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08 DECEMBER 2012

Expat Experiences of New Zealand Employers Hiring

"During November 2012 there were over 120 comments posted largely by expat and returned Kiwis in a KEA group LinkedIn discussion on 'How do employers view those coming home after an extended period of time?' The comments centred around a theme that NZ employers appear fearful of hiring expats and don't recognise the skills and global connectivity opportunities which they can bring.

Reading through the comments one can identify many factors which matched those contained in material released on my website two years ago looking at the cultural impediments to growth of the New Zealand economy. So taking on board the strongly expressed hopes by many contributors that something would be done to highlight this issue of expat under–utilisation I have prepared this paper which will be referenced in the BNZ Weekly Overview ... The material will also form a backgrounder to comments to be included in my talks around New Zealand during 2013."

(Tony Alexander, BNZ Chief Economist, 30 November 2012)

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TAGS

2012Aotearoa New Zealand • backgrounder • BNZ • BNZ Weekly Overview • colonial mentality • coming home • cultural cringe • cultural impediments • economic growthemployersemployment opportunities • expat • Global Career Link • global citizensglobal connectivityglobal opportunitieshiring • illusory superiority • impediments to growth • inferiority complex • Kea New ZealandKiwiKiwi expatLinkedInnational economyonline discussion • overqualified • perceived superiority • returning home • Tony Alexander • under-utilisation

CONTRIBUTOR

Simon Perkins
26 SEPTEMBER 2012

Handbook of social media for researchers and supervisors

"Social media such as wikis, blogs, social bookmarking tools, social networking websites (e.g. Facebook), or photo– and video–sharing websites (e.g. Flickr, YouTube) facilitate gathering and sharing of information and resources and enable collaboration. Social media is a new form of communication that is changing behaviours and expectations of researchers, employers and funding bodies.

The goal of this handbook is to assist researchers and their supervisors to adopt and use social media tools in the service of their research, and, in particular, in engaging in the discourse of research. The handbook presents an innovative suite of resources for developing and maintaining a social media strategy for research dialogues."

(Careers Research and Advisory Centre Limited)

CONTRIBUTOR

Simon Perkins
08 MAY 2011

The regionalisation of knowledge in Korean design education

"Multimedia techniques change very quickly in Korea. All of the universities have made new departments for interactive media and have had more instructors who are involved in high technology such as Web design, game character design, motion graphics, and moving image design. After the development of the Internet and multimedia games and products, many companies have needed designers with new skills. Today, some schools are combining all of their art departments into one college. For example, one university usually has three colleges of art: one devoted solely to music, one devoted to art and design, and another devoted to human movement and performance. With the development of multimedia technologies, the distinctions between these various field are disappearing. Now, it's common to use motion graphics with dance. Many universities want to expand the art fields while at the same time trying to unite them. It's a good change. If the different arts are all in one college, collaboration is easier. Students can learn new skills from each other and think about their works in other creative ways. There are problems that remain to be addressed ... Most education is based on practical business. Many instructors are second–generation designers, meaning that they learned design from the first generation of Korean designers, who didn't have a sufficient basis for study. Many instructors teach design founded on their direct experiences in the design field rather than on theory, methodology, or intensive creative thinking and experiment. Some design programs focus on multimedia classes instead of teaching basic principals of design–technology is more important than ideas."

(HyunSoo Lim, 13 December 2006)

Fig.1 Minsun Eo (2008). 'Typography and the Rules'; 210 x 297 mm (folded), 594 x 841 mm (unfolded), Inkjet Printing Booklet/Poster; Exhibition at Hongdesign Gallery in Seoul, South Korea

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TAGS

2006AIGAart and designcharacter design • colleges of art • creative thinkingdesign businessdesign educationdesign experimentationdesign fieldsdesign graduatesdesign methodologydesign principlesdesign theorydesignersemployersgraphic design discipline • human movement • interactive mediaKoreamotion graphics • moving image design • multimedia • multimedia games • multimedia techniques • new departments • new skillspedagogyperformanceregionalisation of knowledgeSouth Koreauniversityweb design

CONTRIBUTOR

Simon Perkins
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