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Which clippings match 'Applied Research' keyword pg.1 of 17
15 DECEMBER 2015

The place and value of research modelled on generalisable simplicity

"The health professional education community is struggling with a number of issues regarding the place and value of research in the field, including: the role of theory-building versus applied research; the relative value of generalisable versus contextually rich, localised solutions, and the relative value of local versus multi-institutional research. In part, these debates are limited by the fact that the health professional education community has become deeply entrenched in the notion of the physical sciences as presenting a model for 'ideal' research. The resulting emphasis on an 'imperative of proof' in our dominant research approaches has translated poorly to the domain of education, with a resulting denigration of the domain as 'soft' and 'unscientific' and a devaluing of knowledge acquired to date. Similarly, our adoption of the physical sciences' 'imperative of generalisable simplicity' has created difficulties for our ability to represent well the complexity of the social interactions that shape education and learning at a local level."

(Glenn Regehr, 2010)

Regehr, G. (2010). "It’s NOT rocket science: rethinking our metaphors for research in health professions education". Medical Education, 44(1), 31-39. doi: 10.1111/j.1365-2923.2009.03418.x

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applied researchappropriately complex representationclinical situationscomplex phenomenacomplexity • contextually rich solutions • devaluing of knowledge • dominant research approaches • education • education and learning • epistemological positionsgeneralisabilitygeneralisable simplicity • generalisable solutions • generalised models • Glenn Regehr • health education • health professional • health professional education • ideal research • imperative of generalisable simplicityimperative of proof • local research • localised solutions • multi-institutional research • myth of neutralityperils of reductionismphysical sciences • place of research • questioning assumptions • research in the field • research modelresearch-practice gulfrich descriptions • role of theory • role of theory-building • social interactions • soft science • theory building • unscientific practices • value of research

CONTRIBUTOR

Simon Perkins
02 NOVEMBER 2014

Masters graduate prototypes medical emergency ambulance drone

"For the Ambulance Drone, a new type of frame was developed that is a compact flying toolbox containing essential supplies for (lay–person) advanced life support. Portability and foldability help the drone to be used anywhere, also indoors. The first prototype focuses on the delivery of an Automated Defibrillator (AED). ...

The Ambulance Drone is the result of my Master Graduation thesis research project. It aims to save lives through the delivery of emergency supplies within the first minute after an accident. On the 28th of October [2014] I will be presenting this project and graduate from the TU Delft, after which I will look for funding to continue development of this project."

(Alec Momont, 2014)

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2014 • Alec Momont • ambulance drone • applied research • Automated External Defibrillator (AED) • cardiac arrest • compact flying toolbox • defibrillator • DelftDelft University of Technologydesign prototypedesign student projectdrone • drones for good • emergency calls • emergency services • engineering graduate • essential supplies for • flying defibrillator • heart attack victim • helicopter • Jurgen de Jaeger • Kees Nauta • lay-person • life support • life-saving • livestream webcam • Masters students • medical emergency • Netherlands • on-board camera • paramedic • patient • Peter de Jonghe • product designquadcopterresearch project • Richard Goossens • student projects • thesis research project • TU Delft • Unmanned Aerial Vehicles (UAV)

CONTRIBUTOR

Simon Perkins
12 JUNE 2014

REX: independent mobility through hands-free robotic exoskeleton

"Rex Bionics Plc (The Rex Bionics Group) is the global technology leader in robotic exoskeletons (REX). Uniquely, REX® provides independent mobility to wheelchair users and other mobility impaired persons using advanced robotic technology, custom–designed electromechanical actuators, precision engineering, and specialised networking systems.

The key differentiator of REX is the fact that it has been designed from the outset to provide mobility to non–ambulatory wheelchair users rather than as a means to enable otherwise fit individuals to lift supra–physiological loads, enhance endurance or aid mobility of those able to walk with crutches.

The device is designed to enable all users to stand and walk, and REX Personal™ users to scale stairs and navigate slopes."

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ambulatory disability • Aotearoa New Zealandapplied researchartificial limbbionicsbodycyborgdesign for disabilitydisability • electromechanical actuators • engineeringexoskeletonfuturistic machines • hands-free robotic exoskeleton • human body • independent mobility • intimate interfaceskiwi ingenuitylegslocomotionman machinemechanical engineeringmitigating impairmentmobility • mobility aid • mobility impaired • movingnew ways of being • paraplegic • physical engagementphysiologyproduct designprosthesisprosthetic leg • REX • Rex Bionics • Rex Bionics Group • Rex Bionics Plc • Richard Little • Robert Irving • robotic exoskeleton • robotic systemsrobotic technologyrobotics • Sophie Morgan • spinal cord injury • supraphysiological • thoracic vertebrae • walk • walkingwalking machine • wheelchair users

CONTRIBUTOR

Simon Perkins
24 FEBRUARY 2014

Project Tango: mobile devices with a human-scale understanding of space and motion

"As we walk through our daily lives, we use visual cues to navigate and understand the world around us. We observe the size and shape of objects and rooms, and we learn their position and layout almost effortlessly over time. This awareness of space and motion is fundamental to the way we interact with our environment and each other. We are physical beings that live in a 3D world. Yet, our mobile devices assume that physical world ends at the boundaries of the screen."

(Johnny Lee, Google Advanced Technology and Projects group)

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applied research • auditory cues • game space • gamifying • geographic data • geospatial analysis • Google Advanced Technology and Projects group (ATAP)Google Inc • hide and seek • human scale • human-scale • human-scale understanding • Johnny Lee • mobile devicesmotion • physical beings • physical space • place and route • Project Tango • Project Tango (Google) • research labroboticssensory phenomenaspace • space and motion • spatial analysis • spatial awareness • spatial contextual awareness • spatial environments • spatial location • spatial orientationspatial perceptionspatial relationshipsvisceral experiencevisceral journey

CONTRIBUTOR

Liam Birtles
19 JANUARY 2014

inFORM: prototype for a Dynamic Shape Display

"inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance."

(Daniel Leithinger, Sean Follmer, Alex Olwal, Akimitsu Hogge, Hiroshi Ishii, 2013)

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2013 • Akimitsu Hogge • Alex Olwal • applied research • computationally reconfigurable • computationally transformable • computer-mediated interaction • Daniel Leithinger • digital states • direct interactiondisplay device • dynamic shape display • form and appearancefuture interaction concepts • future materials • Hiroshi Ishii • human-material interaction • inFORM (prototype) • interact with digital information • interactive surfaceinteractive table • Material User Interface (MUI) • materialitiesMIT Media Lab • MIT Media Lab Tangible Media Group • physical and digital interaction • physical form • physical manifestation • radical atoms • reconfigurable material • remote communicationremote partner • Sean Follmer • sense of presence • shapes and formsshapeshiftingshaping our relationship to the material worldtabletoptactile communication • tangible bits • tangible computingtangible interfacestangible visualisationtechnology affordances • transformable material • world around us

CONTRIBUTOR

Alex Sisan
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