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Which clippings match 'Elevator Pitch' keyword pg.1 of 1
10 APRIL 2013

PechaKucha 20x20: a speaking and sharing short form

"PechaKucha 20x20 is a simple presentation format where you show 20 images, each for 20 seconds. The images advance automatically and you talk along to the images. ...

PechaKucha Nights are informal and fun gatherings where creative people get together and share their ideas, works, thoughts, holiday snaps –– just about anything, really –– in the PechaKucha 20x20 format."

(Astrid Klein and Mark Dytham)

Note that it is possible to create a self–running presentation in MS Powerpoint through following these steps: http://office.microsoft.com/en–gb/powerpoint–help/set–the–timing–and–speed–of–a–transition–HA010377985.aspx and here: http://www.youtube.com/watch?v=YGVCKCn6jBc#t=2m10s

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TAGS

2003Astrid Kleinaudiencebrevitybrevity is king • communication format • concise • concisiondelivery methoddesign of communicationeffective communicationelevator pitchfun spacesgamifying • gatherings • guest speakers • handshake agreement • image sequence • Mark Dytham • narrative account • PechaKucha 20x20 • PechaKucha Night • PKN • powerpointpowerpoint presentationpresentation design • presentation format • public speaking • sharing ideassharing storiesshort formsocial gatheringsocial meeting • SuperDeluxe • tell stories • telling stories • thinking and drinking • time allotment • Tokyovisual communication

CONTRIBUTOR

Simon Perkins
08 MAY 2011

Gamestorming: structured play for business innovation

"Games come naturally to human beings. Playing a game is a way of exploring the world, a form of structured play, a natural learning activity that's deeply tied to growth. Games can be fun and entertaining, but games can have practical benefits too.

This blog is about games designed to help you get more innovative, creative results in your work. We'll show you not only how to play them but how to design them so they fit your own specific work goals."

(Dave Gray, Sunni Brown and James Macanufo)

Dave Gray, Sunni Brown and James Macanufo (2010). 'Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers', O'Reilly Media

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TAGS

Amazon.comApplebest practicesbusiness innovationchange agentscollaboration • creative results • Dave Gray • design methodsdesign the futureeBayeconomic growthelevator pitchexploringgamegame mechanicgame playing • game principles • games • gamestorming • gamificationgamifyingGoogle IncHewlett-Packardinnovationinnovative companies • innovative people • James Macanufo • learning activity • MicrosoftNetflix • networked economy • Oracle Databasesoftware companies • structured play • Sunni Brown • teamwork • toolkit • tools and rules • visual thinking • work goals • Yahoo!

CONTRIBUTOR

Simon Perkins
03 JULY 2004

Truth in Advertising: how it really is...

"Written by David Chiavegato and its director, Tim Hamilton, Truth In Advertising is a genuinely funny comedy that was, somewhat bizarrely, also nominated for a Palm d'Or in 2001. Colin Mochrie, best known as a regular on Whose Line Is It Anyway? in the US and UK, is the boss in an advertising agency where everybody tells the embarrassing truth about all the crap they talk and bollocks they make and peddle..."

(Ed Wiles, FILMSshort.com)

Tim Hamilton (2001). 'Truth in Advertising' (Canada). 12mins [http://www.imdb.com/title/tt0283648/].

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TAGS

2001advertisingadvertising agency • Bob Martin • Bruce Hunter • Canadacaricature • Carolyn Scott • Chris Levins • Christina Collins • comedycommercialcommissioning creativescreative industriescreative industrycreativitycritiqueculture mediumcynicismderivativedesign cultures • edgy • elevator pitch • frankness • frustrationgraphic representationhumourmarketingmarketing campaignPalme dOrparodyproject pitch • Reel Truth • short filmsubservience • swing and tilt lens • tilt shift • Tim Hamilton • truth in advertising • uniformityvideo

CONTRIBUTOR

Simon Perkins
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