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Which clippings match 'Design Principles' keyword pg.1 of 3
27 MARCH 2015

Universal Design‬: The World Comfortable for All

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design experience • design of human-made objects • design principles • designing for different ability • designing for disability • disability discriminationform and functionHCIhuman-computer interaction design • learnability • mainstream policies • mainstream services • measuring usability • mechanical objects • people with disabilities • perceived efficiency • perceived elegance • physical interaction • policies and services • product design • rights of persons with disabilities • shaping our relationship to the material worldtangible interfacesUkraine • United Nations Childrens Fund • United Nations Development Programme • United Nations in Ukraine • universal designusability • usability studies • usability study • usefulnessuser experience • user satisfaction • utilitarian value

CONTRIBUTOR

Simon Perkins
30 SEPTEMBER 2014

Christian Leborg: Visual Grammar

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abstract conceptsabstract objectsabstractionChristian Leborg • communicate visually • communication design systemscommunication design theory • complexity of dimensions • coordinate systemdesign formalism • design fundamentals • design principles • empty space • formatgeometric primitivegraphic design • ideal shape • language of design • lineline in spacelinesmodernist design principlespictorial systemsplanepoint • simple planes • surfacethree dimensional objects • transcendent line • typographyvisual design • visual design primer • visual fundamentals • visual grammar • volume • volumeswordless

CONTRIBUTOR

Simon Perkins
12 JUNE 2014

Playful animation of mistakes to avoid when creating your showreel

"I love showreels, and make sure to watch a few every morning with my first coffee. Noticing my own reel was insanely out–of–date got me thinking about reels in general. Here are a few of the obvious 2D and 3D showreel tropes I could think of (and am guilty of, too) mashed together into one almighty anti–showreel!"

(Peter Quinn, 06 June 2014)

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CONTRIBUTOR

Simon Perkins
06 FEBRUARY 2014

The Twelve Basic Principles of Animation

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12 principles of animation • 1930sanimation • animation principles • anticipationappeal • Arcs • character animation • character appeal • computer animationdesign principlesdesign rules • emotional timing • Exaggeration • Follow through and overlapping action • Frank Thomas • hand-drawn animation • laws of physics • meaningfull transitions • motion graphics • Ollie Johnston • perceptual organisation • physical animation • pictorial systems • realistic animation • Secondary action • Slow in and slow out • Solid drawing • squash and stretch • staging • Straight ahead action and pose to pose • Timing • Twelve Basic Principles of Animation • visual communicationvisual ruleWalt Disney Studios

CONTRIBUTOR

Liam Birtles
04 OCTOBER 2013

Josef Muller-Brockmann: the grid system and the golden ratio

"Muller Brockmann published several books, including The Graphic Artist and His Problems and Grid Systems in Graphic Design. These books provide an in–depth analysis of his work practices and philosophies, and provide an excellent foundation for young graphic designers wishing to learn more about the profession."

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Bauhaus Schoolclear communicationconsistencyDe Stijldesign formalismdesign principlesgolden ratiographic designergrid systemInternational StyleJosef Muller-Brockmannposter design • quantities • Russian constructivismSuprematism • Swiss International Style • Swiss Style • typographic consistency • University and Kunstgewerbeschule • visual communication • visual consistency • visual designvisual hierarchyvisual simplicitywhitespace

CONTRIBUTOR

Simon Perkins
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