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The Unknown Fields Division: exploring fictional near-future scenarios

"The Unknown Fields Division is a nomadic design studio that ventures out on annual expeditions to the ends of the earth exploring unreal and forgotten landscapes, alien terrains and obsolete ecologies. Join the Division as each year we navigate a different global cross section and map the complex and contradictory realities of the present as a site of strange and extraordinary futures.

Here we are both visionaries and reporters, part documentarians and part science fiction soothsayers as the otherworldly sites we encounter afford us a distanced viewpoint from which to survey the consequences of emerging environmental and technological scenarios."

(Liam Young and Kate Davies)



a site • alien • alien terrain • architectureartartistic practicecomplexityconsequences • contradictory realities • design fictiondesign speculationdesign studiodistanced viewpointdocumentarian • emerging environmental scenarios • emerging technological scenarios • ends of the earth • environmental scenarios • experimentationexploringextraordinary • extraordinary futures • fictional • fictional near-future scenarios • forgotten landscapes • futurefuturesinterdisciplinary • LiquidFactory • near-future scenariosobsolescenceobsolete ecologiesotherworldlyperformancerealitiesscience fiction • soothsayers • speculative projectsstrange • technological scenarios • the present • Unknown Fields Division • unreal landscapes • ventures • visionaries


Simon Perkins
08 MAY 2011

Gamestorming: structured play for business innovation

"Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that's deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too.

This blog is about games designed to help you get more innovative, creative results in your work. We'll show you not only how to play them but how to design them so they fit your own specific work goals."

(Dave Gray, Sunni Brown and James Macanufo)

Dave Gray, Sunni Brown and James Macanufo (2010). 'Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers', O'Reilly Media



Amazon.comApplebest practicesbusiness innovationchange agentscollaboration • creative results • Dave Gray • design methodsdesign the futureeBayeconomic growthelevator pitchexploringgamegame mechanicgame playing • game principles • games • gamestorming • gamificationgamifyingGoogle IncHewlett-Packardinnovationinnovative companies • innovative people • James Macanufo • learning activity • MicrosoftNetflix • networked economy • Oracle Databasesoftware companies • structured play • Sunni Brown • teamwork • toolkit • tools and rules • visual thinking • work goals • Yahoo!


Simon Perkins

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