusing life into an inanimate body. For this I had deprived myself of rest and health. I had desired it with an ardour that far exceeded moderation; but now that I had finished, the beauty of the dream vanished, and breathless horror and disgust filled my heart. Unable to endure the aspect of the being I had created, I rushed out of the room and continued a long time traversing my bed-chamber, unable to compose my mind to sleep. At length lassitude succeeded to the tumult I had before endured, and I threw myself on the bed in my clothes, endeavouring to seek a few moments of forgetfulness. But it was in vain; I slept, indeed, but I was disturbed by the wildest dreams. I thought I saw Elizabeth, in the bloom of health, walking in the streets of Ingolstadt. Delighted and surprised, I embraced her, but as I imprinted the first kiss on her lips, they became livid with the hue of death; her features appeared to change, and I thought that I held the corpse of my dead mother in my arms; a shroud enveloped her form, and I saw the grave-worms crawling in the folds of the flannel. I started from my sleep with horror; a cold dew covered my forehead, my teeth chattered, and every limb became convulsed; when, by the dim and yellow light of the moon, as it forced its way through the window shutters, I beheld the wretch - the miserable monster whom I had created. He held up the curtain of the bed; and his eyes, if eyes they may be called, were fixed on me. His jaws opened, and he muttered some inarticulate sounds, while a grin wrinkled his cheeks. He might have spoken, but I did not hear; one hand was stretched out, seemingly to detain me, but I escaped and rushed downstairs. I took refuge in the courtyard belonging to the house which I inhabited, where I remained during the rest of the night, walking up and down in the greatest agitation, listening attentively, catching and fearing each sound as if it were to announce the approach of the demoniacal corpse to which I had so miserably given life."

(Mary Wollstonecraft (Godwin) Shelley, The Project Gutenberg)

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beingbodybreathe life into • conventional morality • corpsecreation of a new speciescreatorcreaturedemon • demoniacal corpse • design responsibilitydiscoveryethicsexperimentationFrankenstein • guilt • horrorhuman being • human life • human nature • human society • inanimate body • Ingolstadt • life • mankind • Mary Godwin • Mary Shelleymoral dilemmamoral imaginationsnatureProject GutenbergPrometheus (mythology)speciesspeculative fictionspeculative research • Victor Frankenstein • Wollstonecraft

CONTRIBUTOR

Simon Perkins
02 AUGUST 2010

Sister Midnight: metamorphosis, alienation and collapse played out in the border town of Ciudad Juárez, Mexico

The ongoing femicides in the border town of Ciudad Juarez, a real and socially relevant and current, ongoing news story is something that I will attempt to present using comic art, adapting Kafka's story to use as a foundation for visual treatments of real horror. The themes of metamorphosis, alienation and the collapse of a family unit are shared in Kafka's text and the news coverage of Ciudad Juarez, Mexico. The comics medium will be used to communicate with the audience and have them interact with the issue.

I first heard of the situation in Juarez from my Spanish teacher while in Guadalajara, Mexico and the story stayed with me. A very different Mexico was depicted closer to the border than what I had seen in my experiences of travelling around the country. The ugliness of the murders is heightened by the ongoing corruption that surrounds them. I feel confident that I can now give the story a worthy visual treatment, something that has been lacking in recent film treatments of the situation. For years, young women have been preyed on by rapists and murderers while commuting to factories on the outskirts of the city. The killings continue and, to use imagery from Kafka, the men who commit these crimes are like vermin or cockroaches.

Fig.1 David Valente (2010). "Sister Midnight". Nottingham, Issuu.
Fig.2 Screen-shots from the music video for The Drive In (2001). 'Invalid Litter Dept'. USA, Grand Royal / Virgin: 6:07.

['Sister Midnight' is a comic book created by David Valente as part of his MA in Illustration at Nottingham Trent University (UK). The comic book was developed through a process of experimentation and discovery where Franz Kafka's 'Metamorphosis' was used as a study for exposing contemporary social issues in Ciudad Juárez, Mexico.]

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2010adaptationalienationartistic practice • Ciudad Juarez • cockroach • comic artistscomic book artcomic stripcomicscorruption • David Valente • drawingexploitation • femicide • Franz Kafka • graphic novel • Guadalajara • horrorillustrationinterpretationIssuuMA • maquiladora • MexicomurderNTU • Sister Midnight • The Metamorphosis • ugliness • UK • vermin • vulnerability

CONTRIBUTOR

David Valente
08 DECEMBER 2009

Gamers and Gorehounds: The Influence of Video Games on the Contemporary Horror Film

"In translating a digital game to the big screen, these titles rely on the integration of aesthetics and narrative from their game counterparts to further enhance the viewing experience. The utilization of game narrative in the horror adaptation film is partially based on the acceptance of the video game medium as a cyberdrama, which emphasizes 'the enactment of the story in the particular fictional space of the computer.'[54] Many popular titles were not only about motor coordination and skill, but about becoming immersed in good storytelling. Author Janet Murray states, 'A story has greater emphasis on plot; a game has greater emphasis on the actions of the player. But where the player is also the protagonist or the god of the story world, then player action and plot event begin to merge.'[55] Murray describes the player's attachment to the game narrative as dramatic agency, which 'requires that we script the interactor as well as the world, so that we know how to engage the world, and so that we build up the appropriate expectations.'[56] "

(Timothy D. Alley, p.47, 2007)

54. Janet Murray, "From Game-Story to Cyberdrama." First Person. Eds. Noah Wardrip- Fruin and Pat Harrigan (Cambridge, MA: The MIT P, 2004) 4.

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aesthetics • Brainscan • consoleconvergenceculture • cyberdrama • David Cronenbergdigital culture • Doom • Duke Nukem 3Ddystopia • Existenz • first-person shooterFPS • Freddy’s Dead • games • Grand Theft Auto • horrorhorror filmJanet Murray • Lawnmower Man • mediumQuakeremediationrepresentationtechnologytechnophobiaThe Matrix • The Wizard of Oz • video gamevirtual realityvisual communicationvisual designvisual languageWolfenstein 3Dzombie • zombie invasion

CONTRIBUTOR

Simon Perkins
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