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Which clippings match 'Graphic Design Discipline' keyword pg.1 of 1
08 MAY 2011

The regionalisation of knowledge in Korean design education

"Multimedia techniques change very quickly in Korea. All of the universities have made new departments for interactive media and have had more instructors who are involved in high technology such as Web design, game character design, motion graphics, and moving image design. After the development of the Internet and multimedia games and products, many companies have needed designers with new skills. Today, some schools are combining all of their art departments into one college. For example, one university usually has three colleges of art: one devoted solely to music, one devoted to art and design, and another devoted to human movement and performance. With the development of multimedia technologies, the distinctions between these various field are disappearing. Now, it's common to use motion graphics with dance. Many universities want to expand the art fields while at the same time trying to unite them. It's a good change. If the different arts are all in one college, collaboration is easier. Students can learn new skills from each other and think about their works in other creative ways. There are problems that remain to be addressed ... Most education is based on practical business. Many instructors are second–generation designers, meaning that they learned design from the first generation of Korean designers, who didn't have a sufficient basis for study. Many instructors teach design founded on their direct experiences in the design field rather than on theory, methodology, or intensive creative thinking and experiment. Some design programs focus on multimedia classes instead of teaching basic principals of design–technology is more important than ideas."

(HyunSoo Lim, 13 December 2006)

Fig.1 Minsun Eo (2008). 'Typography and the Rules'; 210 x 297 mm (folded), 594 x 841 mm (unfolded), Inkjet Printing Booklet/Poster; Exhibition at Hongdesign Gallery in Seoul, South Korea

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TAGS

2006AIGAart and designcharacter design • colleges of art • creative thinkingdesign businessdesign educationdesign experimentationdesign fieldsdesign graduatesdesign methodologydesign principlesdesign theorydesignersemployersgraphic design discipline • human movement • interactive mediaKoreamotion graphics • moving image design • multimedia • multimedia games • multimedia techniques • new departments • new skillspedagogyperformanceregionalisation of knowledgeSouth Koreauniversityweb design

CONTRIBUTOR

Simon Perkins
08 MAY 2011

Educators who have repeated the same kerning and hand-drawn letterform exercises will find themselves teaching at a school that simply isn't focused on typography anymore

"We are a culture that increasingly questions consumption and advertising, which are at the heart of industrial and graphic design disciplines. We rely on a dynamic and constantly evolving technological platform that touches all aspects of life. There is an increased demand for service–based jobs as our country re–evaluates economic sustainability. People are demanding quality, reflective and meaningful experiences in their world.

Yet design education, as a whole, hasn't embraced these challenges and opportunities.

To be direct and explicit, educators who have taught the same foundation studies courses for years will need to dramatically revamp their courses or face irrelevance. Educators who have repeated the same kerning and hand–drawn letterform exercises will find themselves teaching at a school that simply isn't focused on typography anymore – and tenure notwithstanding, these individuals will find themselves without a role. Educators who are unwilling to retrain themselves will be replaced.

If you are one of these educators, or you work at one of these programs, you may acknowledge these necessary shifts, but find personal action to be difficult. It is difficult. And it's difficult because the shift is large, fundamental and of critical importance. You'll need to read, and take courses, and attend new conferences; you'll need to re–build yourself and your expertise in a new light. You'll go from knowing all of the answers to not even knowing the problems.

But it's no longer a matter of choice. Because if you aren't able to find a new opportunity, a new specialty, and embrace the topics described above, you may soon find yourself alone or replaced. Our subject matter is too important, and our role too fundamental, to leave to the traditions of even great educational movements like the Bauhaus. The subject of design is the humanization of technology, and as long as technological advancements continue, so the pragmatic and day–to–day jobs of designers will continue to morph. And so must design education continue to evolve."

(Jon Kolko, 2010)

Jon Kolko (2010). 'Remapping The Curriculum', AIGA | the professional association for design

AIGA Design Educators Conference "New Contexts/New Practices", October 8–10, 2010, at North Carolina State University in Raleigh

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CONTRIBUTOR

Simon Perkins
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